Sukker
Andreas Storgaard
Sukker settings
Download Sukker config 2026
Sukker settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
DPI40037%
Hz100066%
Sensitivity3.050%
Zoom Sensitivity0.92%
eDPI12200%
Windows Sensitivity689%
sensitivity 3.05; zoom_sensitivity 0.9
AIM Statslast 2 matches
Stats
Value
Avg
Overall avg
Headshots
0.32
0.31
Headshots %
66.7%
46%
Shots
14.08
12.28
Accuracy
11.1%
17%
Sensitivity compare
Avg 1.52
Crosshair
previewCenter DotNo
Length2
Gap-2.7
Thickness1
OutlineNo
Outline Thickness0
Red255
Green255
Blue255
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance7
Fixed Gap-2
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.3
CSGO-KkNbq-mOK6E-UCPkj-zmjAQ-yPNMB
Accuracy statsLast 15 matches
There are currently no data
Video Settings
previewAdvanced Video
NVIDIA G SyncUnknown59%
Dynamic ShadowsUnknown59%
Global Shadow QualityUnknown39%
Texture Filtering ModeUnknown33%
Model Texture DetailUnknown33%
Particle DetailUnknown51%
Boost Player ContrastUnknown33%
V-SyncUnknown28%
NVIDIA Reflex Low LatencyUnknown51%
Maximum FPS In GameUnknown58%
Multisampling Anti Aliasing ModeUnknown33%
Shader DetailUnknown36%
Ambient OcclusionUnknown51%
Fidelity FX Super ResolutionUnknown51%
High Dynamic RangeUnknown51%
Video
ResolutionUnknown4%
Display ModeUnknown6%
Aspect RatioUnknown4%
Scaling ModeUnknown6%
viewmodel
previewFOV6882%
Offset Y069%
BobFalse46%
Preset Pos262%
Offset X2.578%
Offset Z-1.572%
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Primary deviceslast 2 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.172
0.24
AK47 damage
17.92
24.98
AWP kills
0
0.081
AWP damage
0
7.39
M4A1 kills
0.115
0.114
M4A1 damage
13.6
11.76
HUD
previewHUD Scale0.93%
HUD ColorTeam Color30%
Radar
previewRadar Centers The PlayerYes60%
Radar Is RotatingYes69%
Radar Map Zoom0.255%
Radar HUD Size1.050%
Toggle Shape With ScoreboardYes61%
FAQ
Sukker plays with a sensitivity of 3.05 and a DPI of 400, resulting in an effective eDPI of 1220. This balance allows for swift yet controlled mouse movements, which is ideal for precise aiming while maintaining the ability to quickly react to in-game situations. His zoom sensitivity is set to 0.9, which provides slightly finer control when using scoped weapons, indicating a preference for consistency across all aiming scenarios.
Sukker uses a classic static crosshair with a minimal gap of -2.7, short length of 2, and a thickness of 1, all in a bright green color. This configuration, without a center dot and with outlines disabled, results in a clean and unobtrusive crosshair that stands out against most backgrounds without blocking vision. The static style ensures the crosshair remains stable during movement, aiding in consistent aim placement and making it easier to track targets.
Sukker’s HUD is customized with a scale of 0.9 and uses 'Team Color' for HUD elements. This slightly reduced scale allows more of the game world to remain visible while keeping essential information accessible. Using team colors for the HUD helps quickly distinguish friendly and enemy information, which is particularly important during high-pressure situations.
Sukker’s viewmodel is configured with a field of view of 68, an offset_x of 2.5, offset_y of 0, and offset_z of -1.5, using preset position 2. These settings position the weapon model further to the side and slightly lower, minimizing on-screen obstruction and maximizing visibility of the environment and opponents, which is crucial for spotting and reacting to threats quickly.
Sukker’s radar setup features a HUD size of 1.05 and a map zoom of 0.25, with options enabled to keep the radar rotating and centered on the player. These settings ensure that the radar provides a clear, easily readable overview of the map, with the player’s position always at the center, making it easier to interpret teammate locations and enemy positions in real time.
Sukker’s mouse polling rate is set to 1000Hz, which suggests that he likely pairs it with a high-refresh-rate monitor, although the exact monitor specification is not provided. A 1000Hz polling rate ensures that every minor movement is registered instantly, which is best complemented by a monitor with at least a 144Hz refresh rate, minimizing input lag and maximizing responsiveness for competitive play.
Currently, most of Sukker’s video settings, such as resolution, aspect ratio, and graphical enhancements like NVIDIA Reflex or G-Sync, are unspecified. This indicates that he may prioritize raw performance and high frame rates over visual fidelity, a common preference among professional players to ensure smooth gameplay and reduced input delay.
Sukker opts for a bright green crosshair, which is enabled with full RGB values and maximum alpha for opacity. This color is chosen for its high visibility on most maps and backgrounds, making it easier to maintain focus on the crosshair during hectic firefights and ensuring it remains easily trackable regardless of the environment’s color palette.
There is no explicit information about Sukker’s keybinds or control customizations in the provided data. However, given his attention to other technical settings, it’s likely that he employs optimized keybinds tailored to his playstyle, which is a standard practice among high-level players to maximize efficiency and comfort during gameplay.
Sukker has disabled viewmodel bob, which means the weapon model remains steady and does not sway while moving. This setting reduces visual distractions that can affect aim focus, helping him maintain precision during movement and ensuring that his crosshair placement remains consistent regardless of his in-game actions.
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