Spring

Chun-ting Liu

Spring settings

Mouse settings
DPI160010%
Raw Input BufferOn56%
eDPI3040%
Sensitivity0.190%
Windows Sensitivity691%
Hz400013%
sensitivity 0.19
ingame statslast 15 matches
Overall statistics

Stats

Value

Avg

Top

ACS

247.6

316.5

Kills

0.87

1.14

Death

0.7

0.61

Open kills

0.139

0.211

Headshots

0.74

1.01

Kill cost

3965

3331

Sensitivity compare

Avg 0.27

Crosshair
preview
Primary
Center dot thickness2
Crosshair color code00ffff
Outline Thickness1
Outline Opacity1
OutlinesOn
Center dotOn
Crosshair color5
Center dot opacity1
Outer lines
Outer line thickness0
Movement error multiplier1
Outer line offset0
Movement errorOff
Outer line length0
Firing errorOff
Firing error multiplier1
Show outer linesOn
Outer line opacity1
Inner lines
Inner line thickness2
Movement error multiplier1
Inner line offset3
Movement errorOff
Inner line length6
Firing errorOn
Firing error multiplier1
Show inner linesOff
Inner line opacity0.8
0;s;1;P;c;5;u;000000FF;o;1;d;1;0b;0;1t;0;1l;0;1o;0;1a;1;1m;0;1f;0;S;c;0;o;1
Video Settings
preview
General
Aspect Ratio MethodFill70%
Aspect Ratio16:927%
Resolution1920x108025%
Display ModeFullscreen93%
Graphics Quality
Cast ShadowsOff73%
Material QualityLow76%
Texture QualityLow75%
Anti AliasingNone34%
Anisotropic Filtering1x32%
Detail QualityLow77%
V-SyncOff21%
Multithreaded RenderingOn75%
Experimental SharpeningOff60%
Improve ClarityOff67%
BloomOn19%
DistortionOff76%
UI QualityLow74%
VignetteOff75%
Accessibility
Enemy Highlight ColorUnknown51%
Monitor settings
Picture
Sharpness724%
Color TemperatureUser Define43%
AmaHigh65%
Contrast5057%
Brightness10043%
Picture ModeFPS 153%
GammaGamma 362%
Game Settings
Black Equalizer1214%
DyAcOff23%
Color Vibrance1221%
Low Blue Light092%
Map
Show Map Region NamesAlways55%
Minimap Size17%
Fixed OrientationBased On Side58%
Keep Player CenteredOff42%
Minimap Zoom113%
RotateRotate55%
Minimap Vision ConesOn65%
Accuracy statsLast 15 matches

Body part

Hits%

Head

51129%

Body

110063%

Legs

1237%

FAQ
Spring utilizes a sensitivity of 0.19 paired with a DPI of 1600, resulting in an effective eDPI of 304. This relatively low sensitivity setup allows for fine-tuned, controlled aiming, which is favored by players who prioritize precision over rapid flicks. The high DPI combined with a low in-game sensitivity provides smoother cursor movement and greater accuracy during micro-adjustments in intense situations.
Spring's crosshair setup is coded for a minimalistic, compact look with a static profile and a high-contrast color. This configuration ensures that the crosshair remains highly visible against various backgrounds without being distracting, allowing for consistent target tracking and precise headshots. The absence of unnecessary elements like center dots or outlines further reduces visual clutter, keeping his focus on the action.
Spring plays on a ZOWIE XL2566X+, a monitor known for its ultra-high refresh rate and rapid response times. He sets the monitor's AMA to High, uses Gamma 3, and maximizes brightness and sharpness, which collectively enhance visibility and reduce motion blur. The FPS 1 picture mode and elevated color vibrance ensure that enemy models stand out, while a black equalizer of 12 helps distinguish opponents in shadowed areas, giving him a visual edge during gameplay.
Spring pairs the VAXEE ZYGEN NP-01S V2 Wireless Deep Blue mouse with the VAXEE PE-K GEh Pink mousepad. This combination is designed for low-latency, high-precision movement, with the mouse's wireless capability ensuring unrestricted hand movement. The mousepad's surface provides a balanced glide and stopping power, which complements his low sensitivity, enabling both swift flicks and stable tracking during engagements.
Spring keeps most graphical settings such as detail, texture, material, and UI quality on Low, with features like bloom and experimental sharpening turned off. He plays at 1920x1080 resolution in fullscreen mode, with anti-aliasing disabled and anisotropic filtering at 1x. These choices reduce visual distractions and maximize frame rates, ensuring smooth and consistent gameplay, which is critical in a fast-paced, reaction-based shooter like Valorant.
Spring uses a minimap configuration with a size and zoom both set to 1, keeps vision cones on, and displays map region names at all times. His minimap orientation is based on side, and he opts not to keep the player centered. This setup ensures he has a clear, consistent overview of the battlefield, allowing for quick tactical decisions and better communication with teammates about enemy positions and rotations.
Spring relies on the Wooting 60HE+, a keyboard renowned for its analog input capabilities and ultra-fast response times. This keyboard allows for customizable actuation points, enabling Spring to tailor keypress sensitivity to his preferences. Such features are especially valuable in Valorant, where rapid movement and quick ability activations can make the difference in clutch situations.
Spring uses the HyperX Cloud III Wireless headset, which is known for its high-quality sound reproduction and wireless freedom. This headset provides clear positional audio cues, crucial for detecting enemy footsteps and ability usage in Valorant. The wireless design ensures there are no cable constraints, allowing for full range of movement during intense matches.
Spring has raw input buffer enabled, which ensures that his mouse movements are registered directly by the game with minimal interference from the operating system. This setting reduces input delay and provides a more consistent, responsive aiming experience, which is vital for maintaining accuracy and precision during high-stakes gameplay.
Spring sets his monitor brightness to 100 and uses a color vibrance of 12, with a black equalizer value of 12. This configuration brightens darker areas on the map and boosts color differentiation, making it easier to spot enemies hiding in shadows or blending into the environment. By customizing these settings, Spring ensures he never misses crucial visual information during a match.
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