Anime Fighting Simulator Scripts: Auto Farm, Auto Train and More

  • 15:03, 27.02.2026

  • 2

Anime Fighting Simulator Scripts: Auto Farm, Auto Train and More

Here you can get free hacks for Anime Fighting Simulator in Roblox — Auto Farm and Teleport! This powerful cheat script for Anime Fighting Simulator is fully functional and allows you to control various features through a convenient GUI menu. Among the main features, you'll have access to Auto Farm for item collection, teleportation to any point on the map, and other capabilities.

Scripts for Roblox Anime Fighting Simulator have become very popular, with many players using them to gain more advantages in the game and level up and rank up faster. With the Anime Fighting Simulator script for Roblox, you can achieve your goals much quicker.

CONTENTS

How to Download Anime Fighting Simulator Scripts

Downloading scripts for Anime Fighting Simulator is unnecessary. To use the script, simply copy it from the list, paste it into a supported executor, and run it.

Anime Fighting Simulator scripts can be run using most popular Roblox executors, which work on both PC and mobile devices. The choice of executor depends on your preferences. Here are a few recommended options for effective work with Anime Fighting Simulator:

EXECUTOR
SUPPORTED PLATFORM
DISADVANTAGES
LINK
Windows PC
No versions for Android and iOS. Weak, may not support some scripts
https://xeno-executor.com
Android, iOS, and PC
Requires manual updates after Roblox patches
https://delta-executor.com/
KRNL Executor
Android and iOS
Does not support Windows PC
https://krnlexecutor.com/
Arceus X Neo
Android and iOS
Does not support Windows PC
https://arceusx.com/
Anime Fighting Simulator Cheats
Anime Fighting Simulator Cheats
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All Anime Fighting Simulator Scripts

