acoR
Frederik Gyldstrand
acoR settings
Download acoR config 2026
Sashi acoR settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
eDPI8080%
DPI40038%
Hz200012%
Zoom Sensitivity0.92%
Windows Sensitivity689%
Sensitivity2.020%
zoom_sensitivity 0.9; sensitivity 2.02
AIM Statslast 15 matches
Stats
Value
Avg
Overall avg
Headshots
0.24
0.31
Headshots %
35.6%
46%
Shots
7.13
12.28
Accuracy
20.4%
17%
Sensitivity compare
Avg 1.53
Crosshair
previewCenter DotNo
Length2.5
Gap-3
Thickness1
OutlineNo
Outline Thickness0
Red0
Green0
Blue0
Alpha EnabledYes
Alpha1000
T StyleNo
Deployed Weapon GapNo
Sniper Width0
Created At2025-09-22T12:14:48.604+00:00
Updated At2025-09-22T12:14:48.604+00:00
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.5
CurrentYes
Accuracy statsLast 15 matches
Body part
Hits%
Head
78022%
Chest
1.7K47%
Stomach
54115%
Arms
37711%
Legs
1765%
Video Settings
previewVideo
Resolution1280x96043%
Aspect Ratio4:356%
Display ModeFullscreen94%
Scaling ModeStretched74%
Advanced Video
Boost Player ContrastEnabled49%
V-SyncDisabled46%
NVIDIA Reflex Low LatencyEnabled21%
NVIDIA G SyncDisabled40%
Maximum FPS In Game029%
Multisampling Anti Aliasing Mode4x MSAA29%
Global Shadow QualityHigh37%
Model Texture DetailMedium8%
Dynamic ShadowsAll40%
Shader DetailHigh12%
Texture Filtering ModeBilinear37%
Particle DetailLow41%
Ambient OcclusionDisabled27%
High Dynamic RangeQuality39%
Fidelity FX Super ResolutionDisabled (Highest Quality)47%
viewmodel
previewFOV6882%
Offset X2.578%
Offset Y069%
Offset Z-1.572%
Preset Pos262%
BobFalse47%
Primary deviceslast 15 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.075
0.24
AK47 damage
7.29
24.98
AWP kills
0.367
0.081
AWP damage
34.61
7.39
M4A1 kills
0.034
0.114
M4A1 damage
4.38
11.76
Launch options
-tickrate 128 -novid -freq 240 +exec autoexec.cfg
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
-novid
Skips the intro videos when launching CS2, getting you to the menu faster
-freq 240
Sets the screen refresh rate. Example: -refresh 144
HUD
previewHUD ColorTeam Color29%
HUD Scale123%
Radar
previewRadar Is RotatingYes68%
Toggle Shape With ScoreboardYes60%
Radar HUD Size1.35%
Radar Centers The PlayerYes59%
Radar Map Zoom0.37%
FAQ
acoR utilizes the Razer Viper V3 Pro White mouse set at 400 DPI, paired with an in-game sensitivity of 2.02. This combination results in an effective eDPI of 808, which strikes a balance between rapid crosshair movement and precise aiming control. He also sets his mouse polling rate to 2000 Hz, ensuring minimal latency and highly responsive tracking—an essential factor for consistent performance in a competitive environment.
acoR uses a Classic Static crosshair style with a minimalistic design: a gap of -3, length set to 2.5, thickness of 1, and no center dot. The crosshair is colored green and fully opaque, with outlines disabled. This compact and unobtrusive configuration is favored for its ability to provide clear visibility of targets while maintaining focus, allowing for precise adjustments during high-pressure situations without visual distractions.
acoR plays on the ZOWIE XL2566K monitor, a popular choice among professional players due to its high refresh rate and exceptional motion clarity. This monitor supports high frame rates and low input lag, offering a competitive edge by ensuring that every movement and shot is displayed with minimal delay—crucial for fast-paced gameplay in Counter-Strike 2.
acoR sets his game resolution to 1280x960 with a 4:3 aspect ratio, utilizing the stretched scaling mode in fullscreen. V-Sync and NVIDIA G-Sync are both disabled to minimize input lag, while settings like shader detail and global shadow quality are set to high for optimal clarity. He also enables boost player contrast and uses MSAA 4x for anti-aliasing, balancing visual quality with high framerates for a smooth and clear gaming experience.
acoR relies on the Razer BlackShark V2 headset, known for its precise sound staging and clear audio cues. While specific in-game audio settings aren't provided, the choice of a high-quality headset like the BlackShark V2 suggests a focus on accurate directional audio, which is vital for detecting enemy positions and subtle in-game sounds that can influence tactical decisions.
acoR uses the Wooting 80HE Black keyboard, which features analog input technology. Although his specific keybinds are not detailed, the Wooting’s customizable actuation points and rapid response capabilities allow him to fine-tune controls for faster reaction times and more nuanced movement—key advantages when executing complex maneuvers or quick weapon switches.
acoR customizes his radar with a HUD size of 1.3 and a map zoom of 0.3, ensuring a broad overview of the map while keeping essential details visible. The radar rotates and centers on the player, and its shape toggles with the scoreboard, helping acoR maintain heightened situational awareness and quickly process information about teammates' positions and enemy movements.
acoR’s launch options include '-tickrate 128 -novid -freq 240 +exec autoexec.cfg', which optimize his game environment for competitive play. The 128 tickrate ensures server-side precision, '-novid' skips the intro video for faster loading, '-freq 240' matches his monitor’s refresh rate, and '+exec autoexec.cfg' automatically loads his personalized settings, ensuring consistency and readiness at every launch.
acoR’s hardware setup includes an Intel Core i9-10900K processor and an NVIDIA GeForce RTX 2070 Super graphics card. This combination provides ample processing power and graphical performance, enabling him to maintain high frame rates and smooth gameplay even under demanding conditions. Reliable hardware is essential for minimizing lag and ensuring every in-game action is registered instantly.
acoR’s viewmodel is set to a FOV of 68, with the weapon offset positioned at x: 2.5, y: 0, and z: -1.5, and bobbing disabled. This setup places the weapon low and slightly to the right, minimizing its presence on the screen and maximizing the player's view of the environment. Such a configuration is designed to reduce visual clutter and allow for better target acquisition during fast-paced gunfights.
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