BuZz
Yu Byung-chul
BuZz settings
Mouse settings
Sensitivity0.570%
ADS Sensitivity0.82%
Scoped Sensitivity167%
Raw Input BufferOn57%
DPI40037%
eDPI2280%
Windows Sensitivity689%
Hz100066%
sensitivity 0.57
ingame statslast 15 matches
Overall statistics
Stats
Value
Avg
Top
ACS
231.7
287.4
Kills
0.82
1.02
Death
0.72
0.56
Open kills
0.139
0.256
Headshots
0.64
0.91
Kill cost
4576
3671
Sensitivity compare
Avg 0.26
Crosshair
previewPrimary
Center dot thickness2
Crosshair color codeffffff
Outline Thickness1
Outline Opacity0.5
OutlinesOff
Center dotOff
Crosshair color0
Center dot opacity1
Outer lines
Outer line thickness2
Movement error multiplier1
Outer line offset10
Movement errorOn
Outer line length2
Firing errorOn
Firing error multiplier1
Show outer linesOff
Outer line opacity0.35
Inner lines
Inner line thickness2
Movement error multiplier1
Inner line offset2
Movement errorOff
Inner line length2
Firing errorOff
Firing error multiplier1
Show inner linesOn
Inner line opacity1
0;p;0;s;1;P;h;0;f;0;0l;2;0o;2;0a;1;0f;0;1b;0;A;o;1;d;1;0b;0;1b;0
Video Settings
previewGraphics Quality
Multithreaded RenderingOn77%
Material QualityLow78%
Texture QualityLow77%
Detail QualityLow78%
Anti AliasingMSAA 4x35%
V-SyncOff26%
BloomOff62%
UI QualityHigh3%
Cast ShadowsOff74%
VignetteOff77%
Improve ClarityOff68%
Anisotropic Filtering8x17%
Experimental SharpeningOff64%
DistortionOff77%
General
Aspect Ratio MethodLetterbox29%
Resolution1280x96043%
Display ModeFullscreen94%
Aspect Ratio4:357%
Accessibility
Enemy Highlight ColorPurple (Tritanopia)6%
Monitor settings
Picture
GammaGamma 359%
Color TemperatureUnknown3%
Sharpness58%
AmaHigh65%
Brightness782%
Picture ModeStandard14%
Contrast553%
Game Settings
DyAcOff22%
Black Equalizer1022%
Color Vibrance1222%
Low Blue Light092%
Map
Minimap Size1.229%
Show Map Region NamesAlways59%
Minimap Vision ConesOn68%
Keep Player CenteredOn28%
RotateRotate57%
Fixed OrientationBased On Side58%
Minimap Zoom0.951%
Accuracy statsLast 15 matches
Body part
Hits%
Head
419222%
Body
1401472%
Legs
11636%
Keybinds
equip_primary_weapon
1
equip_secondary_weapon
2
equip_melee_weapon
3
equip_spike
4
use_equip_ability1
e
use_object
f
use_equip_ability2
q
use_equip_ability_ultimate
x
jump
space
walk
shift
crouch
ctrl
shift
walk
ctrl
crouch
space
jump
f
use object
1
equip primary weapon
2
equip secondary weapon
3
equip melee weapon
4
equip spike
e
use equip ability1
q
use equip ability2
c
use equip ability3
x
use equip ability ultimate
use_equip_ability3
c
FAQ
BuZz plays with a DPI of 400 and an in-game sensitivity of 0.57, resulting in an effective eDPI of 228. This combination offers a balance between precise aiming and the ability to make swift movements, which is especially critical for tracking and flick shots in competitive play. The choice of a 1000 Hz polling rate ensures minimal input lag, providing him with responsive and consistent mouse movement.
BuZz uses a custom crosshair code that prioritizes clarity and minimalism. His settings create a compact, static crosshair with no center dot and minimal gaps, which helps reduce distractions and allows for precise target acquisition. This type of crosshair is favored by many professional players as it offers a clear point of reference without obstructing vision during high-pressure engagements.
BuZz uses the ZOWIE XL2546K monitor, which is renowned for its 240Hz refresh rate and fast response time—essential features for competitive FPS gaming. His monitor settings include AMA on High, brightness at 78, black equalizer at 10, and color vibrance set to 12. These adjustments help enhance visibility of enemies and critical map details, providing BuZz with a competitive edge in spotting opponents quickly.
BuZz alternates between a custom keyboard and the SteelSeries Apex Pro TKL Gen 3 models. His keybinds are set for efficiency, with abilities mapped to easily accessible keys like E, Q, and C, and weapon slots on 1, 2, and 3. This streamlined setup enables quick ability usage and weapon swaps, allowing him to react swiftly in intense situations.
BuZz opts for a 1280x960 resolution with a 4:3 aspect ratio set to letterbox mode, which can increase character models’ perceived size and focus. He keeps most graphics settings low or off—such as bloom, distortion, and vignette—to maximize frame rates and minimize visual distractions. Anti-aliasing is set to MSAA 4x for clarity, while multithreaded rendering is enabled to leverage his system’s full processing power.
BuZz alternates between the SONY INZONE H9 II and the Razer BlackShark V2 Pro headsets, both of which are known for their soundstage and clarity. These headsets help him accurately pinpoint enemy footsteps and in-game cues, ensuring he doesn’t miss critical audio information during matches. The choice of high-quality wireless headsets also provides comfort and freedom of movement during long practice sessions.
BuZz uses the Razer Viper V3 Pro White mouse paired with the X-raypad Aqua Control+ Wave Black mousepad. The Viper V3 Pro is renowned for its lightweight design and precision sensor, while the Aqua Control+ mousepad offers a balanced glide and control surface. This setup ensures consistent tracking and smooth flicks, essential for high-level Valorant play where every shot counts.
BuZz configures his minimap with a size of 1.2 and a zoom of 0.95, ensuring a broad view without sacrificing detail. He keeps the map rotated, fixed orientation based on side, and always displays region names and vision cones. Player centering is enabled, which helps him maintain spatial awareness and react quickly to enemy movements and team rotations.
BuZz has adjusted his sensitivity and eDPI during his career, previously using an eDPI of 160 and a sensitivity of 0.4 before returning to his current settings. These changes reflect a period of experimentation to find the ideal balance between control and speed, ultimately settling on a setup that best suits his playstyle and aiming consistency.
BuZz sets his in-game enemy highlight color to Purple (Tritanopia), which can make enemies stand out more distinctly against the environment for improved visibility. Additionally, his graphic card’s digital vibrance is set to 80%, and his monitor’s color vibrance is at 12, both of which enhance color differentiation and make key game elements pop, aiding in faster target recognition.
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