Q-Q
Marcus Krolak-Henriksen
Q-Q settings
Download Q-Q config 2026
HYPERSPIRIT Q-Q settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
DPI80046%
Sensitivity0.91%
Zoom Sensitivity0.8000320%
eDPI7204%
Hz100065%
Windows Sensitivity688%
sensitivity 0.9; zoom_sensitivity 0.800032
AIM Statslast 15 matches
Stats
Value
Avg
Overall avg
Headshots
0.4
0.31
Headshots %
59.4%
46%
Shots
14.03
12.28
Accuracy
15.3%
17%
Sensitivity compare
Avg 1.51
Crosshair
previewCenter DotNo
Length1.1
Gap-3.2
Thickness0.8
OutlineNo
Outline Thickness0
Red0
Green255
Blue255
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width0
Created At2026-08-30T05:26:24.959+00:00
Updated At2026-08-30T05:26:24.959+00:00
StyleClassic Static
ColorCustom
Follow RecoilNo
Split Distance7
Fixed Gap0
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.4
CurrentYes
CSGO-SLZMG-Nzj9m-coYKD-Ah6aW-ZPunC
Accuracy statsLast 15 matches
Body part
Hits%
Head
61425%
Chest
1.1K46%
Stomach
29612%
Arms
27711%
Legs
1245%
Video Settings
previewAdvanced Video
Dynamic ShadowsUnknown58%
V-SyncDisabled45%
Boost Player ContrastEnabled50%
NVIDIA G SyncUnknown58%
NVIDIA Reflex Low LatencyUnknown51%
Maximum FPS In GameUnknown58%
Multisampling Anti Aliasing Mode8x MSAA19%
Texture Filtering ModeAnisotropic 2x2%
Global Shadow QualityUnknown39%
Model Texture DetailLow51%
Particle DetailUnknown50%
Shader DetailLow52%
Ambient OcclusionUnknown51%
High Dynamic RangeUnknown51%
Fidelity FX Super ResolutionUnknown51%
Video
Resolution1280x96043%
Aspect Ratio4:356%
Display ModeFullscreen94%
Scaling ModeStretched75%
viewmodel
previewOffset X2.580%
FOV6884%
Offset Y213%
Offset Z-216%
Preset Pos34%
BobFalse69%
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 2; viewmodel_offset_z -2; viewmodel_presetpos 3;
Primary deviceslast 15 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.228
0.24
AK47 damage
23.14
24.98
AWP kills
0.001
0.081
AWP damage
0.14
7.39
M4A1 kills
0.129
0.114
M4A1 damage
12.21
11.76
HUD
previewHUD ColorBright White5%
HUD Scale0.6530%
Radar
previewRadar Is RotatingYes69%
Radar HUD Size141%
Toggle Shape With ScoreboardYes61%
Radar Centers The PlayerYes60%
Radar Map Zoom0.419%
FAQ
Q-Q currently plays with a mouse sensitivity of 0.9 and a DPI of 800, which results in an effective eDPI of 720. This combination is considered relatively low, offering fine control over crosshair movement and allowing for precise aiming, which is particularly beneficial in high-stakes competitive play where accuracy is paramount.
Q-Q utilizes a compact, classic static crosshair with a minimal gap of -3.2, short length of 1.1, and a slim thickness of 0.8. The crosshair is rendered in a custom yellow color (RGB: 255, 255, 0) with full opacity and no center dot. This minimalistic and static configuration reduces visual distractions and provides a clear reference point for aiming, which can enhance shot accuracy during fast-paced engagements.
Q-Q uses the ZOWIE XL2546K monitor, a model renowned in the esports community for its high refresh rate and extremely low input lag. This monitor is designed specifically for competitive gaming, enabling smoother motion clarity and faster response times, which can be crucial for reacting to opponents' actions in a game like Counter-Strike 2.
Q-Q opts for a 1280x960 resolution with a 4:3 aspect ratio, stretched to fill the screen. This setup is popular among professional players because it makes player models appear wider and more prominent, potentially making it easier to spot and target opponents in the heat of battle.
Q-Q sets his HUD color to Bright White and scales it to 0.653, ensuring that important information is visible without obstructing the view. For the radar, he uses a maximum HUD size, a zoom level of 0.4, and enables rotation and centering on the player, which helps maintain situational awareness and quickly process positional information during matches.
Q-Q disables V-Sync and plays in fullscreen mode with low shader and model texture details, and uses 8x MSAA multisampling anti-aliasing. He also enables 'Boost Player Contrast' and sets anisotropic filtering to 2x. These choices focus on maximizing in-game frame rates and visual clarity, minimizing distractions and ensuring that enemy models stand out clearly against the environment.
Q-Q uses a viewmodel with a field of view (FOV) of 68 and custom offsets (X: 2.5, Y: 2, Z: -2), along with the preset position 3. He disables viewmodel bobbing, which stabilizes the weapon's position on screen. This tailored viewmodel ensures the weapon doesn't obstruct the player's line of sight, aiding in better crosshair placement and target acquisition.
Q-Q prefers a radar that rotates and centers on the player, with a toggle to change shape when the scoreboard is open. These settings help him quickly interpret map information and maintain strong spatial awareness, allowing for better decision-making and communication with teammates during matches.
While specific audio device details are not provided, Q-Q’s configuration emphasizes clarity and focus, as evidenced by his overall preference for minimalism and visibility in other settings. This suggests that he likely tunes his in-game audio to emphasize crucial sounds such as footsteps and weapon cues, which are vital for gaining an edge in high-level play.
According to the available data, Q-Q’s viewmodel settings have remained consistent across several entries, with the same FOV and offsets being used historically. This consistency suggests a strong preference for familiar visual setups, which can help maintain muscle memory and overall gameplay comfort, minimizing the need to adapt to new visual cues during intense matches.
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