Spring
Chun-ting Liu
Spring settings
Mouse settings
DPI160013%
Hz400016%
Sensitivity0.190%
ADS Sensitivity142%
eDPI3040%
Windows Sensitivity689%
Raw Input BufferOn57%
Scoped Sensitivity167%
sensitivity 0.19
ingame statslast 15 matches
Overall statistics
Stats
Value
Avg
Top
ACS
247.6
316.5
Kills
0.87
1.14
Death
0.7
0.61
Open kills
0.139
0.211
Headshots
0.74
1.01
Kill cost
3965
3331
Sensitivity compare
Avg 0.26
Crosshair
previewPrimary
Center dot thickness2
Crosshair color code00ffff
Outline Thickness1
Outline Opacity1
OutlinesOn
Center dotOn
Crosshair color5
Center dot opacity1
Outer lines
Outer line thickness0
Movement error multiplier1
Outer line offset0
Movement errorOff
Outer line length0
Firing errorOff
Firing error multiplier1
Show outer linesOn
Outer line opacity1
Inner lines
Inner line thickness2
Movement error multiplier1
Inner line offset3
Movement errorOff
Inner line length6
Firing errorOn
Firing error multiplier1
Show inner linesOff
Inner line opacity0.8
0;s;1;P;c;5;o;1;d;1;0b;0;1t;0;1l;0;1o;0;1a;1;1m;0;1f;0;S;c;0;o;1
Video Settings
previewGeneral
Resolution1920x108028%
Aspect Ratio16:930%
Display ModeFullscreen94%
Aspect Ratio MethodFill69%
Graphics Quality
Multithreaded RenderingOn77%
Material QualityLow78%
Texture QualityLow77%
Anti AliasingNone34%
V-SyncOff26%
UI QualityLow76%
VignetteOff77%
Anisotropic Filtering1x32%
Improve ClarityOff68%
Experimental SharpeningOff64%
BloomOn19%
Cast ShadowsOff74%
DistortionOff77%
Detail QualityLow78%
Accessibility
Enemy Highlight ColorUnknown47%
Monitor settings
Game Settings
DyAcOff22%
Black Equalizer1217%
Color Vibrance1222%
Low Blue Light092%
Picture
Contrast5059%
GammaGamma 359%
Picture ModeFPS 158%
Brightness10048%
Sharpness729%
Color TemperatureUser Define38%
AmaHigh65%
Map
Fixed OrientationBased On Side58%
RotateRotate57%
Minimap Size16%
Minimap Zoom111%
Show Map Region NamesAlways59%
Keep Player CenteredOff46%
Minimap Vision ConesOn68%
Accuracy statsLast 15 matches
Body part
Hits%
Head
51129%
Body
110063%
Legs
1237%
FAQ
Spring utilizes a mouse DPI of 1600 combined with an in-game sensitivity of 0.19, resulting in an effective DPI (eDPI) of 304. This configuration offers a balance between precise crosshair control and swift movement, which is particularly advantageous in a tactical shooter like Valorant where both micro-adjustments and rapid flicks are essential.
Spring’s crosshair is set up using a custom code that creates a minimalistic and static design with a solid color and no center dot. This approach minimizes distractions and keeps the aiming reticle highly visible without obstructing the view of opponents, supporting precise aiming and quick target acquisition in high-pressure situations.
Spring relies on the ZOWIE XL2566X+ monitor, a model renowned for its high refresh rate and low input lag. The monitor settings are fine-tuned with features like AMA set to High, a Black Equalizer of 12, and Picture Mode on FPS 1, all of which enhance clarity and visibility of enemy models, ensuring that visual information is delivered as quickly and clearly as possible.
Spring prioritizes performance and clarity by setting most video options to low, such as texture, detail, and material quality, and turning off features like bloom, vignette, and distortion. With anti-aliasing set to None and multithreaded rendering enabled, these settings provide high frame rates and reduce visual clutter, ensuring smooth and distraction-free gameplay.
Spring uses the Wooting 60HE+, a keyboard known for its analog input and rapid response times. This hardware allows for precise movement control and customizable actuation points, giving Spring an edge when it comes to fast, accurate inputs and nuanced movement, which are critical in high-level Valorant play.
Spring’s minimap is set to rotate with the player, with a size and zoom of 1, and the orientation based on side. The minimap vision cones are enabled and region names are always shown, providing comprehensive situational awareness without overwhelming the interface, which helps in making quick strategic decisions during matches.
Spring opts for the HyperX Cloud III Wireless headset, a model favored for its clear positional audio and comfort during extended sessions. This headset helps Spring accurately pinpoint enemy movements and actions, giving him a crucial edge in reacting to audio cues and maintaining situational awareness.
Spring uses the VAXEE NP-01S V3 Black mouse paired with either the VAXEE PD140+ or PE-K GEh Pink mousepads. This combination is designed for consistent tracking and smooth gliding, enabling precise aim adjustments and reliable flick shots, both of which are vital for competitive Valorant performance.
Historically, Spring has switched between different VAXEE mouse models, most recently settling on the NP-01S V3 Black after previously using the ZYGEN NP-01S V2 Wireless. This evolution suggests a preference for ergonomic shapes and reliable sensor performance, reflecting his commitment to maintaining comfort and accuracy as his playstyle and needs evolve.
Spring’s monitor is set to a user-defined color temperature with color vibrance at 12, a sharpness of 7, and brightness at 100, all aimed at maximizing visual clarity and contrast. These settings are particularly important in Valorant, as they help distinguish enemy outlines and environmental details, ensuring that Spring can react quickly to threats and opportunities on the map.
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