Skrip Throw a Coin | Auto Lempar, Auto Nasib, Auto Jual

  • 15:25, 24.07.2026

Skrip Throw a Coin | Auto Lempar, Auto Nasib, Auto Jual

Dengan skrip baru dan berfungsi untuk Throw a Coin, anda boleh mengumpul semua item langka dan unik dari pancuran! Apa yang anda perlukan adalah jalankan skrip dan aktifkan ciri-ciri yang diperlukan. Ia akan melakukan selebihnya untuk anda: secara automatik membaling syiling, meningkatkan tahap tuah anda, dan menjual item yang dikumpulkan!

KANDUNGAN

Skrip Throw a Coin yang Berfungsi

Adopt Me: Panduan Acara Bee Pass
Adopt Me: Panduan Acara Bee Pass   
Guides

Cara Muat Turun Skrip untuk Throw a Coin

Anda tidak perlu memuat turun skrip secara berasingan pada komputer atau telefon anda. Cari pilihan yang sesuai dalam senarai, buka blok kod dengan mengklik "+", kemudian salin arahan Lua dan tampalkannya ke dalam executor. Keseluruhan proses dilakukan tanpa memasang fail atau konfigurasi tambahan: hanya pilih skrip, pindahkan kod ke program pelancaran, dan laksanakannya.

