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“The Negev is a beast that can keep the enemy at bay with its pin-point supressive fire, provided you have the luxury of time to gain control over it.” ―Official description
The Negev is a machine gun featured in Counter-Strike: Global Offensive and Counter-Strike 2. It is manufactured by the Israeli company Israel Military Industries. In the game, it is represented in the commando version with a shortened barrel and a foregrip instead of the standard bipod for improved mobility.
The Negev is available for purchase by both the terrorists and counter-terrorists. After the update on March 24, 2017, the weapon was temporarily removed from competitive play but was reintroduced on April 12, 2017.
This machine gun is equipped with a 150-round magazine, 50 more than the M249. It has a higher rate of fire and is significantly cheaper at $1700 (originally priced at $5700) compared to the M249 at $5200. Like the M249, it is heavy, has a long reload time, and possesses high penetration power.
The first 10 shots fired continuously from the Negev are extremely inaccurate, making it the most inaccurate weapon in the game when fired in bursts. However, after continuous firing, its unique recoil makes it very accurate, concentrating bullets above the crosshair with minimal movement, allowing precise shooting without much compensation. However, its movement spread is strong, and the player slows down while firing (the only weapon in the game with this property), complicating shooting on the move.
The primary tactic for using the Negev is suppressive fire to prevent enemies from advancing through chokepoints. In practice, many players prefer to pre-fire to catch enemies off guard, which is ineffective due to the movement penalty and high spread while moving.
The Negev is designed as a defensive tool to prevent rushes and is best suited for counter-terrorists in bomb defusal mode and terrorists in hostage rescue mode. Defending a key area requires fewer players with sufficient suppressive fire.
After the first 15 shots, the Negev's recoil is virtually eliminated, and bullets concentrate in the upper right corner of the crosshair. Adjust your aim accordingly.
The firing sound, though distinctive, is quite quiet but changes in pitch if the user is moving, walking, or standing still. Against the Negev, be aware of when the user is moving while firing and flank them.
Having your entire team buy Negevs and armor can be a practical strategy. For the same cost as buying a single AK-47, you and your team can cover areas with a combined 4000 rounds per minute.
The large magazine capacity and extremely low price allow you to use the Negev in force-buy strategies with a smoke grenade. In areas like B tunnels on Dust 2, spray through the corridor to prevent rushes. Even though theoretically you could be killed easily, the suppression often intimidates most players.
If your team is smart, have one player buy armor and another drop them a Negev, while the rest of the counter-terrorists buy Five-SeveNs and push unoccupied areas. By the time the smoke clears, the counter-terrorists will have boxed in the terrorists and taken them down.
Switch to a sidearm or knife if you need to run, as the Negev has the highest movement speed penalty of all weapons.
Maintain awareness of your position and angles that snipers might use to quickly kill you.
A six-second reload for 150 rounds is not too long in practice, considering the payoff of zero-recoil, uninterrupted automatic fire.
Oddly, while carrying a hostage, the player moves faster with the Negev. This also applies to the M249.
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