runneR

Emil Trajkovski

runneR settings

Mouse settings
DPI40037%
eDPI1761%
Hz100066%
Sensitivity0.440%
Windows SensitivityUnknown5%
Raw Input BufferUnknown24%
Scoped SensitivityUnknown8%
ADS SensitivityUnknown44%
sensitivity 0.44
ingame statslast 15 matches
Overall statistics

Stats

Value

Avg

Top

ACS

208.1

250.3

Kills

0.71

0.91

Death

0.72

0.67

Open kills

0.143

0.239

Headshots

0.58

0.88

Kill cost

5176

3925

Sensitivity compare

Avg 0.25

Video Settings
preview
Graphics Quality
UI QualityLow76%
Material QualityLow79%
Improve ClarityOff69%
Multithreaded RenderingOn77%
Texture QualityLow77%
V-SyncOff26%
Detail QualityLow78%
DistortionOff77%
VignetteOff77%
Experimental SharpeningOff64%
Anti AliasingMSAA 4x35%
Anisotropic Filtering8x17%
BloomOff63%
Cast ShadowsOff74%
General
Resolution1280x96043%
Display ModeFullscreen94%
Aspect Ratio MethodFill69%
Aspect Ratio4:356%
Accessibility
Enemy Highlight ColorUnknown47%
Map
Keep Player CenteredUnknown26%
Fixed OrientationUnknown26%
Minimap SizeUnknown28%
Minimap ZoomUnknown28%
Minimap Vision ConesUnknown27%
RotateUnknown25%
Show Map Region NamesUnknown27%
Accuracy statsLast 15 matches

Body part

Hits%

Head

297524%

Body

888771%

Legs

6865%

FAQ
runneR utilizes a Razer Viper V3 Pro Black mouse set at 400 DPI, with an in-game sensitivity of 0.44, resulting in an effective DPI (eDPI) of 176. This low eDPI configuration prioritizes precise, controlled aiming, which is favored by many professional players to enable accurate crosshair placement and micro-adjustments during high-stakes engagements.
runneR plays at a resolution of 1280x960 with a 4:3 aspect ratio, using the 'Fill' method. This setup is favored by many professionals because it can make enemy models appear larger and more prominent, which may provide a slight visual advantage when tracking opponents during fast-paced matches.
runneR opts for low graphics settings across the board, including low UI, detail, texture, and material quality, with all visual effects such as bloom, vignette, distortion, and cast shadows turned off. These choices minimize distractions and maximize frame rates, ensuring smoother gameplay and clearer visibility of opponents and in-game elements.
runneR uses MSAA 4x for anti-aliasing and sets anisotropic filtering to 8x. This combination strikes a balance between visual clarity and performance, smoothing jagged edges without significantly impacting frame rates, and ensuring that textures remain sharp and readable at various angles.
runneR utilizes the Artisan Type-99 Matcha mousepad, which is known for its consistent glide and precise tracking. This mousepad is popular among professional players for its high-quality surface, offering both speed and control, which complements his low sensitivity settings and enables accurate flicks and smooth tracking.
runneR uses the Xtrfy K5 Compact RGB Black keyboard, a compact and responsive mechanical keyboard. Its smaller form factor allows for more mouse space, which is crucial for players with low sensitivity settings, and its fast, tactile switches ensure rapid keystrokes for quick ability usage and movement.
runneR relies on the JBL Quantum One headset, which is designed for immersive, high-fidelity sound with advanced positional audio features. This allows him to accurately pinpoint enemy footsteps, abilities, and other critical audio cues, providing a significant advantage in competitive play where sound awareness is key.
runneR sets his mouse polling rate to 1000 Hz, which means the mouse reports its position to the computer 1000 times per second. This high polling rate ensures ultra-responsive cursor movement and minimizes input lag, which is vital for maintaining precise aim and fast reactions during intense firefights.
Yes, runneR enables multithreaded rendering in his video settings. This allows Valorant to utilize multiple CPU cores for rendering tasks, significantly improving performance and ensuring stable high frame rates, which is crucial for professional-level consistency during matches.
The most current data shows runneR at a sensitivity of 0.44 and an eDPI of 176, but without historical values provided for these settings, we cannot track specific changes over time. However, his current low-sensitivity approach aligns with trends among top-tier players who prioritize accuracy and control in their aim mechanics.
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