Scripts de Throw a Coin | Auto Throw, Auto Luck, Auto Sell

  • 15:25, 24.07.2026

Scripts de Throw a Coin | Auto Throw, Auto Luck, Auto Sell

Con los nuevos y funcionales scripts para Throw a Coin, ¡puedes recolectar todos los objetos raros y únicos de la fuente! Todo lo que necesitas hacer es ejecutar el script y habilitar las características necesarias. ¡Hará el resto por ti: lanzará monedas automáticamente, aumentará tu nivel de suerte y venderá los objetos recolectados!

CONTENIDO

Scripts Funcionando para Throw a Coin

Guía de Meta Unidades y Banner de Villanos en la Actualización 0.5 de Anime Expeditions
Guía de Meta Unidades y Banner de Villanos en la Actualización 0.5 de Anime Expeditions   
Article

Cómo Descargar un Script para Throw a Coin

No necesitas descargar el script por separado en tu computadora o teléfono. Encuentra la opción adecuada en la lista, abre el bloque de código haciendo clic en "+", luego copia el comando Lua y pégalo en el ejecutor. Todo el proceso se realiza sin instalar archivos ni configuraciones adicionales: solo selecciona el script, transfiere el código al programa de lanzamiento y ejecútalo.

Lista de Todos los Scripts de Throw a Coin

[SIN CLAVE] Throw a Coin Script Tora isMe - Auto Throw, Sell All
loadstring(game:HttpGet("https://raw.githubusercontent.com/gumanba/Scripts/main/ThrowaCoin"))()
[SIN CLAVE] Ouroboros Hub — Throw a Coin Script (Sin Clave)
loadstring(game:HttpGet("https://raw.githubusercontent.com/joustingmatch/Ouroboros/main/loader.lua"))()
unrexl Hub — Auto Luck, Auto Value, Auto Sell (SIN CLAVE)
loadstring(game:HttpGet("https://raw.githubusercontent.com/unrexl/Scripts/refs/heads/main/ThrowaCoin"))()
[CLAVE] Coin Farm Hub — Auto Farm, Auto Buy Coin (SIN CLAVE)
loadstring(game:HttpGet("https://pastefy.app/86I1xQB4/raw"))()
[CLAVE] sspec Hub — Auto Farm, Max Luck (CLAVE GRATIS)
loadstring(game:HttpGet("https://raw.githubusercontent.com/sspecutils/utils/refs/heads/main/loader"))()
Spiritual Hub — Fast Throw, Auto Upgrade (CLAVE)
loadstring(game:HttpGet("https://gist.githubusercontent.com/spiritualgaming1123-beep/333125956e29c487e4e93d5ebab72605/raw"))()
Throw a Coin Auto Farm Fast Throw Auto Upgrade
loadstring(game:HttpGet("https://gist.githubusercontent.com/spiritualgaming1123-beep/333125956e29c487e4e93d5ebab72605/raw/3be53a3e8f2f99e1f67fb77f9bc853d9daf1c707/gistfile1.lua"))()
[SIN CLAVE] Throw a Coin Script Sin Clave
loadstring(game:HttpGet('https://pastefy.app/laWEOiwd/raw'))()
[SIN CLAVE] Auto sell/upgrade Auto Farm SCRIPT PODEROSO para Throw a Coin
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/33044259096401e012c4ffa7397eb0111b154d61e080fa872eea0130463b6106/download"))()
[SIN CLAVE] Simpel Auto Throw, Auto Sell, Auto Buy Script Throw a Coin
local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))() WindUI:SetNotificationLower(true) local THROW_COOLDOWN = 4 local isThrowing = false local DisplayPopupEvent = game:GetService("ReplicatedStorage"):WaitForChild("DisplayPopup", 5) if DisplayPopupEvent then for _, Connection in pairs(getconnections(DisplayPopupEvent.OnClientEvent)) do hookfunction(Connection.Function, newcclosure(function(...) return end)) end end local ThrowRejectedEvent = game:GetService("ReplicatedStorage").Assets.Events.ThrowRejected local isHooked = false for _, Connection in pairs(getconnections(ThrowRejectedEvent.OnClientEvent)) do local old; old = hookfunction(Connection.Function, newcclosure(function(...) if isHooked then return old(...) end isHooked = true task.spawn(function() if setthreadidentity then setthreadidentity(7) elseif set_thread_identity then set_thread_identity(7) end WindUI:Notify({ Title = "Throw Rejected", Content = "Try changing the selected Coin", Icon = "x", Duration = 3 }) end) local success, result = pcall(old, ...) isHooked = false if success then return result end end)) end local SETTINGS = { SelectedCoin = "Basic Coin", SelectedBuyCoin = "Basic Coin", autoThrow = false, autoBuy = false, autoBuyAll = false, coinNames = {} } if workspace:FindFirstChild("CoinImages") then for _, child in workspace.CoinImages:GetChildren() do table.insert(SETTINGS.coinNames, child.Name) end end if #SETTINGS.coinNames == 0 then table.insert(SETTINGS.coinNames, "Basic Coin") end SETTINGS.SelectedBuyCoin = SETTINGS.coinNames[1] local function fireThrowEvent() local Event = game:GetService("ReplicatedStorage").Assets.Events.CoinLanded Event:FireServer( 3, Vector3.new(-54.6961669922, 0.72600001096725, -163.96905517578), SETTINGS.SelectedCoin, nil, nil ) end local Window = WindUI:CreateWindow({ Title = "Throw a Coin", Icon = "door-open", Author = "by Bebedi", }) local Farm = Window:Tab({ Title = "Farm", Icon = "tractor", }) local Shop = Window:Tab({ Title = "Shop", Icon = "store", }) local