Block

Omar Amir

Block settings

Mouse settings
DPI80045%
Windows Sensitivity689%
Sensitivity0.22%
Hz100067%
eDPI1604%
Scoped Sensitivity0.82%
Raw Input BufferOn57%
ADS Sensitivity0.6140%
sensitivity 0.2
ingame statslast 15 matches
Overall statistics

Stats

Value

Avg

Top

ACS

187.4

226.4

Kills

0.68

0.88

Death

0.68

0.50

Open kills

0.083

0.147

Headshots

0.55

0.76

Kill cost

4948

3893

Sensitivity compare

Avg 0.27

Crosshair
preview
Primary
Center dot thickness2
Crosshair color codeffffff
Outline Thickness1
Outline Opacity1
OutlinesOn
Center dotOn
Crosshair color0
Center dot opacity1
Outer lines
Outer line thickness2
Movement error multiplier1
Outer line offset10
Movement errorOn
Outer line length2
Firing errorOn
Firing error multiplier1
Show outer linesOff
Outer line opacity0.35
Inner lines
Inner line thickness2
Movement error multiplier1
Inner line offset3
Movement errorOff
Inner line length6
Firing errorOn
Firing error multiplier1
Show inner linesOff
Inner line opacity0.8
0;s;1;P;o;1;d;1;0b;0;1b;0
Video Settings
preview
General
Aspect Ratio MethodLetterbox29%
Resolution1280x10245%
Display ModeFullscreen93%
Aspect Ratio5:45%
Graphics Quality
Anisotropic Filtering8x16%
Anti AliasingMSAA 4x33%
Material QualityLow77%
V-SyncOff24%
Texture QualityLow75%
Detail QualityLow77%
Experimental SharpeningOff63%
VignetteOff76%
Improve ClarityOff68%
BloomOff62%
DistortionOff77%
Cast ShadowsOff73%
UI QualityLow75%
Multithreaded RenderingOn76%
Accessibility
Enemy Highlight ColorYellow (Deuteranopia)31%
Map
Show Map Region NamesOnly in Buy Phase2%
Minimap Zoom0.929%
Minimap Vision ConesOn67%
RotateFixed18%
Keep Player CenteredOff44%
Fixed OrientationBased On Side58%
Minimap Size1.230%
Accuracy statsLast 15 matches

Body part

Hits%

Head

79929%

Body

180566%

Legs

1134%

Keybinds
equip_primary_weapon
1
equip_secondary_weapon
2
equip_melee_weapon
3
use_equip_ability1
e
equip_spike
f
use_equip_ability2
q
use_equip_ability_ultimate
x
jump
space
walk
shift
crouch
ctrl
shift
walk
ctrl
crouch
space
jump
e
use object
1
equip primary weapon
2
equip secondary weapon
3
equip melee weapon
f
equip spike
e
use equip ability1
q
use equip ability2
c
use equip ability3
x
use equip ability ultimate
use_equip_ability3
c
FAQ
Block utilizes a mouse sensitivity of 0.2 in combination with an 800 DPI setting, which results in an effective eDPI of 160. This low sensitivity setup is favored by many professional players as it allows for more precise aiming and finer control during critical gunfights, especially at longer ranges where small crosshair adjustments can make the difference between a hit or a miss.
Block’s crosshair, defined by the code '0;s;1;P;o;1;d;1;0b;0;1b;0', is a static and minimalist design. Such a crosshair minimizes distractions and ensures a clear view of the target area, which is vital for maintaining accuracy and quick target acquisition in high-pressure scenarios. The static nature of the crosshair also helps with muscle memory and consistency during repeated engagements.
Block plays on a Redragon K552 Kumara keyboard, with a streamlined keybind setup: primary, secondary, and melee weapons are bound to 1, 2, and 3, respectively; abilities are mapped to Q, E, and C; the ultimate ability is on X; movement is controlled with standard keys, and Spike interactions are assigned to F. This arrangement keeps all essential actions within easy reach, facilitating quick reactions during tense moments.
Block uses the Alienware AW2720HF monitor, a high-refresh-rate display that is well-regarded in the esports community. This monitor provides exceptionally smooth visuals and low input lag, allowing Block to react swiftly to in-game events. The high refresh rate ensures that every frame is displayed clearly, which is crucial for tracking fast-moving opponents and maintaining peak performance.
Block opts for a performance-focused video configuration, playing at a 1280x1024 resolution with a 5:4 aspect ratio and fullscreen mode. Most graphics settings, such as bloom, vignette, and distortion, are turned off, with low detail, texture, and material quality. This approach maximizes frame rates and minimizes visual clutter, ensuring that nothing distracts from gameplay clarity or responsiveness.
Block sets his minimap to a fixed rotation and a size of 1.2 with a zoom of 0.9, and disables 'keep player centered.' Vision cones are enabled, and region names only appear during the buy phase. This layout provides an expanded view of the map, making it easier to track enemy movements and team positioning without overwhelming the screen with information during crucial moments.
Block's current mouse of choice is the Lamzu Maya X Black, paired with a Logitech G640 Original mousepad. This pairing is known for its smooth glide and precise tracking, which complements his low sensitivity setup by allowing for consistent, controlled movements. The large surface area of the G640 ensures that Block has ample space to make broad, sweeping motions, which is essential for maintaining accuracy at lower sensitivities.
Block relies on the HyperX Cloud III headset, a model praised for its comfortable fit and clear, detailed sound profile. High-quality audio is critical in Valorant, where positional cues and subtle noises can reveal enemy locations or intentions. The Cloud III ensures Block can reliably detect footsteps, ability usage, and environmental sounds, giving him a significant edge in both individual duels and team coordination.
Block's mouse history includes both the Lamzu Maya X Black and the Logitech G Pro X Superlight 2 Black, with the Lamzu being his current choice. This recent switch suggests a preference for lighter, more responsive mice, which can enhance flick shots and rapid aiming adjustments. Such changes often reflect a player's pursuit of the perfect fit for their hand size and playstyle.
Block enables multithreaded rendering and uses MSAA 4x anti-aliasing alongside 8x anisotropic filtering, while disabling features like V-Sync, bloom, and experimental sharpening. These choices ensure smooth frame rates and crisp image quality without introducing input lag or unnecessary visual effects. The balance between clarity and performance helps Block maintain focus and react instantly during high-stakes matches.
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