Senarai Semua Skrip Throw a Coin

[TIADA KUNCI] Skrip Throw a Coin Tora isMe - Auto Throw, Sell All
loadstring(game:HttpGet("https://raw.githubusercontent.com/gumanba/Scripts/main/ThrowaCoin"))()
[TIADA KUNCI] Ouroboros Hub — Skrip Throw a Coin (Tanpa Kunci)
loadstring(game:HttpGet("https://raw.githubusercontent.com/joustingmatch/Ouroboros/main/loader.lua"))()
unrexl Hub — Auto Luck, Auto Value, Auto Sell (TIADA KUNCI)
loadstring(game:HttpGet("https://raw.githubusercontent.com/unrexl/Scripts/refs/heads/main/ThrowaCoin"))()
[KUNCI] Coin Farm Hub — Auto Farm, Auto Buy Coin (TIADA KUNCI)
loadstring(game:HttpGet("https://pastefy.app/86I1xQB4/raw"))()
[KUNCI] sspec Hub — Auto Farm, Max Luck (KUNCI PERCUMA)
loadstring(game:HttpGet("https://raw.githubusercontent.com/sspecutils/utils/refs/heads/main/loader"))()
Spiritual Hub — Fast Throw, Auto Upgrade (KUNCI)
loadstring(game:HttpGet("https://gist.githubusercontent.com/spiritualgaming1123-beep/333125956e29c487e4e93d5ebab72605/raw"))()
Throw a Coin Auto Farm Fast Throw Auto Upgrade
loadstring(game:HttpGet("https://gist.githubusercontent.com/spiritualgaming1123-beep/333125956e29c487e4e93d5ebab72605/raw/3be53a3e8f2f99e1f67fb77f9bc853d9daf1c707/gistfile1.lua"))()
[TIADA KUNCI] Skrip Throw a Coin Tanpa Kunci
loadstring(game:HttpGet('https://pastefy.app/laWEOiwd/raw'))()
[TIADA KUNCI] Auto sell/upgrade Auto Farm SCRIPT BERKUASA untuk Throw a Coin
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/33044259096401e012c4ffa7397eb0111b154d61e080fa872eea0130463b6106/download"))()
[TIADA KUNCI] Simpel Auto Throw, Auto Sell, Auto Buy Skrip Throw a Coin
local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))() WindUI:SetNotificationLower(true) local THROW_COOLDOWN = 4 local isThrowing = false local DisplayPopupEvent = game:GetService("ReplicatedStorage"):WaitForChild("DisplayPopup", 5) if DisplayPopupEvent then for _, Connection in pairs(getconnections(DisplayPopupEvent.OnClientEvent)) do hookfunction(Connection.Function, newcclosure(function(...) return end)) end end local ThrowRejectedEvent = game:GetService("ReplicatedStorage").Assets.Events.ThrowRejected local isHooked = false for _, Connection in pairs(getconnections(ThrowRejectedEvent.OnClientEvent)) do local old; old = hookfunction(Connection.Function, newcclosure(function(...) if isHooked then return old(...) end isHooked = true task.spawn(function() if setthreadidentity then setthreadidentity(7) elseif set_thread_identity then set_thread_identity(7) end WindUI:Notify({ Title = "Throw Rejected", Content = "Cuba tukar Coin yang dipilih", Icon = "x", Duration = 3 }) end) local success, result = pcall(old, ...) isHooked = false if success then return result end end)) end local SETTINGS = { SelectedCoin = "Basic Coin", SelectedBuyCoin = "Basic Coin", autoThrow = false, autoBuy = false, autoBuyAll = false, coinNames = {} } if workspace:FindFirstChild("CoinImages") then for _, child in workspace.CoinImages:GetChildren() do table.insert(SETTINGS.coinNames, child.Name) end end if #SETTINGS.coinNames == 0 then table.insert(SETTINGS.coinNames, "Basic Coin") end SETTINGS.SelectedBuyCoin = SETTINGS.coinNames[1] local function fireThrowEvent() local Event = game:GetService("ReplicatedStorage").Assets.Events.CoinLanded Event:FireServer( 3, Vector3.new(-54.6961669922, 0.72600001096725, -163.96905517578), SETTINGS.SelectedCoin, nil, nil ) end local Window = WindUI:CreateWindow({ Title = "Throw a Coin", Icon = "door-open", Author = "by Bebedi", }) local Farm = Window:Tab({ Title = "Farm", Icon = "tractor", }) local Shop = Window:Tab({ Title = "Shop", Icon = "store", }) local Upgrades = Window:Tab({ Title = "Upgrades", Icon = "circle-fading-arrow-up", }) local Section = Farm:Section({ Title = "Coin", Opened = true }) local Section2 = Shop:Section({ Title = "Shop", Opened = true }) local Section3 = Upgrades:Section({ Title = "Upgrades", Opened = true }) Section:Dropdown({ Title = "Select Coin", Values = SETTINGS.coinNames, Callback = function(selected) SETTINGS.SelectedCoin = selected print("Selected:", selected) end }) Section2:Dropdown({ Title = "Buy Coin", Values = SETTINGS.coinNames, Callback = function(selected) SETTINGS.SelectedBuyCoin = selected local Event = game:GetService("ReplicatedStorage").Assets.Events.BuyCoin Event:FireServer(selected) print("Selected Buy:", selected) end }) local autoBuyThread = nil Section2:Toggle({ Title = "Auto Buy Selected Coin", Callback = function(state) SETTINGS.autoBuy = state if autoBuyThread then task.cancel(autoBuyThread) autoBuyThread = nil end if state then autoBuyThread = task.spawn(function() while SETTINGS.autoBuy do local Event = game:GetService("ReplicatedStorage").Assets.Events.BuyCoin Event:FireServer(SETTINGS.SelectedBuyCoin) task.wait(1) end end) end end }) local autoBuyAllThread = nil Section2:Toggle({ Title = "Auto Buy All Coins", Callback = function(state) SETTINGS.autoBuyAll = state if autoBuyAllThread then task.cancel(autoBuyAllThread) autoBuyAllThread = nil end if state then autoBuyAllThread = task.spawn(function() while SETTINGS.autoBuyAll do local Event = game:GetService("ReplicatedStorage").Assets.Events.BuyCoin for _, coinName in ipairs(SETTINGS.coinNames) do if not SETTINGS.autoBuyAll then break end Event:FireServer(coinName) task.wait(0.1) end task.wait(1) end end) end end }) Section2:Button({ Title = "Sell All", Callback = function() local Event = game:GetService("ReplicatedStorage").Assets.Events.SellAll Event:FireServer() end }) Section3:Button({ Title = "Upgrade Luck Mult", Callback = function() local Event = game:GetService("ReplicatedStorage").Assets.Events.RequestUpgrade Event:FireServer("Luck Multiplier") end }) Section3:Button({ Title = "Upgrade Value Mult", Callback = function() local Event = game:GetService("ReplicatedStorage").Assets.Events.RequestUpgrade Event:FireServer("Value Multiplier") end }) local autoSellThread = nil Section2:Toggle({ Title = "Auto Sell All", Callback = function(state) if autoSellThread then task.cancel(autoSellThread) autoSellThread = nil end if state then autoSellThread = task.spawn(function() while state do local Event = game:GetService("ReplicatedStorage").Assets.Events.SellAll Event:FireServer() task.wait(1) end end) end end }) local autoLuckThread = nil Section3:Toggle({ Title = "Auto Upgrade Luck Mult", Callback = function(state) if autoLuckThread then task.cancel(autoLuckThread) autoLuckThread = nil end if state then autoLuckThread = task.spawn(function() while state do local Event = game:GetService("ReplicatedStorage").Assets.Events.RequestUpgrade Event:FireServer("Luck Multiplier") task.wait(1) end end) end end }) local autoValueThread = nil Section3:Toggle({ Title = "Auto Upgrade Value Mult", Callback = function(state) if autoValueThread then task.cancel(autoValueThread) autoValueThread = nil end if state then autoValueThread = task.spawn(function() while state do local Event = game:GetService("ReplicatedStorage").Assets.Events.RequestUpgrade Event:FireServer("Value Multiplier") task.wait(1) end end) end end }) local ThrowButton ThrowButton = Section:Button({ Title = "Throw Coin", Callback = function() if isThrowing then return end isThrowing = true fireThrowEvent() if ThrowButton and ThrowButton.SetLocked then ThrowButton:SetLocked(true) end task.wait(THROW_COOLDOWN) if ThrowButton and ThrowButton.SetLocked then ThrowButton:SetLocked(false) end isThrowing = false end }) local throwThread = nil Section:Toggle({ Title = "Auto Throw", Callback = function(state) SETTINGS.autoThrow = state if throwThread then task.cancel(throwThread) throwThread = nil end if state then throwThread = task.spawn(function() while SETTINGS.autoThrow do fireThrowEvent() task.wait(THROW_COOLDOWN) end end) end end })
[TIADA KUNCI] Ultimate Auto Farm UNTUK KUNCI SERTAI DISCORD
loadstring(game:HttpGet("https://raw.githubusercontent.com/Izonyaa/ThrowACoin/refs/heads/main/Throwacoin.lua"))()
Throw a Coin Auto Throw Script, Auto sell, Auto favorite
loadstring(game:HttpGet("https://jinhub.my.id/scripts/Universal.lua"))()
THROW A COIN TANPA KUNCI | WANG DAN TUAH INFINITI | AUTOFARM
loadstring(game:HttpGet("https://raw.githubusercontent.com/gumanba/Scripts/refs/heads/main/ThrowaCoin"))();
[ TIADA KUNCI & OP ] AUTO THROW COIN, AUTO SELL ALL, AUTO BUY.
loadstring(game:HttpGet("https://raw.githubusercontent.com/joustingmatch/Ouroboros/main/loader.lua"))()

