blameF

Benjamin Bremer

blameF settings

Download blameF config 2026
BIG blameF settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Download
Mouse settings
eDPI6403%
DPI40042%
Sensitivity1.61%
Zoom Sensitivity177%
Hz100069%
Windows Sensitivity691%
sensitivity 1.6; zoom_sensitivity 1
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.38

0.31

Headshots %

45%

46%

Shots

15.38

12.28

Accuracy

18.1%

17%

Sensitivity compare

Avg 1.55

Crosshair
preview
Center DotNo
Length0.8
Gap-3.2
Thickness1
OutlineNo
Outline Thickness0
Red0
Green255
Blue170
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width0
Created At2025-12-11T05:26:14.172+00:00
Updated At2025-12-11T05:26:14.172+00:00
StyleClassic Static
ColorCustom
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.3
CurrentYes
Accuracy statsLast 15 matches

Body part

Hits%

Head

1.4K19%

Chest

3.6K48%

Stomach

1.3K18%

Arms

83811%

Legs

3765%

Video Settings
preview
Advanced Video
Global Shadow QualityHigh36%
Boost Player ContrastEnabled47%
V-SyncDisabled47%
Model Texture DetailLow48%
NVIDIA G SyncUnknown64%
Maximum FPS In GameUnknown64%
Multisampling Anti Aliasing Mode4x MSAA27%
NVIDIA Reflex Low LatencyUnknown56%
Shader DetailLow49%
Dynamic ShadowsUnknown64%
Ambient OcclusionUnknown56%
Texture Filtering ModeAnisotropic 4x11%
High Dynamic RangeUnknown56%
Particle DetailUnknown56%
Fidelity FX Super ResolutionUnknown56%
Video
Display ModeFullscreen93%
Scaling ModeStretched73%
Resolution1280x96045%
Aspect Ratio4:359%
Monitor settings
Game Settings
Low Blue Light092%
Black Equalizer08%
DyAcPremium70%
Color Vibrance2011%
viewmodel
preview
Offset Z-1.572%
Preset Pos262%
FOV6881%
Offset Y069%
BobFalse49%
Offset X2.577%
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.336

0.24

AK47 damage

35.18

24.98

AWP kills

0.006

0.081

AWP damage

0.55

7.39

M4A1 kills

0.271

0.114

M4A1 damage

27.75

11.76

Launch options
-novid -tickrate 128 -console
-novid 
Skips the intro videos when launching CS2, getting you to the menu faster
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
-console 
Enables the developer console for quick command access
HUD Scale0.9521%
HUD ColorTeam Color26%
Radar
preview
Radar Is RotatingYes66%
Radar Map Zoom0.38%
Radar Centers The PlayerYes57%
Toggle Shape With ScoreboardYes58%
Radar HUD Size137%
FAQ
blameF utilizes a Logitech G Pro X Superlight Magenta mouse set at 400 DPI and a sensitivity of 1.6, resulting in an effective eDPI of 640. This low sensitivity configuration is favored by many professional players as it allows for precise crosshair placement and controlled movement, which is critical during high-stress gunfights and for consistent aim tracking.
blameF employs a 'Classic Static' crosshair style with a custom color (bright green, RGB 0,255,170), a very small gap of -3.2, and minimal length and thickness. The crosshair does not have an outline or center dot, promoting a clean and unobtrusive visual field. This compact, static setup helps maintain focus and precision, reducing distractions and ensuring the crosshair remains visible yet unobtrusive during intense gameplay.
blameF uses the ZOWIE XL2546K monitor, renowned among esports professionals for its high refresh rate and features tailored for competitive play. He enhances visual clarity and reaction time by enabling 'DyAc Premium' for motion blur reduction, setting color vibrance to 20 for vivid in-game colors, and keeping both low blue light and black equalizer at 0, ensuring a natural color profile and clear visibility in dark areas.
blameF plays at a 1280x960 resolution with a 4:3 aspect ratio in fullscreen mode, using stretched scaling. He prioritizes performance and visibility by disabling V-Sync, setting shader and model texture detail to low, enabling boost player contrast, and using high global shadow quality. His texture filtering is set to Anisotropic 4x, and he utilizes 4x MSAA for anti-aliasing, balancing smooth visuals with high frame rates.
blameF uses the Logitech G PRO X 2 Headset in both white and black variants, which are designed for esports with features like advanced surround sound and clear microphone quality. This professional-grade headset ensures he can accurately pinpoint enemy positions and subtle audio cues, providing a significant advantage in high-stakes matches where sound awareness is crucial.
blameF relies on the Wooting 80HE Ghost keyboard, which features analog input and rapid trigger technology. While his specific keybinds aren't listed, the choice of this keyboard suggests he values ultra-fast key response and customizable actuation points, allowing for tailored movement and action timing that can be fine-tuned to his personal preferences for optimal in-game responsiveness.
blameF's viewmodel is configured with a field of view of 68, an X offset of 2.5, Y offset of 0, and Z offset of -1.5, using preset position 2. He disables viewmodel bobbing, resulting in a stable weapon display. This setup minimizes visual distractions from weapon movement, keeping the focus on crosshair alignment and target acquisition, which is particularly beneficial in high-pressure gunfights.
blameF utilizes the launch options '-novid -tickrate 128 -console'. These commands skip the intro video for faster game startup, set the default tickrate for offline servers to 128 for consistent practice conditions, and enable the developer console at launch for quick access to advanced commands and settings adjustments, streamlining his preparation for both practice and competitive matches.
blameF opts for the SteelSeries QcK Heavy mousepad, a large, thick pad known for its smooth surface and stability. This mousepad provides ample space for sweeping arm movements required by his low sensitivity settings, ensuring consistent tracking and precise flick shots, which are essential for maintaining accuracy during fast-paced engagements.
Historically, blameF has experimented with various sensitivities and eDPI values, previously using sensitivities like 1.49, 1.65, and 1.71, and eDPI settings such as 596, 660, and 684. This evolution reflects his ongoing pursuit of the perfect balance between rapid crosshair movement and precise control, ultimately settling on his current values to best suit his gameplay needs and aiming consistency.
Comments
By date