swicher

Denis Baranov

swicher settings

Download swicher config 2026
swicher settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
DPI40037%
eDPI9602%
Zoom Sensitivity177%
Sensitivity2.41%
Hz100066%
Windows Sensitivity689%
zoom_sensitivity 1; sensitivity 2.4
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.31

0.31

Headshots %

51%

46%

Shots

13.08

12.28

Accuracy

17.1%

17%

Sensitivity compare

Avg 1.52

Crosshair
preview
Center DotNo
Length1
Gap-3
Thickness1
OutlineYes
Outline Thickness0
Red0
Green0
Blue0
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
StyleClassic Static
ColorCyan
Follow RecoilNo
Split Distance3
Fixed Gap3
Inner Split Alpha0
Outer Split Alpha1
Split Size Ratio1
CSGO-cZHrk-xHQtB-XxLPB-vCWH6-uWXTB
Accuracy statsLast 15 matches
There are currently no data
Video Settings
preview
Advanced Video
Model Texture DetailLow51%
Dynamic ShadowsAll41%
High Dynamic RangePerformance9%
Ambient OcclusionDisabled28%
Texture Filtering ModeAnisotropic 16x6%
Particle DetailLow42%
Boost Player ContrastEnabled50%
V-SyncDisabled46%
NVIDIA Reflex Low LatencyEnabled22%
Maximum FPS In Game030%
NVIDIA G SyncDisabled41%
Multisampling Anti Aliasing ModeCMAA22%
Global Shadow QualityMedium4%
Shader DetailLow52%
Fidelity FX Super ResolutionPerformance1%
Video
Resolution1280x96043%
Aspect Ratio4:357%
Display ModeFullscreen94%
Scaling ModeStretched75%
viewmodel
preview
Offset X2.578%
Offset Y069%
FOV6882%
Offset Z-1.572%
Preset Pos262%
BobUnknown54%
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.202

0.24

AK47 damage

21.58

24.98

AWP kills

0.003

0.081

AWP damage

0.14

7.39

M4A1 kills

0.17

0.114

M4A1 damage

18.49

11.76

HUD Scale125%
HUD ColorGreen5%
Radar
preview
Radar Centers The PlayerYes60%
Radar HUD Size1.1650%
Radar Is RotatingYes69%
Toggle Shape With ScoreboardYes61%
Radar Map Zoom0.418%
FAQ
swicher plays with a mouse sensitivity of 2.4 and a DPI of 400, resulting in an effective eDPI of 960. This combination offers a balanced approach between precision and swift movement, allowing for accurate aiming while maintaining the ability to quickly adjust crosshair placement during intense firefights. The choice of 1000Hz polling rate further ensures minimal input delay for responsive gameplay.
swicher uses a Classic Static crosshair with a very compact design—featuring a small gap, minimal length and thickness, and no center dot. The crosshair is colored cyan for high visibility, and its static nature ensures no distractions from dynamic movement. The outline is enabled but set to zero thickness, prioritizing clarity over boldness. This setup focuses on clear target acquisition and unobstructed vision, which is ideal for precision aiming in competitive scenarios.
swicher opts for a 1280x960 resolution with a 4:3 aspect ratio, using stretched scaling mode in fullscreen. This configuration is favored by many professional players as it enlarges player models horizontally, making opponents easier to spot and track, while also reducing unnecessary on-screen distractions. The stretched mode further enhances model visibility, which can provide a crucial edge in high-stakes matches.
swicher's radar settings are tailored for clarity and efficiency: the radar is set to rotate, always centers on the player, and displays with a HUD size of 1.165 and a map zoom of 0.4. These settings ensure that critical map information is readily available without overwhelming the view, keeping the radar informative but unobtrusive—an essential aspect for making quick, informed decisions during play.
swicher prioritizes performance and visibility by setting most graphics options to low or performance-focused values, such as low shader and particle detail, disabled ambient occlusion, and performance HDR. He enables boost player contrast and anisotropic 16x texture filtering for clarity, while disabling V-Sync and G-Sync to minimize input lag. These choices ensure maximum framerate consistency and clear visual cues, both vital for competitive play.
swicher's viewmodel is customized with a field of view of 68 and adjusted offsets (x: 2.5, y: 0, z: -1.5), along with preset position 2. This configuration positions the weapon model lower and slightly to the side, maximizing screen real estate and visibility of the environment. Such a setup helps maintain focus on opponents and important map elements without the weapon model obstructing key visual information.
swicher uses a green HUD color with a scale of 1, providing clear and easily distinguishable interface elements. A green HUD is commonly chosen for its high contrast against most map backgrounds, ensuring that health, ammo, and other critical information stand out during fast-paced gameplay. The standard HUD scale maintains proportionality and avoids crowding the screen.
swicher uses the CMAA2 anti-aliasing mode, which effectively smooths jagged edges with minimal performance impact. He also enables NVIDIA Reflex Low Latency, which is designed to reduce system latency, ensuring that his in-game actions are registered as quickly as possible. Together, these settings deliver a visually smooth experience with highly responsive controls, crucial for competitive gaming.
While specific audio hardware details are not provided, swicher's in-game configuration suggests a focus on clarity and minimal distractions, mirroring his other technical preferences. By optimizing visual and HUD settings for clarity, it can be inferred that his audio setup would also be tuned for precise sound cue recognition, which is vital for competitive play, allowing him to react swiftly to enemy movements and environmental sounds.
Based on the profile data, swicher's current technical settings represent his latest configuration, but historical arrays (such as mouse sensitivity or HUD settings) indicate a willingness to fine-tune his setup for optimal performance. While only the most recent values are visible here, the presence of arrays suggests that he regularly evaluates and updates his settings to keep pace with evolving gameplay needs and meta shifts in Counter-Strike 2.
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