Dani

Daniele Cavallari

Dani settings

Download Dani config 2026
MIBR fe Dani settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
DPI80046%
Zoom Sensitivity177%
Hz100065%
Sensitivity0.940%
eDPI7520%
Windows Sensitivity688%
zoom_sensitivity 1; sensitivity 0.94
AIM Stats

Stats

Value

Avg

Overall avg

There are currently no data

Sensitivity compare

Avg 1.51

Crosshair
preview
Center DotNo
Length1.9
Gap-4
Thickness0.6
OutlineNo
Outline Thickness0
Red95
Green100
Blue100
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
Created At2026-08-06T05:26:02.396+00:00
Updated At2026-08-06T05:26:02.396+00:00
StyleClassic Static
ColorCustom
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.3
CurrentYes
CSGO-tPbCf-UmLJe-Q8HJk-SBiRF-5tbJD
Accuracy statsLast 15 matches
There are currently no data
Video Settings
preview
Video
Resolution1280x96043%
Aspect Ratio4:357%
Display ModeFullscreen94%
Scaling ModeStretched75%
Advanced Video
Boost Player ContrastEnabled50%
V-SyncDisabled45%
NVIDIA Reflex Low LatencyEnabled22%
NVIDIA G SyncDisabled41%
Maximum FPS In Game030%
Multisampling Anti Aliasing Mode4x MSAA30%
Global Shadow QualityHigh37%
Dynamic ShadowsAll42%
Model Texture DetailLow51%
Texture Filtering ModeBilinear38%
Shader DetailLow52%
Particle DetailLow43%
Ambient OcclusionDisabled28%
High Dynamic RangeQuality41%
Fidelity FX Super ResolutionDisabled (Highest Quality)49%
Monitor settings
Game Settings
DyAcPremium76%
Black Equalizer159%
Low Blue Light092%
Color Vibrance1513%
viewmodel
preview
Offset Y069%
Offset Z-1.573%
FOV6884%
Offset X2.580%
Preset Pos113%
BobUnknown35%
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 1;
Primary devices

Stats

Value

Avg

Overall avg

There are currently no data
Launch options
-allow_third_party_software -threads 8 -high
-allow_third_party_software 
Allows the use of third-party software (e.g. OBS). May reduce Trust Factor.
-threads 8
Specifies number of CPU threads (match to your CPU)
-high 
Sets CS2 process to high priority, allocating more CPU resources
HUD Scale126%
HUD ColorTeam Color30%
Radar
preview
Radar Centers The PlayerNo11%
Radar Is RotatingYes69%
Radar Map Zoom0.430%
Toggle Shape With ScoreboardYes61%
Radar HUD Size140%
FAQ
Dani plays with a mouse sensitivity of 0.94 and a DPI of 800, resulting in an eDPI of 752. This combination allows for precise and controlled movement, which is especially important for accurate aiming and consistent tracking in high-stakes competitive matches.
Dani utilizes a custom, classic static crosshair with a small gap, short length, and minimal thickness, all colored in a subtle custom RGB blend. This design offers a clear focal point without obstructing vision, supporting precise aiming while minimizing distractions during fast-paced gameplay.
Dani relies on the ZOWIE XL2546K monitor, a favorite among professional players for its high refresh rate and features like DyAc set to 'Premium.' With color vibrance and black equalizer both set to 15, Dani ensures maximum clarity and enemy visibility, crucial for spotting opponents quickly in competitive scenarios.
Dani plays at a 1280x960 resolution with a 4:3 stretched aspect ratio on fullscreen mode. Most graphics settings are set to low or disabled, such as shader and particle detail, to maximize frame rates and reduce visual clutter. Important features like boost player contrast and global shadow quality are enabled and set to high, enhancing visibility without sacrificing performance.
Dani’s radar is set to a 1.0 HUD size and a 0.43 map zoom, with rotation enabled. The radar does not center on the player, and its shape toggles with the scoreboard. This setup provides a broad overview of the map at a glance, helping with quick decision-making and team coordination.
Dani’s current setup includes the Razer DeathAdder V4 Pro Green mouse, Razer BlackShark V3 Pro Green headset, ZOWIE XL2546K monitor, Razer Huntsman V3 Pro TKL 8KHz Green keyboard, and SteelSeries QcK Heavy mousepad. These high-end peripherals are chosen for their reliability, responsiveness, and comfort, giving Dani a competitive edge in both reaction time and in-game precision.
Dani uses a viewmodel with a field of view of 68 and custom offsets (x: 2.5, y: 0, z: -1.5), placing the weapon model in a position that maximizes screen space and visibility. This configuration reduces distractions and helps maintain focus on crosshair placement and enemy movement.
While specific in-game audio settings are not detailed, Dani uses the Razer BlackShark V3 Pro headset, known for its clear positional audio and comfortable fit. This headset choice enables Dani to accurately interpret sound cues such as footsteps and gunfire, which are vital for anticipating enemy movements and making strategic plays.
Dani uses launch options like '-allow_third_party_software -threads 8 -high' to optimize system performance. These commands allow for third-party software integration, allocate more CPU threads to the game, and prioritize CS2’s process, all contributing to smoother gameplay and reduced input lag.
Dani has recently switched to the Razer DeathAdder V4 Pro Green from the Razer Viper V3 Hyperspeed. This change suggests a preference for ergonomic design and possibly a different grip style, as the DeathAdder series is renowned for comfort and precision, reflecting Dani’s continuous refinement of her setup for optimal in-game performance.
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