[KEYLESS] Anime Fighting Simulator Script No Key - Auto Farm, Inf Chikara, Bloodlines, Max All Stats
loadstring(game:HttpGet("https://raw.githubusercontent.com/inosuke-creator/gna-gits/refs/heads/main/loader2.lua"))()
[KEYLESS] Anime Fighting Simulator: Endless Script 2026 - Max Stats, GodMode, Auto Farm, Teleport
loadstring(game:HttpGet("https://gist.githubusercontent.com/BlockyCoder/ff20bf5ea1416ffc7f0c98055c8ef8e5/raw/1b65fe55f2d53c834cd5bdfdc536939f1d1b23d6/Anime%2520Fighting%2520Simulator%2520Endless"))()
[KEYLESS] Anime Fighting Simulator Auto Farm And More Keyless Script
loadstring(game:HttpGet("https://gist.githubusercontent.com/gerelyncontiga-dot/4c6ab8e9dbee3eb22ff820c0bbacefae/raw/1bdfe843b8882426908beccd4bc0e6b28e838f73/Anime%2520Fighting%2520Simulator2.lua"))()
Anime Fighting Simulator Nam Hub Script
loadstring(game:HttpGet("https://raw.githubusercontent.com/JASboy53/NAM-GUI/main/.gitignore"))()
Anime Fighters Simulator [AUTO-FARM, MORE!]
loadstring(game.HttpGet(game, "https://raw.githubusercontent.com/KiJinGaming/FreeScript/main/KJHub.lua"))();
Anime Fighting Simulator Script Cyber Coders Hub - Auto Attack, Auto Farm Stats, Tp NPC
loadstring(game:HttpGet("https://raw.githubusercontent.com/CyberCodersStudio/CyberCoders/refs/heads/main/Script"))()
AFS Endless Script - Kill Aura, Max Stats, Auto Train, Auto Chakra
loadstring(game:HttpGet("https://raw.githubusercontent.com/jokerbiel13/FourHub/refs/heads/main/AFSEV1.5.lua",true))()
Anime Fighting Simulator Script Auto Farm GUI
-- StarterPlayerScripts/AutoTrain.client.lua local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local Remotes = ReplicatedStorage:WaitForChild("Remotes") local TrainRemote = Remotes:WaitForChild("RemoteEvent") -- ===== SETTINGS ===== local TRAIN_DELAY = 0.25 local Y_OFFSET = 6 -- Big numbers local K = 1_000 local M = 1_000_000 local B = 1_000_000_000 local T = 1_000_000_000_000 local QD = 1_000_000_000_000_000 -- quadrillion (10^15) -- ===== Stat IDs (also Train IDs) ===== local STAT_ID = { Strength = 1, Durability = 2, Chakra = 3, Sword = 4, Agility = 5, Speed = 6, } -- ===== Spots (merged + corrected) ===== -- Best spot = highest req <= current stat value local SPOTS = { Strength = { { req = 100, path = "Workspace.Map.TrainingAreas.Training Dummy", label = "Dummy (100 Strength)" }, { req = 100*K, path = "Workspace.Map.TrainingAreas.Fridge.Part", label = "Fridge (100K Strength)" }, { req = 1*M, path = "Workspace.Map.TrainingAreas.Meteor", label = "Meteor (1M Strength)" }, { req = 100*M, path = "Workspace.Map.TrainingAreas.Arena.Part", label = "Arena (100M Strength)" }, { req = 1*B, path = "Workspace.Map.TrainingAreas.ExcaliburRocks.Model", label = "Excalibur (1B Strength)" }, { req = 50*T, path = "Workspace.Map.TrainingAreas.FloatingIsland", label = "Floating Island (50T Strength)" }, }, Durability = { { req = 100, path = "Workspace.Map.TrainingAreas.Pirate ship.Model", label = "Ship (100 Durability)" }, { req = 1*M, path = "Workspace.Map.TrainingAreas.Paw", label = "Paw (1M Durability)" }, { req = 100*M, path = "Workspace.Map.TrainingAreas.BlackFire.Fire", label = "Black Flames (100M Durability)" }, }, Chakra = { -- CHANGED: Chakra Tree target { req = 100, path = "Workspace.Map.TrainingAreas.Tree1.ObjectRoot", label = "Chakra Tree (100 Chakra)" }, { req = 100*K, path = "Workspace.Map.TrainingAreas.Waterfall.Pillar", label = "Waterfall (100K Chakra)" }, { req = 10*M, path = "Workspace.Map.TrainingAreas.Fox.Fox", label = "Fox Statue (10M Chakra)" }, { req = 100*M, path = "Workspace.Map.TrainingAreas.PinkSwords.Handle", label = "Sakura Tree (100M Chakra)" }, { req = 50*T, path = "Workspace.Map.TrainingAreas.RamenShop.polySurface481", label = "Ramen Shop (50T Chakra)" }, { req = 25*QD, path = "Workspace.Map.TrainingAreas.Ultimate Dragon.Meshes/shenron4", label = "Dragon (25QD Chakra)" }, }, Agility = { { req = 100, path = "Workspace.Map.TrainingAreas.Trampoline.Bouncy", label = "Trampoline (100 Agility)" }, { req = 10*K, path = "Workspace.Map.TrainingAreas.Gravity.Part", label = "Gravity Chamber (10K Agility)" }, }, Speed = { { req = 100, path = "Workspace.Map.TrainingAreas.Treadmills", label = "Treadmills (100 Speed)" }, { req = 10*K, path = "Workspace.Map.TrainingAreas.Gravity.Part", label = "Gravity Chamber (10K Speed)" }, }, Sword = { -- Add sword locations later when you find them }, } -- ===== HELPERS ===== local function readNumberValue(inst: Instance): number? if inst and (inst:IsA("IntValue") or inst:IsA("NumberValue")) then return inst.Value end return nil end -- Reads from Players.LocalPlayer.Stats["1".."7"] local function getStatValue(statName: string): number local id = STAT_ID[statName] if not id then return 0 end local statsFolder = player:FindFirstChild("Stats") if not statsFolder then return 0 end local valObj = statsFolder:FindFirstChild(tostring(id)) local v = readNumberValue(valObj) return v or 0 end local function getHRP() local char = player.Character if not char then return nil end return char:FindFirstChild("HumanoidRootPart") end local function findAnyBasePart(root: Instance): BasePart? if not root then return nil end if root:IsA("BasePart") then return root end if root:IsA("Model") and root.PrimaryPart then return root.PrimaryPart end for _, d in ipairs(root:GetDescendants()) do if d:IsA("MeshPart") then return d end end for _, d in ipairs(root:GetDescendants()) do if d:IsA("BasePart") then return d end end return nil end local function resolveFromWorkspace(path: string): Instance? path = path:gsub("^Ugc%.", "") path = path:gsub("^Workspace%.", "") local cur: Instance = workspace for token in path:gmatch("[^%.]