BuZz
Yu Byung-chul
BuZz settings
Mouse settings
Sensitivity0.570%
DPI40036%
eDPI2280%
Hz100065%
Windows Sensitivity688%
ADS Sensitivity0.82%
Raw Input BufferOn58%
Scoped Sensitivity167%
sensitivity 0.57
ingame statslast 15 matches
Overall statistics
Stats
Value
Avg
Top
ACS
218.8
290.9
Kills
0.77
1.09
Death
0.75
0.54
Open kills
0.145
0.220
Headshots
0.63
0.88
Kill cost
4744
3463
Sensitivity compare
Avg 0.25
Crosshair
previewPrimary
Center dot thickness2
Crosshair color codeffffff
Outline Thickness1
Outline Opacity0.5
OutlinesOff
Center dotOff
Crosshair color0
Center dot opacity1
Outer lines
Outer line thickness2
Movement error multiplier1
Outer line offset10
Movement errorOn
Outer line length2
Firing errorOn
Firing error multiplier1
Show outer linesOff
Outer line opacity0.35
Inner lines
Inner line thickness2
Movement error multiplier1
Inner line offset2
Movement errorOff
Inner line length2
Firing errorOff
Firing error multiplier1
Show inner linesOn
Inner line opacity1
0;p;0;s;1;P;h;0;f;0;0l;2;0o;2;0a;1;0f;0;1b;0;A;o;1;d;1;0b;0;1b;0
Video Settings
previewGeneral
Aspect Ratio4:356%
Display ModeFullscreen94%
Resolution1280x96043%
Aspect Ratio MethodLetterbox30%
Graphics Quality
V-SyncOff26%
Anisotropic Filtering8x17%
Experimental SharpeningOff63%
Texture QualityLow76%
VignetteOff77%
UI QualityHigh3%
Multithreaded RenderingOn76%
Detail QualityLow78%
Material QualityLow78%
Anti AliasingMSAA 4x35%
BloomOff62%
Improve ClarityOff68%
Cast ShadowsOff74%
DistortionOff77%
Accessibility
Enemy Highlight ColorPurple (Tritanopia)6%
Monitor settings
Picture
Color Temperature
Brightness782%
GammaGamma 359%
AmaHigh66%
Sharpness58%
Picture ModeStandard15%
Contrast553%
Game Settings
Color Vibrance1222%
Black Equalizer1023%
Low Blue Light092%
DyAcOff22%
Map
RotateRotate57%
Minimap Zoom0.951%
Minimap Vision ConesOn68%
Keep Player CenteredOn28%
Minimap Size1.230%
Show Map Region NamesAlways58%
Fixed OrientationBased On Side58%
Accuracy statsLast 15 matches
Body part
Hits%
Head
460322%
Body
1526172%
Legs
12606%
Keybinds
equip_primary_weapon
1
equip_secondary_weapon
2
equip_melee_weapon
3
equip_spike
4
use_equip_ability1
e
use_object
f
use_equip_ability2
q
use_equip_ability_ultimate
x
jump
space
walk
shift
crouch
ctrl
shift
walk
ctrl
crouch
space
jump
f
use object
1
equip primary weapon
2
equip secondary weapon
3
equip melee weapon
4
equip spike
e
use equip ability1
q
use equip ability2
c
use equip ability3
x
use equip ability ultimate
use_equip_ability3
c
FAQ
BuZz currently utilizes a DPI of 400 paired with an in-game sensitivity setting of 0.57, resulting in an eDPI of 228. This combination is favored by many professional players as it offers a balanced trade-off between precise crosshair control for fine aiming and the ability to swiftly adjust aim in high-pressure situations.
BuZz's crosshair is set up using a custom code that produces a minimalistic and unobtrusive design. This static crosshair, with minimal lines and no center dot, is tailored to maximize visibility and precision, allowing for clear target acquisition without distracting elements, which is crucial during intense firefights.
BuZz plays on the ZOWIE XL2546K monitor, a popular choice among pro FPS players for its fast refresh rate and responsive display. He configures it with 'AMA' set to High, 'Gamma' at level 3, 'Contrast' at 55, 'Sharpness' at 5, and 'Brightness' at 78, all within the 'Standard' picture mode. These settings are intended to enhance clarity and ensure that every movement is displayed with minimal input lag and maximum visual consistency.
BuZz's current mouse is the Pulsar BUZZ-X, which is likely tailored for his grip and movement style, complemented by the X-raypad Aqua Control+ PORON mousepad. This setup is designed to provide a smooth and consistent glide, ensuring precise tracking and micro-adjustments that are essential for high-level Valorant gameplay.
BuZz opts for a competitive graphics setup with a 1280x960 resolution in a 4:3 aspect ratio using 'Letterbox' mode. He disables most visual effects like Bloom, V-Sync, Vignette, Distortion, and Cast Shadows to maximize performance and reduce distractions. Other settings, such as Anti-Aliasing at MSAA 4x and Anisotropic Filtering at 8x, ensure crisp visuals, while keeping texture, detail, and material quality low to maintain high frame rates and clarity.
BuZz sets his minimap to a size of 1.2 with a zoom of 0.95, keeps the player centered, and enables vision cones as well as always showing map region names. These preferences help him maintain optimal situational awareness, ensuring that key information about enemy positions and map control is always easily accessible during matches.
BuZz uses a custom keyboard, which likely offers personalized switches and key layouts, and has configured his keybinds for quick access to abilities: 'E' for Ability 1, 'Q' for Ability 2, 'C' for Ability 3, and 'X' for his ultimate. This layout allows for rapid and intuitive execution of abilities, which is critical for high-level play where reaction time and muscle memory are paramount.
BuZz currently uses the HyperX Cloud III S Wireless White headset, a model known for its clear directional audio and comfortable fit. Such headsets provide accurate sound cues, which are vital in Valorant for detecting enemy footsteps, ability usage, and environmental audio, giving BuZz a competitive edge in auditory awareness.
BuZz sets his graphic card's digital vibrance to 80%, which enhances color contrast and makes enemy models and ability effects stand out more clearly against the game environment. This adjustment, along with his monitor's color vibrance set to 12 and black equalizer at 10, helps in spotting opponents and important visual cues more quickly during gameplay.
Historically, BuZz has adjusted his mouse sensitivity, previously using an eDPI of 160 with a sensitivity of 0.4 before returning to his current 228 eDPI and 0.57 sensitivity. These changes suggest a period of experimentation to find the optimal balance between speed and precision, ultimately settling on settings that best suit his aiming style and comfort for consistent top-tier performance.
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