cs2-skin-english

GeT_RiGhT

Christopher Alesund

GeT_RiGhT settings

Download GeT_RiGhT config 2026
boomer demons GeT_RiGhT settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
eDPI12002%
DPI40036%
Sensitivity31%
Zoom Sensitivity177%
Hz100065%
Windows Sensitivity688%
sensitivity 3; zoom_sensitivity 1
AIM Statslast 9 matches

Stats

Value

Avg

Overall avg

Headshots

0.29

0.31

Headshots %

56.4%

46%

Shots

14.1

12.28

Accuracy

14.3%

17%

Sensitivity compare

Avg 1.51

Crosshair
preview
Center DotNo
Length5
Gap-10
Thickness1.1
OutlineYes
Outline Thickness0
Red0
Green255
Blue255
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width0
Created At2026-08-22T05:25:29.765+00:00
Updated At2026-08-22T05:25:29.765+00:00
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance7
Fixed Gap-9
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.3
CurrentYes
Accuracy statsLast 15 matches
There are currently no data
Video Settings
preview
Advanced Video
V-SyncDisabled45%
Multisampling Anti Aliasing Mode4x MSAA30%
Maximum FPS In GameUnknown58%
Model Texture DetailMedium8%
High Dynamic RangeQuality41%
NVIDIA G SyncUnknown58%
Ambient OcclusionDisabled29%
Boost Player ContrastEnabled50%
Dynamic ShadowsUnknown58%
NVIDIA Reflex Low LatencyEnabled22%
Global Shadow QualityMedium4%
Texture Filtering ModeBilinear38%
Shader DetailHigh12%
Particle DetailLow43%
Fidelity FX Super ResolutionDisabled (Highest Quality)49%
Video
Resolution1680x10503%
Aspect Ratio16:104%
Display ModeFullscreen94%
Scaling ModeStretched75%
viewmodel
preview
Offset X2.580%
Offset Z-1.573%
Offset Y069%
FOV6884%
Preset Pos263%
BobFalse69%
Primary deviceslast 9 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.155

0.24

AK47 damage

17.21

24.98

AWP kills

0.008

0.081

AWP damage

1.07

7.39

M4A1 kills

0.043

0.114

M4A1 damage

4.54

11.76

Launch options
-novid -console +exec autoexec -tickrate 128
-novid 
Skips the intro videos when launching CS2, getting you to the menu faster
-console 
Enables the developer console for quick command access
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
HUD Scale0.9520%
HUD ColorTeam Color30%
Radar
preview
Radar Centers The PlayerYes60%
Radar Is RotatingYes69%
Radar Map Zoom0.710%
Toggle Shape With ScoreboardYes61%
Radar HUD Size141%
Keybinds
0
slot10
1
slot1
2
slot2
3
slot3
4
slot4
5
slot5
6
slot6
7
slot7
8
slot8
9
slot9
b
drop
d
+left
e
+use
f
+back
h
+spray_menu
i
messagemode
k
+jumpthrow
m
teammenu
p
clear
q
lastinv
r
+forward
t
+lookatweapon
u
messagemode2
x
radio
y
+reload
z
+sprint
,
buyammo1
.
buyammo2
g
+right
`
toggleconsole
space
+duck
tab
+showscores
escape
cancelselect
del
mute
pause
pause
f3
askconnect_accept
f5
jpeg
f6
save quick
f7
load quick
mouse1
+attack
mouse2
+jump
mouse3
+voicerecord
mwheelup
invprev
mwheeldown
+jump
j
noclip
f1
autobuy
mouse4
+attack2
\
toggleconsole
f2
rebuy
mouse5
r_cleardecals
mouse_x
yaw
mouse_y
pitch
kp_1
buymenu
FAQ
GeT_RiGhT's current setup features a mouse DPI of 400 combined with an in-game sensitivity of 3, resulting in an effective eDPI of 1200. This configuration strikes a balance between precise aiming and swift crosshair movement, which is favored by many professional FPS players for its reliability during both close-quarters and long-range engagements.
GeT_RiGhT currently uses the ZOWIE FK2-DW Black mouse, a device well-regarded for its lightweight, ambidextrous design and consistent sensor performance. This mouse is particularly popular among professional players due to its simplicity, lack of unnecessary features, and plug-and-play reliability, allowing for precise tracking and comfortable use during extended gaming sessions.
GeT_RiGhT opts for a static crosshair with a minimal gap of -10, a length of 5, thickness of 1.1, and no center dot. The crosshair is colored in a highly visible yellow (RGB 255,255,0) with an outline enabled, ensuring clear contrast against most backgrounds. This setup offers a crisp aiming reference that doesn't obstruct the target, supporting fast target acquisition and precise shooting.
Currently, GeT_RiGhT plays at a resolution of 1680x1050 with a 16:10 aspect ratio in fullscreen mode, utilizing stretched scaling. This combination increases the width of character models, making opponents easier to spot and hit, while also providing a wider field of view compared to standard 16:9 resolutions.
GeT_RiGhT uses the AOC AG246FK monitor, a model known for its high refresh rate and low input lag. Such monitors are essential in competitive play, as they deliver smoother visuals and faster response times, allowing players like GeT_RiGhT to react more quickly to in-game actions and maintain a competitive edge.
GeT_RiGhT utilizes the SteelSeries Arctis Nova Pro Wireless headset, which provides exceptional clarity and spatial awareness. Quality audio equipment is crucial in Counter-Strike for accurately identifying enemy positions through footsteps and other cues, and his choice ensures he doesn't miss critical sound information during matches.
GeT_RiGhT has tailored his keybinds extensively, including unique binds like '+jump' on both the 'k' key and mouse2, and '+duck' on the space bar. He also uses mouse5 for 'r_cleardecals' and mouse3 for voice communication. These customizations allow for rapid execution of complex maneuvers and efficient communication, which are vital in high-pressure scenarios.
GeT_RiGhT's mouse sensitivity has seen slight adjustments throughout his career, moving from 3 to 2.9 and back to 3. These minor tweaks reflect his ongoing efforts to refine his aim and adapt to subtle changes in his playstyle or hardware, demonstrating a commitment to maintaining optimal performance.
GeT_RiGhT prioritizes settings that balance visual clarity with high performance, such as disabling V-Sync, using high shader detail, low particle detail, and medium model texture and shadow quality. He also enables features like boost player contrast and Nvidia Reflex Low Latency, which help ensure smooth gameplay and quick visual feedback, crucial for reacting swiftly in competitive scenarios.
GeT_RiGhT's viewmodel is set to a field of view of 68 with custom offsets (x: 2.5, y: 0, z: -1.5) and preset position 2. These settings position the weapon model in a way that maximizes screen visibility and minimizes distraction, giving him a clearer view of his surroundings and improving his ability to spot opponents quickly.
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