+") do local nxt = cur:FindFirstChild(token) if not nxt then return nil end cur = nxt end return cur end local function teleportToPath(path: string): boolean local hrp = getHRP() if not hrp then return false end local inst = resolveFromWorkspace(path) if not inst then return false end local part = findAnyBasePart(inst) if not part then return false end hrp.CFrame = part.CFrame + Vector3.new(0, Y_OFFSET, 0) return true end local function getBestSpot(statName: string) local list = SPOTS[statName] if not list or #list == 0 then return nil end local value = getStatValue(statName) local best = nil for _, s in ipairs(list) do if value >= s.req then if (not best) or (s.req > best.req) then best = s end end end return best end -- ===== Main loop ===== local enabled = {} local teleportedOnce = {} local lastChosenText = "None" local function teleportOnceIfNeeded(statName: string) if teleportedOnce[statName] then return end local best = getBestSpot(statName) if not best then lastChosenText = statName .. ": No eligible spot" teleportedOnce[statName] = true return end local ok = teleportToPath(best.path) lastChosenText = statName .. ": " .. best.label .. (ok and "" or " (PATH NOT FOUND)") teleportedOnce[statName] = true end task.spawn(function() while true do for statName, on in pairs(enabled) do if on then -- Teleport only once per toggle ON teleportOnceIfNeeded(statName) -- Train continuously local id = STAT_ID[statName] if id then TrainRemote:FireServer("Train", id) end end end task.wait(TRAIN_DELAY) end end) -- ===== UI ===== local gui = Instance.new("ScreenGui") gui.Name = "AutoTrainGui" gui.ResetOnSpawn = false gui.Parent = player:WaitForChild("PlayerGui") local frame = Instance.new("Frame") frame.Size = UDim2.fromOffset(360, 540) frame.Position = UDim2.fromOffset(20, 120) frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) frame.BorderSizePixel = 0 frame.Parent = gui local topBar = Instance.new("Frame") topBar.Size = UDim2.new(1, 0, 0, 34) topBar.BackgroundColor3 = Color3.fromRGB(20, 20, 20) topBar.BorderSizePixel = 0 topBar.Parent = frame local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 1, 0) title.BackgroundTransparency = 1 title.Text = "ANIMEGPT" title.TextColor3 = Color3.new(1, 1, 1) title.TextSize = 16 title.Parent = topBar -- Dragging do local dragging = false local dragStart, startPos topBar.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = frame.Position end end) UserInputService.InputChanged:Connect(function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart frame.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) end local container = Instance.new("Frame") container.Position = UDim2.fromOffset(10, 44) container.Size = UDim2.new(1, -20, 1, -54) container.BackgroundTransparency = 1 container.Parent = frame local layout = Instance.new("UIListLayout") layout.Padding = UDim.new(0, 8) layout.Parent = container local function makeButton(text, onclick) local btn = Instance.new("TextButton") btn.Size = UDim2.fromOffset(340, 34) btn.Text = text btn.BackgroundColor3 = Color3.fromRGB(45, 45, 45) btn.TextColor3 = Color3.new(1, 1, 1) btn.BorderSizePixel = 0 btn.Parent = container btn.MouseButton1Click:Connect(onclick) return btn end local statsLabel = Instance.new("TextLabel") statsLabel.Size = UDim2.fromOffset(340, 150) statsLabel.BackgroundTransparency = 1 statsLabel.TextColor3 = Color3.new(1, 1, 1) statsLabel.TextXAlignment = Enum.TextXAlignment.Left statsLabel.TextYAlignment = Enum.TextYAlignment.Top statsLabel.TextSize = 13 statsLabel.Text = "Loading stats..." statsLabel.Parent = container local chosenLabel = Instance.new("TextLabel") chosenLabel.Size = UDim2.fromOffset(340, 42) chosenLabel.BackgroundTransparency = 1 chosenLabel.TextColor3 = Color3.new(1, 1, 1) chosenLabel.TextXAlignment = Enum.TextXAlignment.Left chosenLabel.TextYAlignment = Enum.TextYAlignment.Top chosenLabel.TextSize = 13 chosenLabel.Text = "Chosen: None" chosenLabel.Parent = container -- Credits bottom-right local credits = Instance.new("TextLabel") credits.AnchorPoint = Vector2.new(1, 1) credits.Position = UDim2.new(1, -8, 1, -6) credits.Size = UDim2.fromOffset(140, 18) credits.BackgroundTransparency = 1 credits.Text = "@chatgpt" credits.TextColor3 = Color3.fromRGB(200, 200, 200) credits.TextSize = 12 credits.TextXAlignment = Enum.TextXAlignment.Right credits.TextYAlignment = Enum.TextYAlignment.Bottom credits.Parent = frame task.spawn(function() while statsLabel.Parent do statsLabel.Text = ("Stats folder values:\nStrength(1): %d\nDurability(2): %d\nChakra(3): %d\nSword(4): %d\nAgility(5): %d\nSpeed(6): %d"):format( getStatValue("Strength"), getStatValue("Durability"), getStatValue("Chakra"), getStatValue("Sword"), getStatValue("Agility"), getStatValue("Speed") ) chosenLabel.Text = "Chosen: " .. lastChosenText task.wait(0.4) end end) local function makeToggle(statName: string) enabled[statName] = false local btn btn = makeButton(statName .. ": OFF", function() enabled[statName] = not enabled[statName] btn.Text = statName .. ": " .. (enabled[statName] and "ON" or "OFF") if enabled[statName] then teleportedOnce[statName] = false teleportOnceIfNeeded(statName) else teleportedOnce[statName] = false end end) end makeToggle("Chakra") makeToggle("Strength") makeToggle("Durability") makeToggle("Agility") makeToggle("Speed") makeToggle("Sword") makeButton("STOP ALL", function() for k in pairs(enabled) do enabled[k] = false teleportedOnce[k] = false end for _, child in ipairs(container:GetChildren()) do if child:IsA("TextButton") and child.Text:find(":") then local name = child.Text:match("(.+):") if name then child.Text = name .. ": OFF" end end end lastChosenText = "None" end)
[KEY REQUIRED] Anime Fighting Simulator Script NS Hub - Best Auto Farm, Fast Auto Areas, Teleport and More
loadstring(game:HttpGet("https://raw.githubusercontent.com/OhhMyGehlee/sh/refs/heads/main/a"))()
[KEY REQUIRED] Anime Fighting Simulator Script New Best Shadow Hub - Auto Train, Redeem all Codes, Auto Farm
loadstring(game:HttpGet("https://raw.githubusercontent.com/ShadowXScript/Shadow-Hub/refs/heads/main/AFSE/loader.lua"))()
[KEY REQUIRED] ⚔️ Anime Fighting Simulator: Endless Script | Lumin Hub
loadstring(game:HttpGet("http://luminon.top/loader.lua"))()

