ESL Pro League Season 23 Stage 1

Feb 28th - Mar 4th

Top players

#

Player

Score

KPR

1

6.9

0.84

2

6.7

0.81

3

6.6

0.77

4

6.6

0.81

5

6.6

0.73

6

6.5

0.75

7

6.5

0.73

8

6.5

0.75

9

6.5

0.76

10

6.5

0.70

All top players
Map Pool

Nuke

63%

37%

12

19

Overpass

57%

43%

7

25

Inferno

55%

45%

13

19

Mirage

55%

45%

12

16

Ancient

54%

46%

6

18

Dust II

47%

53%

22

9

Anubis

46%

54%

7

26

FAQ
Stage 1 sent eight teams forward: FUT Esports and Legacy (both finished 3-0), plus Astralis, Monte and paiN who secured early advancement, and the final three winners from the 2-2 mini-playoff — G2 Esports, 3DMAX and HEROIC. Securing a spot in Stage 2 means better seeding and more breathing room as the event shifts into the next online Swiss stage. For those teams, the goal now is to use momentum from Stage 1 to lock in a LAN berth in Stockholm.
The 2-2 pool acted like a sudden-death mini-playoff where a single Bo3 decided whether teams continued or went home, and that created maximum tension across all series. Key matchups included PARIVISION vs HEROIC, G2 vs Ninjas in Pyjamas and 3DMAX vs Team Liquid, with HEROIC, G2 and 3DMAX winning those tickets to Stage 2. Those wins rewrote several teams’ trajectories: some squads secured life in the event while others finished their run and left with consolation prize money.
Yes — FUT and Legacy standing unbeaten at 3-0 were among the biggest revelations, proving that newer or reshuffled rosters can run deep in the online Swiss format. paiN’s 2-0 win over G2 was another headline moment that emphasized how clutch moments can swing a series. Also notable was 3DMAX knocking out Team Liquid in the deciding Bo3, a result that underlined how volatile online Swiss can be when lineups are closely matched.
Across the final rounds teams leaned on traditional maps like Dust2, Mirage and Inferno, while newer maps such as Anubis and Ancient were present in pick/ban cycles and occasionally banned out. Several decisive series were settled on Dust2 or Mirage, showing teams still trust those maps for high-pressure bo3s, and you could see many sides prioritizing map control and slow, methodical CT halves. The pick/ban sheets from late rounds also show teams often removing Ancient and Nuke from the pool, favoring mid-era CS2 defaults that emphasize utility and set-piece execution.
On a team level FUT and Legacy earned the spotlight by finishing their pools undefeated, which usually signals strong preparation and in-game leadership. Astralis put in a dominant 2-0 performance against 3DMAX on Dust2 and Overpass that showcased textbook map control, while paiN’s clutch finishes versus G2 demonstrated high-pressure composure. Individual rating lists haven’t been widely published yet, but these team-level narratives are the clearest early indicators of who’s in-form heading into Stage 2.
Stage 1 carried a $39,000 pool with tiered payouts that gave eliminated teams some financial return — for example, Liquid, PARIVISION and Ninjas in Pyjamas earned $6,500 each while teams finishing 12th–14th received $4,500. While these sums are modest compared to the overall $1,000,000 season purse and LAN finals, they matter to mid-tier organizations as operational support and proof of competitive viability. Smaller payouts also influence roster decisions and budgeting for the rest of the season, so even non-advancing teams can take practical value from Stage 1 earnings.
Official viewership numbers for Stage 1 have not been released yet, so precise audience metrics aren’t available at this time. Given ESL Pro League’s profile we can expect reasonable online viewership, but the organizer typically publishes consolidated broadcast numbers later. Once those figures are out they’ll help show which matches or storylines resonated most with the global audience.
Some roster moves showed immediate effects: Legacy’s switch to arT as IGL looked positive as they ran a perfect 3-0 in Stage 1, suggesting the new system clicked quickly. Keith “NAF” Markovic’s return gave Liquid a full roster and helped stabilize their play, but Liquid ultimately fell to 3DMAX in the deciding match and finished in a 9–11th spot with a $6,500 payout, so the return wasn’t an instant tournament salvation. These examples highlight that roster changes can provide a spark, but results still depend on practice, matchup dynamics and in-series execution.
Fans will remember several high-drama moments: a Dust2 overtime where NiP edged Gaimin Gladiators, paiN’s clutch late-round executions to close out G2, and Astralis’s clean 2-0 series over 3DMAX where they dominated first halves. Liquid’s overtime win against M80 and several multi-map comebacks (like Monte vs PARIVISION) also created highlight reels. Those matches are the kind of clutch rounds and tactical pivots that fuel social buzz and replay value in the community.
Advancing teams now prepare for Stage 2 — another Swiss online phase where the pressure ramps up and the top eight will eventually earn LAN berths in Stockholm; they’ll aim to refine strategies and maintain momentum. Eliminated squads leave with prize money and must reassess ahead of upcoming RMRs and online events, using the Stage 1 film to identify weak points and plan roster or tactical changes. For everyone, Stage 1 outcomes influence seeding, confidence and the broader race for Major qualification and season points.