Upgrades = Window:Tab({ Title = "Upgrades", Icon = "circle-fading-arrow-up", }) local Section = Farm:Section({ Title = "Coin", Opened = true }) local Section2 = Shop:Section({ Title = "Shop", Opened = true }) local Section3 = Upgrades:Section({ Title = "Upgrades", Opened = true }) Section:Dropdown({ Title = "Select Coin", Values = SETTINGS.coinNames, Callback = function(selected) SETTINGS.SelectedCoin = selected print("Selected:", selected) end }) Section2:Dropdown({ Title = "Buy Coin", Values = SETTINGS.coinNames, Callback = function(selected) SETTINGS.SelectedBuyCoin = selected local Event = game:GetService("ReplicatedStorage").Assets.Events.BuyCoin Event:FireServer(selected) print("Selected Buy:", selected) end }) local autoBuyThread = nil Section2:Toggle({ Title = "Auto Buy Selected Coin", Callback = function(state) SETTINGS.autoBuy = state if autoBuyThread then task.cancel(autoBuyThread) autoBuyThread = nil end if state then autoBuyThread = task.spawn(function() while SETTINGS.autoBuy do local Event = game:GetService("ReplicatedStorage").Assets.Events.BuyCoin Event:FireServer(SETTINGS.SelectedBuyCoin) task.wait(1) end end) end end }) local autoBuyAllThread = nil Section2:Toggle({ Title = "Auto Buy All Coins", Callback = function(state) SETTINGS.autoBuyAll = state if autoBuyAllThread then task.cancel(autoBuyAllThread) autoBuyAllThread = nil end if state then autoBuyAllThread = task.spawn(function() while SETTINGS.autoBuyAll do local Event = game:GetService("ReplicatedStorage").Assets.Events.BuyCoin for _, coinName in ipairs(SETTINGS.coinNames) do if not SETTINGS.autoBuyAll then break end Event:FireServer(coinName) task.wait(0.1) end task.wait(1) end end) end end }) Section2:Button({ Title = "Sell All", Callback = function() local Event = game:GetService("ReplicatedStorage").Assets.Events.SellAll Event:FireServer() end }) Section3:Button({ Title = "Upgrade Luck Mult", Callback = function() local Event = game:GetService("ReplicatedStorage").Assets.Events.RequestUpgrade Event:FireServer("Luck Multiplier") end }) Section3:Button({ Title = "Upgrade Value Mult", Callback = function() local Event = game:GetService("ReplicatedStorage").Assets.Events.RequestUpgrade Event:FireServer("Value Multiplier") end }) local autoSellThread = nil Section2:Toggle({ Title = "Auto Sell All", Callback = function(state) if autoSellThread then task.cancel(autoSellThread) autoSellThread = nil end if state then autoSellThread = task.spawn(function() while state do local Event = game:GetService("ReplicatedStorage").Assets.Events.SellAll Event:FireServer() task.wait(1) end end) end end }) local autoLuckThread = nil Section3:Toggle({ Title = "Auto Upgrade Luck Mult", Callback = function(state) if autoLuckThread then task.cancel(autoLuckThread) autoLuckThread = nil end if state then autoLuckThread = task.spawn(function() while state do local Event = game:GetService("ReplicatedStorage").Assets.Events.RequestUpgrade Event:FireServer("Luck Multiplier") task.wait(1) end end) end end }) local autoValueThread = nil Section3:Toggle({ Title = "Auto Upgrade Value Mult", Callback = function(state) if autoValueThread then task.cancel(autoValueThread) autoValueThread = nil end if state then autoValueThread = task.spawn(function() while state do local Event = game:GetService("ReplicatedStorage").Assets.Events.RequestUpgrade Event:FireServer("Value Multiplier") task.wait(1) end end) end end }) local ThrowButton ThrowButton = Section:Button({ Title = "Throw Coin", Callback = function() if isThrowing then return end isThrowing = true fireThrowEvent() if ThrowButton and ThrowButton.SetLocked then ThrowButton:SetLocked(true) end task.wait(THROW_COOLDOWN) if ThrowButton and ThrowButton.SetLocked then ThrowButton:SetLocked(false) end isThrowing = false end }) local throwThread = nil Section:Toggle({ Title = "Auto Throw", Callback = function(state) SETTINGS.autoThrow = state if throwThread then task.cancel(throwThread) throwThread = nil end if state then throwThread = task.spawn(function() while SETTINGS.autoThrow do fireThrowEvent() task.wait(THROW_COOLDOWN) end end) end end })
[SIN CLAVE] Ultimate Auto Farm PARA CLAVE UNIRSE A DISCORD
loadstring(game:HttpGet("https://raw.githubusercontent.com/Izonyaa/ThrowACoin/refs/heads/main/Throwacoin.lua"))()
Throw a Coin Auto Throw Script, Auto sell, Auto favorite
loadstring(game:HttpGet("https://jinhub.my.id/scripts/Universal.lua"))()
THROW A COIN SIN CLAVE | DINERO INFINITO Y SUERTE | AUTOFARM
loadstring(game:HttpGet("https://raw.githubusercontent.com/gumanba/Scripts/refs/heads/main/ThrowaCoin"))();
[ SIN CLAVE & OP ] AUTO THROW COIN, AUTO SELL ALL, AUTO BUY.
loadstring(game:HttpGet("https://raw.githubusercontent.com/joustingmatch/Ouroboros/main/loader.lua"))()