How to Use Scripts in Anime Fighting Simulator

To run scripts in Anime Fighting Simulator, you need to have a Roblox executor installed on your device. Despite different interfaces, the principle of operation for such programs is the same. Here is a step-by-step guide on how to use scripts using Xeno Executor — a free executor for PC.

Step 1

Download Xeno Executor to your PC by clicking the "Download Now" button. Follow the link:

  • xeno.now/download
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Step 2

Unpack the archive with the downloaded file and run Xeno.exe.

NOTE: During the first launch, the program may prompt you to install or update the .NET SDK and Visual C++ Runtime components. Agree to install them for seamless script operation in Anime Fighting Simulator.

Running Xeno.exe
Running Xeno.exe

Step 3

Launch Anime Fighting Simulator on your device and open Xeno Executor. Then click the Attach button. If everything is done correctly, a message Attached Ingame! will appear in the bottom right corner.

Attach Button in Xeno Executor |&nbsp;Anime Fighting Simulator
Attach Button in Xeno Executor | Anime Fighting Simulator

Step 4

Copy the script for Anime Fighting Simulator from our list, paste it into the executor's field, and click Execute to activate the cheat in the game.

Execute Button in Xeno Executor |&nbsp;Anime Fighting Simulator
Execute Button in Xeno Executor | Anime Fighting Simulator
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Step 5

Wait for the script menu to load. Once the script interface appears on the screen, you can customize cheats and other features at your discretion.

Script Functionality in Anime Fighting Simulator
Script Functionality in Anime Fighting Simulator

Key Features of Anime Fighting Simulator Scripts

The set of features in the Anime Fighting Simulator script: Auto Farm, Auto Train, Auto Stats, allows you to effortlessly level up your character, boosting their level and stats to become stronger as quickly as possible. This makes it easy to complete quests, events, and other activities in Anime Fighting Simulator. Here's a detailed list of AFSE scripts:

FUNCTION
WHAT IT DOES
Auto Farm
Teleports the player to enemies and farms them
Auto Train
Automatically trains the character
Auto Durability
Automatically boosts durability
Auto Agility 
Automatically boosts agility
Auto Speed 
Automatically boosts speed
Auto Sword 
Automatically boosts sword skills
Auto Strength 
Automatically boosts strength
Auto Chakra 
Automatically boosts chakra
Auto Quest
Automatically accepts available quests
SpeedWalk
Adjusts movement speed
Jump Power
Adjusts jump height
Teleport
Teleports to a specified location
Script Features in&nbsp;Anime Fighting Simulator
Script Features in Anime Fighting Simulator

Why Scripts in Anime Fighting Simulator Might Not Work

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Outdated / Incompatible Scripts

  • Over time, some scripts for Anime Fighting Simulator may stop working if the author has stopped updating or maintaining them. Loss of script compatibility with new game updates can result in it not functioning as before. If a script hasn't been adapted to the new version of the game, errors or issues in its operation may arise.

Executor Issues

  • Sometimes, certain executors like Xeno or Solara may not be powerful enough, leading to certain features or even full scripts not working. They may fail to launch, produce errors, or not allow interaction with the interface. In such cases, it’s advisable to try a different executor or choose a script that is better compatible with your tool.

Being Kicked from the Game Server

  • Another issue that may occur is being kicked from the server, accompanied by errors. This can be caused by various factors: outdated scripts, incompatibility, anti-cheat activity, moderator intervention, or other reasons. In such a case, it's advisable to change the script for Anime Fighting Simulator and be cautious not to break game rules to avoid bans from administrators or moderators.
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