Efire

Tugserdene Erdenebold

Efire settings

Download Efire config 2026
Chinggis Warriors Efire settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
DPIUnknown2%
SensitivityUnknown2%
Windows SensitivityUnknown5%
eDPIUnknown2%
Zoom SensitivityUnknown2%
HzUnknown3%
sensitivity Unknown; zoom_sensitivity Unknown
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.36

0.31

Headshots %

53.6%

46%

Shots

14.37

12.28

Accuracy

14.7%

17%

Sensitivity compare

Avg 1.52

Crosshair
preview
Center DotNo
Length1
Gap-5
Thickness1
OutlineNo
Outline Thickness0
Red255
Green255
Blue255
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width0
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.3
CSGO-wJye7-m2XBT-spQpx-k8puS-wwNQC
Accuracy statsLast 15 matches

Body part

Hits%

Head

70821%

Chest

1.6K48%

Stomach

50315%

Arms

36511%

Legs

1765%

Video Settings
preview
Video
ResolutionUnknown4%
Scaling ModeUnknown6%
Display ModeUnknown6%
Aspect RatioUnknown4%
Advanced Video
Dynamic ShadowsUnknown59%
Texture Filtering ModeUnknown33%
V-SyncUnknown29%
Multisampling Anti Aliasing ModeUnknown33%
Global Shadow QualityUnknown40%
Boost Player ContrastUnknown33%
Shader DetailUnknown37%
Ambient OcclusionUnknown52%
NVIDIA Reflex Low LatencyUnknown52%
NVIDIA G SyncUnknown59%
Maximum FPS In GameUnknown59%
Model Texture DetailUnknown33%
Particle DetailUnknown52%
High Dynamic RangeUnknown52%
Fidelity FX Super ResolutionUnknown52%
viewmodel
preview
Offset X2.578%
FOV6882%
Offset Y069%
Offset Z-1.572%
Preset Pos262%
BobUnknown54%
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.278

0.24

AK47 damage

26.43

24.98

AWP kills

0.011

0.081

AWP damage

1.14

7.39

M4A1 kills

0.104

0.114

M4A1 damage

10.51

11.76

HUD ScaleUnknown28%
HUD ColorUnknown28%
Radar
preview
Radar Map ZoomUnknown30%
Radar Is RotatingUnknown30%
Toggle Shape With ScoreboardUnknown30%
Radar Centers The PlayerUnknown30%
Radar HUD SizeUnknown30%
FAQ
Efire currently utilizes a Classic Static crosshair with a compact and minimalistic design, featuring a very small gap and short length, as well as thin lines without a center dot. This setup, rendered in a bright green color, is optimized for clear visibility against most backgrounds while minimizing distractions, which can help with precise aiming during high-pressure situations.
Efire opts for a green crosshair with full RGB values, ensuring maximum brightness and contrast. This color choice is popular among professional players because it stands out against the majority of in-game environments, making it easier to track targets and maintain focus without losing sight of the crosshair during fast-paced combat.
Efire does not use a crosshair outline, as indicated by the outline setting being disabled. This decision keeps the crosshair visually clean and avoids any extra thickness that could obscure vision, which is particularly beneficial for players who rely on pinpoint accuracy and prefer an unobtrusive aiming reticle.
Efire's crosshair is set to remain static and does not follow weapon recoil or change gap when switching weapons. By disabling dynamic elements, he ensures that his crosshair remains consistent at all times, allowing him to build reliable muscle memory and maintain accuracy, especially during rapid engagements or when transitioning between different weapons.
Efire's viewmodel configuration uses a field of view of 68, with the weapon model shifted slightly to the right (offset_x 2.5), set at the default vertical position, but pulled back along the z-axis (-1.5). This setup provides a balanced view that keeps the weapon model unobtrusive, maximizing visibility of the play area and minimizing distractions during gameplay.
Efire employs a series of viewmodel console commands to fine-tune his in-game weapon positioning, including adjustments for FOV and offsets. These commands collectively ensure that his weapon model remains out of the way, offering a clear line of sight that can aid in spotting enemies and reacting swiftly to threats.
Currently, Efire's mouse sensitivity, DPI, and eDPI settings are not publicly available. While these values are crucial for understanding a player's aiming preferences and control, the absence of this data means we cannot analyze how his mouse configuration might contribute to his gameplay style.
Information on Efire's video and graphics settings, including resolution, refresh rate, and advanced graphical options, is not disclosed. These settings are often tailored by professional players to maximize performance and visibility, but in Efire's case, the specifics remain unknown.
There is no available data on Efire's audio or sound configuration. Audio settings can play a vital role in competitive play by improving the clarity of positional cues, but without this information, we cannot comment on his approach to in-game sound optimization.
Based on the provided data, there is no historical record of changes in Efire's technical settings, such as crosshair customization, mouse configuration, or video preferences. The information available reflects only his current configuration, making it impossible to track any evolution or adjustments in his setup over time.
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