ariucle

Ariunjargal Yadam

ariucle settings

Download ariucle config 2026
5star ariucle settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
eDPIUnknown1%
DPIUnknown1%
HzUnknown3%
Zoom SensitivityUnknown2%
SensitivityUnknown1%
Windows SensitivityUnknown5%
zoom_sensitivity Unknown; sensitivity Unknown
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.33

0.31

Headshots %

63.3%

46%

Shots

11.78

12.28

Accuracy

14%

17%

Sensitivity compare

Avg 1.52

Crosshair
preview
Center DotNo
Length2
Gap-3
Thickness0
OutlineNo
Outline Thickness0
Red0
Green255
Blue255
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width0
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.3
CSGO-y7DLq-a7ZiG-GN5Wc-8F8Qy-VtjjD
Accuracy statsLast 15 matches

Body part

Hits%

Head

29628%

Chest

51548%

Stomach

959%

Arms

12211%

Legs

373%

Video Settings
preview
Advanced Video
Multisampling Anti Aliasing ModeUnknown33%
Boost Player ContrastUnknown33%
V-SyncUnknown28%
NVIDIA Reflex Low LatencyUnknown51%
Maximum FPS In GameUnknown58%
NVIDIA G SyncUnknown59%
Global Shadow QualityUnknown39%
Dynamic ShadowsUnknown59%
Model Texture DetailUnknown33%
Texture Filtering ModeUnknown33%
Shader DetailUnknown36%
Particle DetailUnknown51%
Ambient OcclusionUnknown51%
High Dynamic RangeUnknown51%
Fidelity FX Super ResolutionUnknown51%
Video
Aspect RatioUnknown4%
ResolutionUnknown4%
Display ModeUnknown6%
Scaling ModeUnknown6%
viewmodel
preview
FOV6882%
Offset X2.578%
Preset Pos262%
Offset Y069%
Offset Z-1.572%
BobUnknown54%
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.174

0.24

AK47 damage

17.51

24.98

AWP kills

0.003

0.081

AWP damage

0.31

7.39

M4A1 kills

0.08

0.114

M4A1 damage

8.91

11.76

HUD ScaleUnknown27%
HUD ColorUnknown27%
Radar
preview
Toggle Shape With ScoreboardUnknown30%
Radar Map ZoomUnknown29%
Radar Centers The PlayerUnknown29%
Radar Is RotatingUnknown29%
Radar HUD SizeUnknown29%
FAQ
ariucle currently uses a classic static crosshair that is compact and minimalistic, featuring a gap of -3, a line length of 2, and zero thickness, with no center dot. The crosshair color is a vibrant green (RGB: 0, 255, 255) with full opacity, which ensures high visibility against most map backgrounds while remaining unobtrusive during fast-paced gameplay. This setup is favored by many competitive players for its clarity and precision.
By selecting a bright green crosshair with maximum opacity, ariucle ensures his crosshair stands out on all map surfaces. This color choice is strategic, as green is less likely to blend with common map textures, allowing for rapid target acquisition and enhanced aiming consistency during intense firefights.
ariucle opts not to use any crosshair outline or center dot, preferring a clean and unobstructed view. This decision eliminates potential distractions and keeps the crosshair as minimal as possible, which is ideal for players who rely on precise flicks and quick reactions without visual clutter.
Choosing the 'Classic Static' crosshair style means ariucle's crosshair remains stable and does not expand during movement or firing. This static behavior allows for consistent aiming references, which is particularly beneficial for players who value muscle memory and accuracy over reactive feedback from their crosshair.
ariucle sets his viewmodel field of view to 68 with offsets of 2.5 on the X-axis, 0 on the Y-axis, and -1.5 on the Z-axis. This configuration positions the weapon model closer to the edge of the screen, maximizing the player's central field of view and reducing distractions, which is crucial for spotting opponents quickly.
ariucle uses viewmodel preset position 2, which is commonly known as the 'classic' setting. This preset provides a familiar weapon orientation for many experienced players, offering a balance between visibility and comfort, and ensuring that weapon animations do not interfere with the player's line of sight.
With a negative gap and short line length, ariucle's crosshair is tightly clustered around the center, providing a precise reference point for headshots and fine adjustments. This setup minimizes ambiguity about the exact center, which is vital for high-precision shooting in competitive scenarios.
ariucle disables dynamic crosshair features, including recoil following and deployed weapon gap adjustments. By keeping the crosshair static regardless of movement or firing, he ensures a consistent aiming point, which aids in developing strong muscle memory and reliable shot placement.
Unfortunately, the details regarding ariucle's mouse sensitivity, DPI, polling rate, and related settings are currently unknown. As such, we cannot provide insights into how his mouse configuration might influence his precision or gameplay style.
At this time, specifics about ariucle's video settings, monitor specifications, and gaming hardware are not disclosed. This includes information on resolution, refresh rate, aspect ratio, and other critical display or hardware preferences that could affect performance.
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