Dani

Daniele Cavallari

Dani settings

Download Dani config 2026
MIBR fe Dani settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
eDPI7520%
Sensitivity0.940%
DPI80045%
Zoom Sensitivity177%
Hz100067%
Windows Sensitivity689%
sensitivity 0.94; zoom_sensitivity 1
AIM Stats

Stats

Value

Avg

Overall avg

There are currently no data

Sensitivity compare

Avg 1.53

Crosshair
preview
Center DotNo
Length1
Gap-4.1
Thickness0.8
OutlineNo
Outline Thickness0
Red0
Green255
Blue255
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
Created At2025-09-22T12:14:39.156+00:00
Updated At2025-09-22T12:14:39.156+00:00
StyleClassic Static
ColorCustom
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.5
CurrentYes
CSGO-WQqsG-Y5SbD-JNxEe-VbbFN-4rHCF
Accuracy statsLast 15 matches
There are currently no data
Video Settings
preview
Video
Aspect Ratio4:356%
Resolution1280x96043%
Display ModeFullscreen94%
Scaling ModeStretched74%
Advanced Video
Boost Player ContrastEnabled49%
V-SyncDisabled46%
NVIDIA Reflex Low LatencyEnabled21%
NVIDIA G SyncDisabled40%
Maximum FPS In Game029%
Multisampling Anti Aliasing Mode4x MSAA29%
Global Shadow QualityHigh37%
Model Texture DetailLow51%
Dynamic ShadowsAll40%
Shader DetailLow51%
Texture Filtering ModeBilinear37%
Particle DetailLow41%
Ambient OcclusionDisabled27%
High Dynamic RangeQuality39%
Fidelity FX Super ResolutionDisabled (Highest Quality)47%
Monitor settings
Game Settings
Black Equalizer159%
DyAcPremium73%
Low Blue Light092%
Color Vibrance1513%
viewmodel
preview
FOV6882%
Offset X2.578%
Offset Y069%
Offset Z-1.572%
Preset Pos112%
BobUnknown53%
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 1;
Primary devices

Stats

Value

Avg

Overall avg

There are currently no data
Launch options
-allow_third_party_software -threads 8 -high
-allow_third_party_software 
Allows the use of third-party software (e.g. OBS). May reduce Trust Factor.
-threads 8
Specifies number of CPU threads (match to your CPU)
-high 
Sets CS2 process to high priority, allocating more CPU resources
HUD Scale123%
HUD ColorTeam Color29%
Radar
preview
Radar Centers The PlayerNo11%
Radar Is RotatingYes68%
Radar HUD Size139%
Toggle Shape With ScoreboardYes60%
Radar Map Zoom0.430%
FAQ
Dani uses a mouse sensitivity of 0.94 combined with a DPI of 800, resulting in an effective eDPI of 752. This relatively low sensitivity is favored by many professional players as it allows for precise crosshair control, minimizing accidental overshooting and enabling more accurate tracking of opponents during fast-paced engagements.
Dani utilizes a classic static crosshair with a very minimal length and thickness, a negative gap of -4.1, and no center dot, colored in a high-visibility custom yellow (RGB: 255,255,0). This compact and uncluttered design ensures clear visibility of targets while maintaining focus, which is critical for precise aiming and quick target acquisition in competitive play.
Dani plays at a 1280x960 resolution with a 4:3 aspect ratio stretched to fullscreen, and most graphics settings set to low or disabled, such as shader detail, particle detail, and ambient occlusion. This approach maximizes frame rates and minimizes distractions, while stretching the aspect ratio makes enemy models appear wider, often making them easier to spot and track.
Dani uses the ZOWIE XL2546K monitor, a popular choice among esports professionals due to its high refresh rate and specialized features. She sets DyAc (Dynamic Accuracy) to Premium, color vibrance to 15, black equalizer to 15, and low blue light to 0, all of which enhance clarity, reduce eye strain, and improve visibility of enemies in dark areas, providing a competitive edge.
Dani launches the game with the options '-allow_third_party_software -threads 8 -high,' which enables third-party software compatibility, allocates eight CPU threads for better multitasking, and prioritizes the game process for higher system responsiveness, all contributing to smoother gameplay and reduced latency.
Dani’s radar is set with a HUD size of 1, a map zoom of 0.43, and is configured to rotate with the player but not center the player. She also enables shape toggling with the scoreboard. These settings provide a broader view of the map and information about teammates and objectives, enhancing her situational awareness without crowding the main screen.
Dani’s primary headset is the Razer BlackShark V3 Pro Green, known for its clear positional audio and comfortable fit, with the HyperX Cloud II as an alternative. Additionally, she uses KZ ZSN PRO X earphones. This high-quality audio setup allows her to detect subtle in-game sounds like footsteps and reloads, which are crucial for anticipating enemy movements.
Dani’s main mouse is the Razer DeathAdder V4 Pro Green, renowned for its ergonomic design, high-precision sensor, and wireless performance, with the Razer Viper V3 Hyperspeed as a backup. These mice offer customizable DPI, low latency, and reliable tracking, all essential for the fast reflexes and accuracy required in professional Counter-Strike 2 matches.
Dani sets her viewmodel FOV to 68 with offset values of 2.5 (x), 0 (y), and -1.5 (z), using preset position 1. This setup positions her weapon model for minimal on-screen obstruction, maximizing her field of vision and making it easier to spot opponents and important map details without distraction from weapon animations.
Dani uses the Razer Huntsman V3 Pro TKL 8KHz Green keyboard, which offers ultra-fast response times and a compact layout ideal for esports, paired with the SteelSeries QcK Heavy mousepad, known for its consistent surface and large size. This combination provides a stable, responsive, and comfortable setup for executing precise movements and rapid key presses during high-pressure situations.
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