Last Stop Classes Tier List: Best Classes and What to Buy First
- FELIX
Article
14:01, 10.09.2026

Ghoul takes our S-tier spot because its perk completely changes how you handle both survival and combat. Instead of relying on regular food, Ghoul can eat zombie corpses to restore Hunger and build Rage.
That comes with a major trade-off: normal food is basically removed from your survival plan, so Ghoul works best when you can consistently find enemies to feed on. Once Rage starts stacking, though, the class becomes extremely strong.
Last Stop Classes Tier List: Best Classes Ranked
Class | Tier | Price | Role |
Ghoul | S | 18,000 Tickets | Combat / Rage Survival |
Vampire | S | 12,000 Tickets | Night Combat / Lifesteal |
Ninja | A | 8,000 Tickets | Mobility / Stealth |
Medic | B | 750 Tickets | Healing / Survivability |
Driver | B | 1,500 Tickets | Bus Speed / Fuel |
Blackmarketer | B | 2,000 Tickets | Trading / Economy |
Necromancer | B | 899 Robux | Summoning / Combat |
Carpenter | C | 750 Tickets | Building |
Policeman | C | 2,200 Tickets | Early Combat |
Coal Miner | C | 2,000 Tickets | Fuel Economy |
Gravedigger | C | 5,000 Tickets | Grave Looting |
Juggernaut | C | 2,700 Tickets | Armor / Defense |
The last stop tier list above ranks every current class by how much consistent value it brings across combat, survival, mobility, economy, and team utility.
S Tier: Best Last Stop Classes Worth Saving For

Ghoul
Ghoul takes our S-tier spot because its perk completely changes how you handle both survival and combat. Instead of relying on regular food, Ghoul can eat zombie corpses to restore Hunger and build Rage.
That comes with a major trade-off: normal food is basically removed from your survival plan, so Ghoul works best when you can consistently find enemies to feed on. Once Rage starts stacking, though, the class becomes extremely strong.
Level | Rage | DMG Reduction | Jump | Landing DMG |
1 | 30 seconds | 40% | x2 | 50 |
2 | 45 seconds | 60% | x2.5 | 75 |
3 | 60 seconds | 80% | x3 | 100 |

Vampire
Vampire also earns S tier, but for a completely different reason. Its power spikes at night, where it gains extra Speed, Damage, Health, and Lifesteal. Enemies also won't be triggered simply by the Vampire's presence.
The downside is pretty harsh: Vampire can't use Bandages or Medkits, so Lifesteal becomes your main source of healing. That makes the class riskier than Ghoul, but incredibly strong when you can keep dealing damage.
Level | Night Speed | Night DMG | Night Health | Lifesteal |
1 | +10% | +15% | +20% | 5% |
2 | +15% | +25% | +30% | 9% |
3 | +20% | +35% | +40% | 12% |

A Tier: Strong and Versatile Classes

Ninja
Ninja lands in A tier as one of the most flexible premium Ticket classes. It trades faster Hunger drain for extra movement speed, reduced enemy detection, and a reusable dash. The increased Hunger consumption can make longer runs more demanding on supplies, but the mobility boost is useful almost everywhere. Unlike more specialized classes, Ninja doesn't depend on a specific combat phase, resource, or team role to be effective.
That versatility is why Ninja sits just below the S-tier leaders in this Last Stop classes tier list: it stays useful across more situations than most specialist picks, even if it lacks Ghoul's or Vampire's peak combat power.
Level | Speed | Notice Difficulty | Dash |
1 | +10% | 25% | Every 5 seconds |
2 | +20% | 40% | Every 3.5 seconds |
3 | +30% | 60% | Every 2.5 seconds |

B Tier: Best Early and Mid-Game Class Picks
Medic
Medic is one of the best first purchases for new players. At Level 1, it starts with a Bandage and +15% Health. That HP bonus increases to +25% at Level 2 and +50% at Level 3, while higher levels also give you more medical supplies at the start of a run.
Bandages and Medkits are also used twice as fast while playing Medic, making emergency healing much safer.
For 750 Tickets, Medic gives you immediate value without forcing you into a specific playstyle. It offers more room for mistakes and is a much more practical early unlock than saving straight away for something expensive like Ghoul.
Level | Bandages | Medkits | HP |
1 | 1 Bandage | — | +15% |
2 | 1 Bandage | 1 Medkit | +25% |
3 | 2 Bandage | 2 Medkit | +50% |


