Sdaim

Daniil Tupov

Sdaim settings

Download Sdaim config 2026
Nemesis Sdaim settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
DPI80045%
Sensitivity0.81%
Zoom Sensitivity177%
Windows Sensitivity689%
eDPI6403%
Hz100067%
sensitivity 0.8; zoom_sensitivity 1
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.36

0.31

Headshots %

54.4%

46%

Shots

16.69

12.28

Accuracy

13%

17%

Sensitivity compare

Avg 1.53

Crosshair
preview
Center DotNo
Length1
Gap-5
Thickness0.5
OutlineNo
Outline Thickness0
Red255
Green255
Blue255
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
Created At2026-01-16T05:28:21.844+00:00
Updated At2026-01-16T05:28:21.844+00:00
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance0
Fixed Gap0
Inner Split Alpha0
Outer Split Alpha0
Split Size Ratio0
CurrentYes
Accuracy statsLast 15 matches

Body part

Hits%

Head

1.9K24%

Chest

3.6K45%

Stomach

1.1K14%

Arms

81210%

Legs

4826%

Video Settings
preview
Advanced Video
Fidelity FX Super ResolutionDisabled (Highest Quality)45%
NVIDIA Reflex Low LatencyEnabled20%
NVIDIA G SyncDisabled38%
Maximum FPS In Game028%
Multisampling Anti Aliasing Mode2x MSAA6%
Global Shadow QualityHigh36%
Boost Player ContrastEnabled49%
Model Texture DetailLow50%
V-SyncDisabled46%
Ambient OcclusionDisabled25%
Dynamic ShadowsAll38%
Texture Filtering ModeBilinear36%
Shader DetailLow50%
Particle DetailLow39%
High Dynamic RangePerformance9%
Video
Resolution1280x10245%
Aspect Ratio5:45%
Display ModeFullscreen93%
Scaling ModeStretched74%
viewmodel
preview
Offset Y212%
BobUnknown52%
Offset X1.51%
FOV620%
Preset Pos017%
Offset Z-1.572%
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.245

0.24

AK47 damage

25.77

24.98

AWP kills

0.015

0.081

AWP damage

1.13

7.39

M4A1 kills

0.187

0.114

M4A1 damage

19.03

11.76

HUD Scale0.8512%
HUD ColorTeam Color27%
Radar
preview
Radar Centers The PlayerYes58%
Radar Map Zoom0.417%
Radar HUD Size0.820%
Toggle Shape With ScoreboardNo9%
Radar Is RotatingYes67%
FAQ
Sdaim uses a Razer DeathAdder V3 HyperSpeed mouse set to 800 DPI, with an in-game sensitivity of 0.8. This combination yields an effective eDPI of 640, which is considered a low to moderate sensitivity—ideal for precise crosshair placement and controlled aim, especially during long-range engagements.
Sdaim utilizes a Classic Static crosshair style with a minimalistic design: a very small gap of -5, a length of 1, and a thin thickness of 0.5, with no center dot or outline. The crosshair color is set to a vivid green (RGB 255,255,255 with full alpha), which stands out against most map backgrounds, enhancing visibility and precision without being visually distracting.
Sdaim currently plays on a Samsung Odyssey G4 monitor. While the precise refresh rate isn't specified, the Odyssey G4 series is known for its high refresh rates and fast response times, which are essential for competitive FPS gameplay. Such a monitor allows Sdaim to experience smoother motion and reduced input lag, giving him an edge in fast-paced scenarios.
Sdaim plays at a 1280x1024 resolution with a 5:4 aspect ratio, using a stretched scaling mode in fullscreen. This non-standard aspect ratio stretches player models horizontally, making opponents appear wider and potentially easier to hit, a setting favored by some professional players for its perceived aiming benefits.
Sdaim uses a HyperX Cloud II headset, a popular choice among esports players for its clear positional audio and comfortable fit. This headset, combined with in-game audio settings optimized for clarity, allows him to accurately pinpoint enemy positions and react quickly to in-game audio cues.
Sdaim’s HUD color is set to Team Color with a scale of 0.85, providing a compact yet clear display of in-game information. While his specific keybinds aren’t detailed, his streamlined HUD ensures that essential information is easily accessible without cluttering the screen, supporting rapid decision-making during matches.
Sdaim prioritizes performance and visibility with low shader and particle detail, bilinear texture filtering, and model texture detail set to low. He runs the game in fullscreen mode with V-Sync and G-Sync disabled, ensuring minimal input lag and maximum frame rates, while enabling player contrast boost for enhanced enemy visibility.
Sdaim’s viewmodel is set with a field of view of 62, offset values of 1.5 (X), 2 (Y), and -1.5 (Z), and preset position 0. This compact viewmodel positioning keeps weapon models unobtrusive, maximizing screen real estate for spotting enemies and maintaining focus on the crosshair.
Sdaim sets his mouse polling rate to 1000 Hz, ensuring that his mouse sends position updates to the computer every millisecond. This high polling rate reduces input lag and provides smoother, more responsive aim adjustments, which is crucial for high-level competitive play.
According to the profile data, Sdaim’s current settings for mouse, crosshair, and video configuration reflect a consistent preference for precision, clarity, and performance. While historical settings aren’t detailed for most parameters, the lack of significant changes suggests he has found an optimized setup that suits his playstyle and has maintained it for stability and muscle memory retention.
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