Cómo Usar un Script en Throw a Coin

  • Descarga un ejecutor de Roblox (se usa Xeno en el ejemplo).
Cómo descargar Xeno Executor
Cómo descargar Xeno Executor
Cómo lanzar Xeno Executor
Cómo lanzar Xeno Executor
  • Lanza Throw a Coin en Roblox.
  • Haz clic en Attach en el ejecutor para activarlo en Roblox.
Botón Attach en Xeno Executor
Botón Attach en Xeno Executor
  • Copia cualquier script que funcione de la lista.
  • Haz clic en el botón Execute para ejecutar el script.
Ingresando código Lua en Xeno Executor
Ingresando código Lua en Xeno Executor
  • Después de eso, debería aparecer un menú GUI del script, donde puedes activar las características deseadas.
Menú del script Throw a Coin
Menú del script Throw a Coin
Scripts de Mine a Mountain | Auto Farm, Auto Mine, Auto Sell [PC y Móvil]
Scripts de Mine a Mountain | Auto Farm, Auto Mine, Auto Sell [PC y Móvil]   1
Article

Características Clave de los Scripts de Throw a Coin

LISTA DE CARACTERÍSTICAS
Auto Throw
Sell All
Upgrade Luck Multiplier
Upgrade Value Multiplier
Auto Play
GUI del script Throw a Coin
GUI del script Throw a Coin

Por Qué los Scripts de Throw a Coin No Funcionan

Los problemas después de ejecutar el script pueden manifestarse de varias maneras: Roblox deja de responder, se cierra repentinamente, se desconecta del servidor o se reconecta automáticamente al juego. Tales fallos no están necesariamente relacionados con Throw a Coin; a menudo son causados por el entorno en el que se ejecuta el código.

La razón más común es la incompatibilidad entre un script Lua específico y el ejecutor. Además, algunos comandos pueden ser bloqueados por los mecanismos de protección de Roblox, no ser compatibles después de actualizaciones del juego o solo funcionar en servidores específicos.

Para solucionar problemas, primero cierra completamente Roblox y el programa de ejecución de scripts. Luego reinicia todo en el orden correcto y prueba el código nuevamente. Si el error persiste, cambia los componentes uno a uno: primero prueba un script diferente con el mismo ejecutor, luego prueba el script original en un entorno diferente.

Contenido adicional disponible
Ve a Twitter bo3.gg
Comentarios
Por fecha