XM1014
“The XM1014 is a powerful fully automatic shotgun that justifies its heftier price tag with the ability to paint a room with lead fast.” ― Official description
The XM1014, formerly known as the Leone YG1265 Auto Shotgun, is a key shotgun in the Counter-Strike gaming series.
This automatic rifle is available to both sides of the conflict in the vast majority of game scenarios, with the exception of Assassination mode, where terrorists are not given the opportunity to purchase it.
Within the series, the XM1014 holds the position of the most expensive gun: its price was $3,000 in early versions and was reduced to $2,000 in Global Offensive. This factor makes the XM1014 a less attractive choice for economically challenging rounds, however, the gun remains more affordable compared to other weapons in the latest version of the game. In addition, the high reward for a kill of $900 in Global Offensive makes it easier to recover financially.
Different from pump-action shotguns, the XM1014 is distinguished by its automatic firing, allowing the player to fire in a series of shots by holding down the fire button. A high rate of fire entails the need to control recoil, which adds complexity to the weapon's control along with its spread.
However, the high rate of fire of the XM1014 is compensated by the lower destructive power of each individual shot. While the gun maintains high damage at short ranges, it fires fewer pellets per shot compared to other guns in the series (6 vs. 8 in Global Offensive), requiring greater precision for instant kills.
In earlier versions of the game, the XM1014 was a relatively light weapon, but in Global Offensive its weight has been increased significantly.
The XM1014 is reloaded by feeding cartridges individually into a special port, while players have the opportunity to interrupt the reloading process and open fire by activating the main fire button.
Tactics
Aiming for accurate headshots is a key strategy when using any gun if the goal is to neutralize an opponent instantly. Available to both sides of the conflict, the XM1014, due to its reduced movement speed in Global Offensive, is ideal for the CT team on mine clearance missions (or the T team on hostage rescue) where dynamic movement is not a priority and occupation is key and holding defensive positions.
Take advantage of the XM1014's increased rate of fire and power in confined spaces and narrow passages, where it can be effective against multiple opponents at once. Despite the gun's ability to quickly consume ammo, it reloads quite quickly, and the ability to interrupt it to fire adds tactical flexibility.
In Global Offensive, the XM1014 continues to be a highly effective weapon against armored targets at medium ranges. However, it should be avoided against targets located outside its effective range, where the gun's advantages are outweighed by its limitations, such as increased spread and fewer pellets per shot.
Interesting Facts
The XM1014, originally known as the Leone YG1265 Auto Shotgun, has proven itself to be an important part of the arsenal in the Counter-Strike series of games. Its prototype name, preceded by an "X", indicated the weapon's status as a weapon undergoing testing by the US Marine Corps. However, in 1999, after official adoption, the "X" prefix was removed, indicating the transition from prototype to full-fledged service weapon M1014.
This masterpiece of firearms was originally called the Benelli M4 Super 90. In game descriptions it is often noted as a fully automatic shotgun, although in reality the XM1014 functions as a semi-automatic one: the player character can be seen activating the trigger after each shot, even while holding down the mouse button.
The design of the XM1014 is taken as a model from the military and police version of the weapon, designed for 7 rounds. Firing just six pellets at a time, the XM1014 is expected to be loaded with extra powerful Triple-Aught (or #000) pellets, providing superior stopping power and grouping density compared to Double-Aught.
Despite having the same power rating as the M3, the XM1014 delivers less firepower. In earlier versions of the games, the XM1014 stock was extended, while in Source and Global Offensive it is presented in a folded position. A feature of Counter-Strike 1.6 and Condition Zero is that players carry the XM1014 on their hip, whereas in Source they aim it over their shoulder, like other weapons.
Interestingly, the Source XM1014 does not share ammunition with the M3, although both use 12 gauge shot. In games using the GoldSrc engine, XM1014 shell casings are only ejected after firing. The original firing sounds for the auto shotgun in Left 4 Dead were taken directly from the XM1014, and in Left 4 Dead 2 it was renamed the tactical shotgun and was slightly different from the Source version.
The XM1014 stands out from the rest of the arsenal in that its draw animation does not include loading or reloading the weapon, due to the lack of a pump-action mechanism, and the player never sees how to handle the mechanical cycle located on the right side of the gun. Dual Berettas, Schmidt Machine Pistol and Desert Eagle have the same property. In any of the games, after inserting cartridges, the player does not perform any actionwith a bolt, which in reality would lead to the inability of the weapon to fire a shot after dry reloading.
XM1014 in numbers
- Price $2000
- Purchasable by Counter-Terrorist Terrorist
- Armor penetration - 80%
- Rate of fire 240 rounds per minute
- Reload time 1.2 seconds
- Magazine capacity 7
- Reserve ammo limit 32
- Running speed (hammer units per second) - 215
- Kill award $900 Competitive
- Penetration power 100
- Magazine cost $65
- Other Hotkey B-2-2
- Entity weapon_xm1014