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“The Glock 18 is a serviceable first-round pistol that works best against unarmored opponents and is capable of firing three-round bursts.” ― Official description
The Glock-18, formerly known as the 9x19mm Sidearm, is one of the pistols in the Counter-Strike series. It acts as the starting pistol for terrorists in every game.
The Glock 18 is a modification of the Glock 17 model, which has a selectable firing mode function, developed specifically at the request of the Austrian special forces counter-terrorism unit EKO Cobra. This unique submachine gun is equipped with a special lever for switching the fire mode, which is located on the rear left side of the bolt, on its grooved part.
Moving this lever down activates the automatic firing mode, and moving it up switches it to semi-automatic. This weapon, intended primarily for intelligence agencies, is not available to the general public in most countries due to its submachine gun capabilities.
Within the gaming world of the Counter-Strike series, the Glock-18 serves as the main pistol for a team of terrorists. The terrorist receives it at the start of the round - be it the first round of the game half, returning after death, or ending the previous round without additional weapons.
If desired, players can purchase it through the in-game purchase menu. Until a certain update in January 2013, it was available for purchase by both teams in Global Offensive, but after that it was limited to only the terrorist arsenal. This pistol is one of the most affordable in the entire Counter-Strike series, costing just $200 in Global Offensive and $400 in previous games.
Depending on the version of the game, the Glock-18 perfectly replicates the real thing or deviates slightly from it. So, if the versions on the GoldSrc engine are as close as possible to the original, then the Source version is more reminiscent of the compact Glock 19. In Global Offensive, the Glock is visually similar to the Glock 26 thanks to the use of the model from Left 4 Dead 2, but with an extended slide and frame in the style of the Glock 17 .
The gaming incarnation of the Glock-18 is equipped not only with a fire mode switch, but also with a regular shooting mode unique to the Counter-Strike series instead of fully automatic. At the beginning of the round, players start in semi-automatic mode, having the opportunity to switch to the next one using a special key and back. When changing modes in Global Offensive, a characteristic sound is heard that is heard by all players.
The next mode offers an increased rate of fire for quickly dealing damage, but entails an increase in the time between series and more difficult control of recoil and accuracy. The use of a semi-automatic weapon is recommended at medium and long distances, and the next mode is recommended in close combat.
Despite St.Despite obvious shortcomings such as low fire power and poor armor penetration in some versions of the game, the Glock-18 stands out among other pistols due to its large 20-round magazine, low recoil, high rate of fire and excellent accuracy. Its light weight and fast reload time make the Glock a must-have for pistol rounds, where cost savings are important and many players perform without additional equipment. With a high rate of fire and the ability to fire again, the Glock becomes an effective assault tool, providing a decent balance against CT's precision starting pistols.
Thanks to its impressive magazine capacity, the Glock-18 is an excellent tool for putting pressure on opponents, especially in early rounds where counter-terrorists may be short on ammunition. This makes it ideal for active operations and quick assaults, although it is worth remembering that the presence of armor on the enemy can significantly reduce the effectiveness of such tactics.
In the latest versions of the game, improved accuracy when shooting in semi-automatic mode makes the Glock an ideal choice for medium-range shooting while maintaining sufficient mobility. This allows for a run-and-gun strategy that can be quite effective in a variety of situations.
The burst fire mode can catch enemies by surprise at short distances, but its use should be weighed against the risk of long pauses between bursts and increased dispersion. Despite this, the Glock remains a reliable choice as a secondary weapon, especially when paired with more powerful rifles like the AK-47.
As a free entry weapon, the Glock provides significant advantages in rounds where saving money is important. It can serve as a faithful companion in the struggle for economic advantage.
In rare cases when the main weapon requires reloading, the Glock can serve as a lifeline for finishing off seriously wounded opponents, showing itself in an unexpected way.
It's important to remember the Glock's significant limitations in terms of damage and range. Players should strive to replace this pistol with a more powerful weapon as soon as possible, whether by purchase or pick-up from the battlefield, to maximize their chances of success.
Behind the scenes of Counter-Strike's development are some fascinating details about the Glock-18. One interesting point is the presence of unfinished animations in the game's source files, indicating that the Glock may have originally been equipped with a suppressor, similar to the USP. These animations are likely leftovers from the development of Half-Life, where a silenced version of the Glock was never implemented for in-game use. An attempt to activate the animation of attaching or removing a silencer only results in the animation of burst fire being played.
Another interesting fact is that in early alpha versions of Counter-Strike: Global Offensive, the Glock-18 was called "Kobra 18" and "Cobra 18", which is confirmed by temporary voice files and text strings. These names reflected the experimental nature of the development and exploration of various weapon naming options.
Additionally, the textures of the Glock-18 in these early versions of CS:GO were identical to those of the Glock pistol from Left 4 Dead 2, demonstrating the close collaboration between various Valve projects and the reuse of graphical assets across games. This fact highlights the general practice in the gaming industry to effectively use developed assets, helping to speed up the game creation process and optimize the work of developers.
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