ariucle
Ariunjargal Yadam
ariucle settings
Download ariucle config 2026
5star ariucle settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
DPIUnknown2%
eDPIUnknown2%
Zoom SensitivityUnknown2%
HzUnknown3%
Windows SensitivityUnknown5%
SensitivityUnknown2%
zoom_sensitivity Unknown; sensitivity Unknown
AIM Statslast 15 matches
Stats
Value
Avg
Overall avg
Headshots
0.36
0.31
Headshots %
69.9%
46%
Shots
10.55
12.28
Accuracy
14.3%
17%
Sensitivity compare
Avg 1.51
Crosshair
previewCenter DotNo
Length1
Gap-4
Thickness1
OutlineNo
Outline Thickness0
Red0
Green250
Blue165
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width0
Created At2026-09-02T05:26:16.218+00:00
Updated At2026-09-02T05:26:16.218+00:00
StyleClassic Static
ColorCyan
Follow RecoilNo
Split Distance3
Fixed Gap-10
Inner Split Alpha0
Outer Split Alpha1
Split Size Ratio1
CurrentYes
Accuracy statsLast 15 matches
Body part
Hits%
Head
51231%
Chest
77247%
Stomach
1409%
Arms
15910%
Legs
573%
Video Settings
previewVideo
ResolutionUnknown4%
Display ModeUnknown6%
Aspect RatioUnknown4%
Scaling ModeUnknown6%
Advanced Video
Boost Player ContrastUnknown33%
V-SyncUnknown28%
NVIDIA Reflex Low LatencyUnknown51%
Maximum FPS In GameUnknown58%
NVIDIA G SyncUnknown58%
Multisampling Anti Aliasing ModeUnknown33%
Global Shadow QualityUnknown39%
Model Texture DetailUnknown32%
Dynamic ShadowsUnknown58%
Shader DetailUnknown36%
Texture Filtering ModeUnknown33%
Particle DetailUnknown51%
Ambient OcclusionUnknown51%
High Dynamic RangeUnknown51%
Fidelity FX Super ResolutionUnknown51%
viewmodel
previewBob
Offset Z-18%
FOV609%
Offset X-0.30%
Offset Y19%
Preset Pos263%
Primary deviceslast 15 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.183
0.24
AK47 damage
17.95
24.98
AWP kills
0.002
0.081
AWP damage
0.22
7.39
M4A1 kills
0.017
0.114
M4A1 damage
2.12
11.76
HUD
previewHUD ScaleUnknown27%
HUD ColorUnknown27%
Radar
previewRadar Map ZoomUnknown29%
Radar HUD SizeUnknown29%
Radar Centers The PlayerUnknown29%
Radar Is RotatingUnknown29%
Toggle Shape With ScoreboardUnknown29%
FAQ
ariucle utilizes a classic static crosshair with a custom bright green color (RGB: 0, 250, 165, alpha 200), minimal gap (-4), and short line length and thickness, all without a center dot or outline. This setup creates a small, unobtrusive crosshair that stands out against most backgrounds, aiding in precise aiming while avoiding visual distractions during high-pressure situations.
ariucle has selected a custom crosshair color with high green and blue values (RGB: 0, 250, 165), which is not only vibrant but also uncommon in most CS2 environments. This choice ensures that his crosshair remains easily visible regardless of map textures or lighting, minimizing the chance of losing track of his aim point in the heat of battle.
ariucle opts not to use either a crosshair outline or center dot, favoring a clean, distraction-free aiming reticle. By avoiding outlines and center dots, his crosshair remains sleek and simple, which is advantageous for players seeking maximum precision without additional visual clutter, especially during rapid target acquisition.
ariucle's current viewmodel settings include a field of view (FOV) set to 68, with offsets of 2 on the X axis, 2 on the Y axis, and -2 on the Z axis, along with preset position 2. This configuration positions the weapon model in a way that maximizes screen space for spotting enemies, reducing weapon obstruction while maintaining a comfortable perspective during gameplay.
Historically, ariucle has adjusted his viewmodel offsets, previously using values like 2.5 for offset_x, 0 for offset_y, and -1.5 for offset_z. These changes indicate experimentation with weapon placement to strike a balance between visibility, comfort, and familiarity, ultimately settling on settings that prioritize a clear view of the game environment.
ariucle's mouse sensitivity and DPI settings are currently listed as unknown, meaning there is no public information about his exact sensitivity, DPI, eDPI, or polling rate. As a result, his precise aiming preferences and how they impact his in-game performance remain undisclosed.
ariucle's video and graphics settings, including resolution, aspect ratio, display mode, and advanced graphical options, are currently unspecified. This lack of disclosed data means that his approach to balancing visual fidelity and performance, such as preferences for high frame rates or competitive visibility, is not publicly available.
There is no available information on ariucle's specific keybinds or control customizations. Without these details, it's unclear whether he uses default binds or has personalized his controls for actions like jump, crouch, or weapon switching to suit his playstyle.
No information regarding ariucle's monitor specifications, refresh rate, or display settings such as V-Sync or G-Sync usage has been provided. As such, insights into how he optimizes his hardware for smooth visual performance and minimal input lag are unavailable at this time.
ariucle's audio settings, including sound configuration, headset choice, and in-game audio preferences, have not been disclosed. Therefore, details about how he tunes his audio for maximum spatial awareness and clarity are not currently accessible to the public.
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