cs2-skin-english

Sdaim

Daniil Tupov

Sdaim settings

Download Sdaim config 2026
Nemesis Sdaim settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
eDPI6403%
DPI80046%
Zoom Sensitivity177%
Sensitivity0.81%
Windows Sensitivity688%
Hz100065%
zoom_sensitivity 1; sensitivity 0.8
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.39

0.31

Headshots %

57.2%

46%

Shots

16.2

12.28

Accuracy

13.4%

17%

Sensitivity compare

Avg 1.51

Crosshair
preview
Center DotNo
Length1
Gap-5
Thickness0.5
OutlineNo
Outline Thickness0
Red0
Green255
Blue0
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
Created At2026-09-02T05:26:18.981+00:00
Updated At2026-09-02T05:26:18.981+00:00
StyleLegacy
ColorGreen
Follow RecoilNo
Split Distance2
Fixed Gap-9
Inner Split Alpha1
Outer Split Alpha0.3
Split Size Ratio0
CurrentYes
Accuracy statsLast 15 matches

Body part

Hits%

Head

1.4K24%

Chest

2.6K44%

Stomach

86415%

Arms

65011%

Legs

3536%

Video Settings
preview
Advanced Video
Multisampling Anti Aliasing Mode2x MSAA7%
NVIDIA G SyncDisabled42%
Maximum FPS In Game030%
Dynamic ShadowsAll42%
Global Shadow QualityHigh37%
V-SyncDisabled45%
Boost Player ContrastEnabled50%
Shader DetailLow52%
NVIDIA Reflex Low LatencyEnabled22%
Model Texture DetailLow51%
Texture Filtering ModeBilinear38%
High Dynamic RangePerformance9%
Particle DetailLow43%
Ambient OcclusionDisabled29%
Fidelity FX Super ResolutionDisabled (Highest Quality)49%
Video
Resolution1280x10245%
Aspect Ratio5:45%
Display ModeFullscreen94%
Scaling ModeStretched75%
viewmodel
preview
Bob
Offset X2.580%
Offset Y213%
Preset Pos017%
FOV6884%
Offset Z-216%
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.239

0.24

AK47 damage

25.84

24.98

AWP kills

0.025

0.081

AWP damage

2.16

7.39

M4A1 kills

0.109

0.114

M4A1 damage

10.42

11.76

HUD Scale0.8511%
HUD ColorTeam Color30%
Radar
preview
Radar Is RotatingYes69%
Toggle Shape With ScoreboardNo9%
Radar Map Zoom0.419%
Radar Centers The PlayerYes60%
Radar HUD Size0.820%
FAQ
Sdaim utilizes a Razer DeathAdder V3 HyperSpeed mouse paired with a sensitivity of 0.8 and a DPI setting of 800, resulting in an effective DPI (eDPI) of 640. This combination allows for precise yet fluid control, which is ideal for accurate aiming and swift adjustments during high-pressure scenarios. The polling rate is set to 1000 Hz, ensuring minimal input lag and a highly responsive feel, which is crucial for competitive play.
Sdaim opts for a Legacy-style crosshair with a minimal gap of -5, a short length of 1, and a thin thickness of 0.5, without a center dot. The crosshair color is a vibrant green (RGB 0,255,0), providing excellent visibility against most map backgrounds. This setup ensures an unobtrusive aiming point that enhances target tracking and precision without distracting visual elements, making it well-suited for competitive play.
Sdaim plays at a 1280x1024 resolution with a 5:4 aspect ratio on fullscreen mode, using a stretched scaling mode. Most video settings prioritize performance and clarity, such as low shader and particle detail, disabled ambient occlusion, and performance-focused HDR. Anti-aliasing is set to 2x MSAA, and player contrast boost is enabled for better visibility of opponents. These choices aim to maximize frame rates and maintain clear visuals for competitive advantage.
Sdaim uses the Samsung Odyssey G4 monitor, which is known for its high refresh rates and low response times. This type of monitor ensures smooth motion and quick visual feedback, essential for tracking fast-moving targets and reacting instantly in high-stakes situations. Such specifications are especially advantageous in Counter-Strike 2, where every millisecond can make a difference.
Sdaim’s current viewmodel is set with a field of view (FOV) of 68, an offset_x of 2.5, offset_y of 2, and offset_z of -2, with the preset position at 0. This configuration positions the weapon model closer to the screen's edge, maximizing the player's field of vision and minimizing distractions from weapon animations. Such a setup is favored among competitive players for its ability to improve environmental awareness and reaction speed.
While specific in-game audio settings are not detailed, Sdaim uses the HyperX Cloud II Core headset, a widely respected choice in esports for its clear sound profile and effective noise isolation. This headset enables Sdaim to accurately pinpoint enemy footsteps and other crucial audio cues, giving him a significant edge in situational awareness and reaction time during matches.
Sdaim sets his HUD color to 'Team Color' and scales the HUD to 0.85, ensuring important information is easily visible without cluttering the screen. For the radar, he uses a HUD size of 0.82 and a map zoom of 0.4, with both radar rotation and centering enabled. These settings help maintain situational awareness by providing a clear, concise overview of the map and player positions, which is vital for strategic decision-making.
Sdaim relies on the Razer Huntsman Mini Mercury keyboard, a compact and responsive mechanical keyboard. Its small form factor allows for greater mouse movement freedom, while the rapid actuation switches ensure that every keypress is registered instantly. This setup is ideal for executing quick movements and complex keybinds without delay, which is essential in fast-paced CS2 matches.
Yes, Sdaim’s viewmodel history shows a shift from an earlier FOV of 62 with offset_x at 1.5 and offset_z at -1.5, to his current, more open setup with an FOV of 68, offset_x at 2.5, and offset_z at -2. This evolution suggests a preference for a less intrusive weapon model, allowing for better visual clarity and peripheral awareness, which can be crucial for spotting opponents and reacting swiftly.
Sdaim has NVIDIA Reflex Low Latency enabled, which helps minimize system latency and delivers faster input response—a significant advantage in competitive scenarios. However, both NVIDIA G-Sync and V-Sync are disabled, indicating a preference for the lowest possible input lag and the highest frame rates, even if it means tolerating some screen tearing. This approach is common among professional players who prioritize responsiveness above all else.
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