mir
Nikolay Bityukov
mir settings
Download mir config 2026
Virtus.pro mir settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
eDPI7602%
DPI40036%
Zoom Sensitivity0.801%
Hz100065%
Sensitivity1.91%
Windows Sensitivity688%
zoom_sensitivity 0.80; sensitivity 1.9
AIM Statslast 15 matches
Stats
Value
Avg
Overall avg
Headshots
0.35
0.31
Headshots %
52.6%
46%
Shots
14.28
12.28
Accuracy
16.5%
17%
Sensitivity compare
Avg 1.51
Crosshair
previewCenter DotNo
Length1
Gap-4
Thickness1
OutlineNo
Outline Thickness0
Red255
Green255
Blue255
Alpha EnabledYes
Alpha250
T StyleNo
Deployed Weapon GapNo
Sniper Width0
Created At2026-02-23T05:25:51.431+00:00
Updated At2026-02-23T05:25:51.431+00:00
StyleClassic Static
ColorCyan
Follow RecoilNo
Split Distance3
Fixed Gap3
Inner Split Alpha0.1
Outer Split Alpha1
Split Size Ratio1
CurrentYes
Accuracy statsLast 15 matches
Body part
Hits%
Head
81120%
Chest
1.9K49%
Stomach
56114%
Arms
44811%
Legs
2246%
Video Settings
previewAdvanced Video
Maximum FPS In GameUnknown58%
NVIDIA G SyncUnknown58%
Boost Player ContrastEnabled50%
NVIDIA Reflex Low LatencyUnknown51%
V-SyncDisabled45%
Dynamic ShadowsUnknown58%
Multisampling Anti Aliasing ModeNone10%
Global Shadow QualityLow15%
Model Texture DetailLow51%
Texture Filtering ModeBilinear38%
Shader DetailLow52%
Particle DetailUnknown50%
Ambient OcclusionUnknown51%
High Dynamic RangeUnknown51%
Fidelity FX Super ResolutionUnknown51%
Video
Resolution1024x7687%
Scaling ModeStretched75%
Aspect Ratio4:356%
Display ModeFullscreen94%
Monitor settings
Game Settings
DyAcOff21%
Black Equalizer32%
Color Vibrance174%
Low Blue Light092%
viewmodel
previewPreset Pos263%
Offset Y069%
BobFalse67%
Offset X2.580%
Offset Z-1.574%
FOV6884%
Primary deviceslast 15 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.221
0.24
AK47 damage
23.35
24.98
AWP kills
0.001
0.081
AWP damage
0.33
7.39
M4A1 kills
0.149
0.114
M4A1 damage
15.58
11.76
Launch options
-noforcemaccel -noforcemspd -noforcemparms -freq 240 -console -novid -tickrate 128
-freq 240
Sets the screen refresh rate. Example: -refresh 144
-console
Enables the developer console for quick command access
-novid
Skips the intro videos when launching CS2, getting you to the menu faster
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
HUD
previewHUD Scale0.9520%
HUD ColorBright White5%
Radar
previewRadar HUD Size1.1450%
Radar Centers The PlayerYes60%
Radar Is RotatingYes69%
Toggle Shape With ScoreboardYes61%
Radar Map Zoom0.419%
FAQ
mir uses a mouse sensitivity of 1.9 paired with a DPI setting of 400, resulting in an effective eDPI of 760. This configuration strikes a balance between precision and speed, allowing for controlled micro-adjustments while still enabling swift turns—an approach favored by many professional players for consistent aiming across various engagement ranges.
mir utilizes a Classic Static crosshair with a minimalistic design: a gap of -4, length and thickness set to 1, and no center dot. The crosshair color is a vibrant cyan (RGB 255,255,255 with high alpha), which stands out clearly against most map backgrounds. This setup ensures an unobtrusive yet highly visible aiming point, facilitating precise shot placement without distracting visual elements.
mir plays on a ZOWIE XL2546K monitor, a popular choice among pros for its 240Hz refresh rate and fast response time. His in-game resolution is 1024x768 with a 4:3 aspect ratio, stretched across the screen in fullscreen mode. This combination maximizes perceived player model size and reduces visual clutter, which can aid in spotting enemies more quickly during fast-paced action.
mir opts for low settings across most graphical options, such as low shader and model texture detail, low global shadow quality, and bilinear texture filtering. V-Sync is disabled to minimize input lag, and multisampling anti-aliasing is turned off for maximum frame rates. He also enables boost player contrast, which helps improve enemy visibility, emphasizing clarity and responsiveness over visual fidelity.
mir sets his HUD color to bright white and scales it to 0.95, making vital information easy to read without being obtrusive. His radar is set to a HUD size of 1.145 and a map zoom of 0.4, with both rotation and player centering enabled. These settings allow for quick, at-a-glance map awareness, ensuring he never misses critical positional information during intense rounds.
mir uses the HyperX Cloud II headset, known for its clear directional audio and comfort during long sessions. While specific in-game audio settings aren’t detailed, this headset’s popularity among professionals suggests a focus on accurate sound reproduction, helping him pinpoint enemy footsteps and actions with precision—a crucial advantage in high-level Counter-Strike matches.
mir’s current keyboard is the Logitech G Pro X TKL Keyboard White, a tenkeyless mechanical model favored for its compactness and responsive switches. While specific keybinds aren’t listed, the use of a TKL keyboard allows for more desk space and easier mouse movement, which is ideal for low-sensitivity players like mir who require wide mouse swipes during gameplay.
mir’s launch options include commands like '-noforcemaccel -noforcemspd -noforcemparms' to ensure Windows mouse acceleration is fully disabled, providing raw, consistent mouse input. He also uses '-freq 240' to match his monitor’s refresh rate, '-console' for quick access to developer commands, '-novid' to skip intro videos, and '-tickrate 128' to ensure local servers run at competitive tick rates. This setup optimizes both responsiveness and convenience.
mir uses the SteelSeries QcK Heavy Black mousepad, a large, thick cloth pad renowned for its smooth, consistent glide and ample space. This surface accommodates his lower sensitivity settings, allowing for broad, controlled mouse movements without running out of space—critical for maintaining accuracy during extended sprays or rapid flick shots.
mir’s viewmodel is set with a field of view of 68, offset_x at 2.5, offset_y at 0, and offset_z at -1.5, using preset position 2. This configuration positions the weapon model closer to the bottom right, minimizing its presence on the screen and maximizing visibility of the play area. Disabling viewmodel bob further ensures the weapon remains steady, reducing distractions and helping maintain focus on crosshair alignment and enemy movement.
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