Cara Menggunakan Skrip dalam Throw a Coin

  • Muat turun executor Roblox (Xeno digunakan dalam contoh).
Cara muat turun Xeno Executor
Cara muat turun Xeno Executor
Cara melancarkan Xeno Executor
Cara melancarkan Xeno Executor
  • Lancarkan Throw a Coin dalam Roblox.
  • Klik Attach dalam executor untuk mengaktifkannya dalam Roblox.
Butang Attach dalam Xeno Executor
Butang Attach dalam Xeno Executor
  • Salin mana-mana skrip yang berfungsi dari senarai.
  • Klik butang Execute untuk menjalankan skrip.
Memasukkan kod Lua dalam Xeno Executor
Memasukkan kod Lua dalam Xeno Executor
  • Selepas itu, menu GUI skrip akan muncul, di mana anda boleh mengaktifkan ciri yang dikehendaki.
Menu skrip Throw a Coin
Menu skrip Throw a Coin
Grow a Garden: Bila Penyalahgunaan Admin Bermula?
Grow a Garden: Bila Penyalahgunaan Admin Bermula?   26
Article
semalam

Ciri-ciri Utama Skrip Throw a Coin

SENARAI CIRI
Auto Throw
Sell All
Upgrade Luck Multiplier
Upgrade Value Multiplier
Auto Play
GUI skrip Throw a Coin
GUI skrip Throw a Coin

Kenapa Skrip Throw a Coin Tidak Berfungsi

Masalah selepas menjalankan skrip boleh muncul dalam pelbagai cara: Roblox berhenti bertindak balas, tiba-tiba menutup, terputus dari server, atau secara automatik menyambung semula ke permainan. Kegagalan seperti ini tidak semestinya berkaitan dengan Throw a Coin — ia sering disebabkan oleh persekitaran di mana kod dilaksanakan.

Sebab yang paling biasa adalah ketidakserasian antara skrip Lua tertentu dan executor. Selain itu, beberapa arahan mungkin disekat oleh mekanisme perlindungan Roblox, tidak disokong selepas kemas kini permainan, atau hanya berfungsi pada server tertentu.

Untuk menyelesaikan masalah, mula-mula tutup sepenuhnya Roblox dan program pelaksanaan skrip. Kemudian mulakan semula semuanya dalam urutan yang betul dan uji kod sekali lagi. Jika ralat berterusan, tukar komponen satu persatu: cuba skrip lain dengan executor yang sama, kemudian uji skrip asal dalam persekitaran yang berbeza.

Kandungan tambahan tersedia
Pergi ke Twitter bo3.gg"
Komen
Mengikut tarikh