All CS2 FOV and Viewmodel Commands Explained
  • 15:07, 04.12.2025

All CS2 FOV and Viewmodel Commands Explained

Customizing your Field of View (FOV) and viewmodel in Counter-Strike 2 is one of the simplest ways to improve visibility, reduce distractions, and make your gameplay feel more comfortable. Since the game’s launch, several commands were updated, some were fixed, and others received new behavior. This revised guide breaks down every important option, explains what still works today, and includes the latest optimization tips for competitive play.

Why Players Adjust FOV and Viewmodel in CS2

FOV and viewmodel settings influence how much of the game world you see and how much space your weapon occupies on the screen. A higher FOV opens up your peripheral vision, while a minimalistic viewmodel frees the center of the screen for spotting enemies faster. Because these changes affect reaction time, comfort, and consistency, many pros consider tuning viewmodel settings almost as important as crosshair customization.

This guide covers all Counter Strike 2 viewmodel commands that currently work, which values are optimal, and what settings competitive players prefer.

 

FOV in CS2: What Changed and What Still Works

Unlike older CS versions, CS2 uses a modern Source 2 camera system. The global FOV is locked for competitive fairness, but the weapon viewmodel FOV remains fully customizable.

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viewmodel_fov

  • Range: 54–68
  • Default: 60
  • Lower values: Weapon looks larger and closer
  • Higher values: Weapon shrinks and opens more screen space

This is the main setting used by players who want a cleaner, wider view of the battlefield. Many use it to experiment with CS2 fov commands for visibility optimization.

Updated Viewmodel Offset Commands

All primary offset commands still work and remain essential for tailoring weapon placement.

viewmodel_offset_x

  • Range: –2.5 to 2.5
  • Moves weapon left/right
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viewmodel_offset_y

  • Range: –2 to 2
  • Moves weapon forward/backward

viewmodel_offset_z

  • Range: –2 to 2
  • Moves weapon up/down

These three sliders allow you to create a middle viewmodel CS2 setup (centered weapon, popular for Quake-style configs) or a very low-right competitive position.

Preset Positions 

Command: viewmodel_presetpos

Values:

  • 1 – Desktop
  • 2 – Couch
  • 3 – Classic
  • 0 – Custom

These presets act as starting templates. Most players then manually adjust offsets for fine-tuning.

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Additional Useful Commands 

cl_righthand

  • 1: Right-hand view (default)
  • 0: Left-hand view Works correctly in CS2 today and is fully supported with Source 2 animations.

viewmodel_recoil

  • 0–1: Controls viewmodel movement when shooting Setting this to 0 reduces distraction but does not remove gameplay recoil.
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cl_usenewbob

Replaces the old CS:GO bobbing system.

Movement/bob control commands

  • cl_bobcycle
  • cl_bobamt_lat
  • cl_bobamt_vert
  • cl_bob_lower_amt

All of these work and help reduce unnecessary weapon sway. Not gameplay-affecting, but helpful for clarity.

Is Centered Viewmodel Possible in CS2?

Yes — players often refer to it as CS2 centered viewmodel or "middle weapon." Use:

viewmodel_offset_x -2

viewmodel_offset_y -2

viewmodel_offset_z -2

viewmodel_fov 68

This setup mimics old-school quake CS2 viewmodel style — minimalistic and perfect for visibility.

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Which Settings Do Pros Use Today? 

After observing common pro configurations across official broadcasts and player screenshots, these trends are consistent:

  • FOV almost always set to 68
  • Weapon moved low and right to keep the middle clear
  • Recoil viewmodel animation set to 0
  • Bobbing reduced to minimal values

Each player adjusts based on comfort, but competitive setups share the same goal — maximum center-screen visibility.

 

Resetting Viewmodel to Default

If you need to restore original settings:

viewmodel_presetpos 3

This resets the position to the standard “classic” layout.

Frequently Asked Questions

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Can you fully turn off weapon bobbing?

Not completely — Source 2 forces minimal movement — but you can make it almost invisible.

Can you switch to left-hand view?

Yes, the command works perfectly in CS2:

cl_righthand 0

Does FOV affect recoil?

No. Only visibility and comfort.

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Best Recommended Values for Clarity and Visibility

These settings are widely considered the cleanest competitive configuration:

  • viewmodel_fov 68
  • viewmodel_offset_x 2.5
  • viewmodel_offset_y 2
  • viewmodel_offset_z -2
  • viewmodel_recoil 0
  • cl_bobamt_lat 0
  • cl_bobamt_vert 0

They free up the screen center while keeping the weapon unobtrusive. 

 
 

Mastering your FOV and viewmodel settings in CS2 is one of the fastest ways to improve comfort and visibility. Whether you prefer a traditional CS layout, a modern competitive style, or a centered Quake-inspired setup, experimenting with CS2 viewmodel commands helps you find a configuration that supports your reaction time and playstyle.

Every command covered here works in the current version of the game, and customizing your viewmodel remains an essential optimization for competitive Counter-Strike players. Try different variations, fine-tune your offsets, and craft a view that feels perfect for your crosshair discipline and aiming style.

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