Anubis is a community-created Bomb Defusal map designed by Roald, jakuza, and jd40, which has made its mark in both Counter-Strike: Global Offensive and Counter-Strike 2. Added in the March 31, 2020 update, along with Chlorine, Anubis has become a beloved map for many players. Initially introduced in Scrimmage mode, it soon transitioned into Competitive play and eventually joined the Active Duty Group, replacing Dust II. This article will provide a comprehensive guide to all the positions on Anubis, helping players understand the strategic layout and callouts essential for mastering this map.
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T Spawn
T Spawn is the initial spawn point for the Terrorist side at the beginning of each round.
Alley
Alley is the area close to T Spawn that provides openings to Middle and the B side of the map.
Ruins
Ruins is the area between B Long and T Spawn, allowing easy access to both Top Mid and the B Bombsite.
Top Mid
Top Mid is the T side of Middle, reached as players head towards Bridge.
B Long
B Long encompasses the entire space between the B Bombsite and Ruins, serving as the main entrance to the bombsite.
Gate
Gate is the large archway that provides entry to the B Bombsite from B Long.
Ivy
Ivy is the small area outside Gate, opposite Ruins, characterized by vegetation hanging from the wall above.
Heaven
Heaven is the elevated area within Ruins, used as a vantage point to monitor CTs pushing B Long.
Pillar
Pillar refers to one of the two pillars in the B Bombsite. Typically, 'pillar' indicates the close right pillar when entering the B Bombsite from B Long, while the other is often called the Back Site area.
Default
Default is the most common bomb planting spot on the B Bombsite, usually facing Gate and hidden from CTs watching from Street.
Connector
Connector is the indoor section near Pillar that connects Middle to the B Bombsite.
Water
Water refers to the lower central region of the map characterized by a significant body of water.
Arches
Arches is the section within the canal/water region featuring two rounded archways leading towards the A side of the map.
Wood
Wood describes the small corner near the Boat, distinguishable by its wooden-panelled flooring, adjacent to a closed door.
B Site
B Site is the central region of the B Bombsite, surrounded by B Pillar, Gate, Ninja, and Back Site.
Back Site (B)
Back Site is the region of the B Bombsite not visible from Gate, accompanied by two large pillars.
Ninja
Ninja is the small hidden corner next to Back Site, often used by sneaky CTs to hide before planting at B.
Bridge
Bridge is the long pathway in the middle of the map leading to Double Doors, elevated above Water/Canal.
Double Doors
Double Doors consists of the two doors in the middle of the map, along with the small area leading up the short stairs to Bridge.
Palace
Palace is the large indoor area containing an Egyptian statue, connecting B Site to Middle and T Spawn. It’s commonly used by CTs for safe rotations.
Street
Street is the long pathway below Sniper, leading to B Site from CT Spawn and providing an entrance into Cave.
Sniper
Sniper is the elevated standing area offering a clear view of T players crossing to B Site from Gate.
Stairs
Stairs refers to the descending stairs leading to the Water/Canal area from Alley, the quickest route to Canal from T Spawn.
Middle
Middle is the large central region on the CT side of Double Doors, vital for CTs to control.
Cave
Cave is the cavernous walkway leading towards the B side of the map from CT Spawn.
A Connector
A Connector is the narrow walkway from Middle to A Site, usually used by CTs.
Plateau
Plateau is the spacious area reached after walking through A Connector to A Site, providing an entrance to A Heaven.
Drop
Drop is the area in Boat that Ts can use to drop from T Side Upper to Canal.
CT Spawn
CT Spawn is the initial spawn point for the Counter-Terrorist side at the beginning of each round.
Heaven (A)
Heaven is the elevated platform in A Site, providing a vantage point for CTs to watch Terrorists entering A Site from Main.
Main
Main is the area between the A Bombsite and Water, used as the most common entrance to A Site for the Ts.
Headshot
Headshot is the angle behind a couple of boxes used to hold CTs pushing from A Bombsite to the Water area through Main.
Boat
Boat refers to the expansive water-filled area adjacent to the Canal, offering entry points to A through Main, Water, and T Upper.
Tunnel
Tunnel is the narrow indoor region leading to A Heaven from CT Spawn.
Fountain
Fountain refers to the raised area with a fountain beside a pillar, directly in front of A Main.
Upper
Upper is the area above Drop, used by the Ts as a safe way to gain control of Water.
A Site
A Site is the region surrounding a pillar resembling a truncated tree trunk, in the center of the A Bombsite.
Beach
Beach refers to the isolated zone behind CT Spawn, marked by a sandy beach with a boat resting upon it.
Corner
Corner is the close left triangular area when entering the B Bombsite from Long/Gate.
Back Site (A)
Back Site refers to the area towards the CT side of the A Bombsite, next to a gated door.
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Conclusion
Understanding the positions on Anubis is crucial for effective communication and strategy execution in Counter-Strike 2. Whether you're playing as a Terrorist or Counter-Terrorist, knowing these callouts will help you coordinate better with your team, anticipate enemy movements, and dominate the battlefield. Keep this guide handy and practice regularly to become proficient in navigating and calling out positions on Anubis. Happy gaming!
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