story
João Vieira
story settings
Download story config 2026
SAW story settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
Zoom Sensitivity177%
Hz200012%
eDPI10004%
DPI80046%
Sensitivity1.253%
Windows Sensitivity688%
zoom_sensitivity 1; sensitivity 1.25
AIM Statslast 15 matches
Stats
Value
Avg
Overall avg
Headshots
0.27
0.31
Headshots %
35.7%
46%
Shots
8.22
12.28
Accuracy
22.5%
17%
Sensitivity compare
Avg 1.51
Crosshair
previewCenter DotNo
Length1.9
Gap-2.183126
Thickness0
OutlineNo
Outline Thickness0
Red0
Green255
Blue0
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width0
Created At2026-01-16T05:28:23.757+00:00
Updated At2026-01-16T05:28:23.757+00:00
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.5
CurrentYes
Accuracy statsLast 15 matches
Body part
Hits%
Head
45618%
Chest
1.2K49%
Stomach
39116%
Arms
30112%
Legs
1245%
Video Settings
previewVideo
Display ModeFullscreen94%
Resolution1280x96043%
Aspect Ratio4:356%
Scaling ModeStretched75%
Advanced Video
Dynamic ShadowsUnknown58%
Texture Filtering ModeBilinear38%
Ambient OcclusionUnknown51%
V-SyncDisabled45%
Boost Player ContrastEnabled50%
NVIDIA Reflex Low LatencyUnknown51%
Maximum FPS In GameUnknown58%
NVIDIA G SyncUnknown58%
Multisampling Anti Aliasing Mode4x MSAA30%
Global Shadow QualityMedium4%
Model Texture DetailLow51%
Fidelity FX Super ResolutionUnknown51%
Shader DetailLow52%
Particle DetailUnknown50%
High Dynamic RangeUnknown51%
Monitor settings
Game Settings
Color Vibrance1222%
Low Blue Light092%
DyAcOff22%
Black Equalizer1023%
viewmodel
previewFOV6884%
Offset Y069%
Preset Pos263%
BobFalse69%
Offset X2.580%
Offset Z-1.573%
Primary deviceslast 15 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.142
0.24
AK47 damage
14.4
24.98
AWP kills
0.333
0.081
AWP damage
29.01
7.39
M4A1 kills
0.062
0.114
M4A1 damage
6.73
11.76
Launch options
-freq 240 -console -novid -tickrate 128 -cl_updaterate 128 -cl_cmdrate 128 -rate 786432
-freq 240
Sets the screen refresh rate. Example: -refresh 144
-console
Enables the developer console for quick command access
-novid
Skips the intro videos when launching CS2, getting you to the menu faster
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
HUD
previewHUD Scale0.8332%
HUD ColorWhite7%
Radar
previewRadar Centers The PlayerYes60%
Radar Map Zoom0.81%
Radar Is RotatingYes69%
Radar HUD Size0.831%
Toggle Shape With ScoreboardYes61%
FAQ
story uses the Logitech G Pro X Superlight 2 White mouse set at 800 DPI and a sensitivity of 1.25 in-game, with a polling rate of 2000 Hz. This combination results in an effective eDPI of 1000, which is a popular choice among professional players for balancing rapid flicks with precise aiming, offering both speed and control during high-stakes matches.
story utilizes a Classic Static crosshair style with a minimalistic design: a gap of -2.18, length of 1.9, and zero thickness, with no center dot or outline. The crosshair is colored bright green with maximum opacity, providing high visibility against most map backgrounds without any visual distraction, which is ideal for maintaining focus on targets during intense firefights.
story plays on the ZOWIE XL2546K monitor, which is renowned for its 240 Hz refresh rate and fast response time. He sets the monitor’s Color Vibrance to 12 for enhanced color differentiation, Black Equalizer to 10 to improve visibility in dark areas, and keeps DyAc (Dynamic Accuracy) off and Low Blue Light at 0, ensuring a crisp and consistent visual experience that helps spot opponents quickly and reduces eye fatigue during long sessions.
story plays at a 1280x960 resolution with a 4:3 aspect ratio in fullscreen mode using stretched scaling. He disables V-Sync, uses low shader and model/texture details, and enables boost player contrast, while setting texture filtering to bilinear and multisampling anti-aliasing at 4x MSAA. These settings minimize input lag and maximize frame rates, providing a competitive edge by ensuring smooth and responsive gameplay.
story uses the Logitech G PRO X 2 Headset Black, a high-end headset favored by esports professionals for its clear directional audio and comfort. While specific in-game audio settings are not detailed, using such a headset allows for accurate sound localization—essential for detecting enemy footsteps, utility usage, and other crucial audio cues in Counter-Strike 2.
story currently uses the Wooting 80HE+ Frost keyboard, known for its analog input capability and rapid key response, critical for movement precision in CS2. Though specific keybinds are not listed, this keyboard allows for highly customizable actuation points, enabling story to fine-tune his key responses for optimal movement, quick weapon switching, and utility usage during gameplay.
Over his career, story has experimented with various sensitivity and DPI combinations, previously using 1.35 and 2.75 in-game sensitivity and 400 DPI, with eDPI values of 1080 and 1100. This history shows a trend towards lower sensitivity settings, which many pros adopt to improve fine aiming control, suggesting a deliberate adjustment for greater consistency and precision.
story’s launch options include '-freq 240 -console -novid -tickrate 128 -cl_updaterate 128 -cl_cmdrate 128 -rate 786432', which set his monitor refresh rate to 240 Hz, enable the developer console, skip intro videos, and ensure the highest tickrate and network update rates. These parameters are standard among professionals for minimizing latency and maximizing game responsiveness.
story uses a white HUD with a scale of 0.833, providing clear and unobtrusive information. His radar is configured with a HUD size of 0.83, map zoom at 0.8, and is set to rotate and center on the player, with the option to toggle shape when viewing the scoreboard. These choices help maintain awareness of teammates and enemy positions without cluttering the screen.
story’s viewmodel is set with a field of view of 68, offset values of 2.5 (x), 0 (y), and -1.5 (z), and a preset position of 2, with viewmodel bobbing disabled. This setup keeps the weapon model low and out of the way, maximizing visibility of the play area and minimizing distractions, which is crucial for tracking opponents and reacting quickly during engagements.
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