Driver
Driver costs 1,500 Tickets and is especially useful in coordinated groups. Its bus-speed bonus increases from 15% at Level 1 to 25% at Level 2 and 40% at Level 3. Its starting fuel also improves with each level, progressing from two pieces of Coal to a Gas Can and eventually two Gas Cans. If you're usually the one behind the wheel, Driver gives your whole squad a noticeable boost.
Level | Item | Bus Speed |
1 | 2 Coal | +15% |
2 | Gas Can | +25% |
3 | 2 Gas Cans | +40% |

Blackmarketer
Blackmarketer costs 2,000 Tickets and focuses almost entirely on making more money from each run. Selling income increases by 10% at Level 1, 15% at Level 2, and 20% at Level 3.
You also start with one, two, or three Silver Bars depending on the class level, alongside better buying prices. It's great for loot-heavy runs and players who want to build their economy faster, but it doesn't provide much direct combat power.
Level | Silver Bar | Selling Prices |
1 | 1 Silver Bar | +10% |
2 | 2 Silver Bars | +15% |
3 | 3 Silver Bars | +20% |

Necromancer
Necromancer sits comfortably in B tier. Its main gimmick is raising defeated enemies, which can give you some useful extra support during a run. However, the mechanic relies on chance, so it's not consistent enough to compete with the strongest classes. Necromancer also costs Robux instead of Tickets, making it a separate purchase rather than something you'd naturally unlock through regular progression.
Level | Raise Chance | Raise Ups |
1 | +10% | 4 |
2 | +17% | 7 |
3 | +25% | 10 |


C Tier: Situational Classes With Limited Value
Carpenter
Carpenter costs 750 Tickets and starts with a Hammer plus extra Wood. You get 15 Wood at Level 1, 20 at Level 2, and 30 at Level 3. It's handy if you want to start building immediately, but its value is very role-specific. For the same Ticket price, Medic offers much better general survivability and is usually the stronger first unlock.
Level | Woods |
1 | 15 Wood |
2 | 20 Wood |
3 | 30 Wood |

Policeman
Policeman costs 2,200 Tickets and gives you a firearm right from the start. Level 1 begins with a Pistol and 15 rounds of Medium Ammo, increasing to 20 rounds at Level 2 and 30 at Level 3.
Starting armed is definitely convenient, especially during the opening stages of a run. The problem is that once your squad finds decent weapons naturally, most of Policeman's advantage disappears.
Level | Weapon |
1 | Pistol and 15 rounds of Ammo |
2 | Pistol and 20 rounds of Ammo |
3 | Pistol and 30 rounds of Ammo |


Coal Miner
Coal Miner costs 2,000 Tickets and is built around fuel management. Level 1 starts with one Coal Block and three pieces of Coal. At Level 2, Coal and Coal Blocks become 50% cheaper, while Level 3 boosts that discount to 65% and lets corpses turn into stronger-burning Coal.
That can be useful in a squad built around efficient fuel management, but it's still a pretty narrow niche compared with classes that help in almost every situation.
Level | Perk |
1 | 1 Coal Block and 3 Coal |
2 | 50% Cheaper Coal and Coal Blocks |
3 | 65% Cheaper Coal and Coal Blocks + Corpses turn into Coal |

Gravedigger
Gravedigger costs 5,000 Tickets and comes with a Graveyard Shovel. When digging graves, it has a 40% chance to find random loot at Level 1, increasing to 60% at Level 2 and 80% at Level 3. It's a fun perk and can occasionally pay off with useful loot, but 5,000 Tickets is a lot for an ability that only matters around graves. That makes Gravedigger one of the more situational classes in Last Stop.

Juggernaut
Juggernaut costs 2,700 Tickets and focuses on starting armor. Level 1 gives you a Metal Helmet, Level 2 adds a Chestplate, and Level 3 starts you with a full Metal Armor set. The extra protection is useful early in a run, but Juggernaut has the same issue as Policeman: most of its value comes from starting equipment rather than a strong passive that stays useful throughout the run.
Level | Equipment Perk |
1 | Metal Helmet |
2 | Metal Helmet + Chestplate |
3 | Full Metal Armor Set |


How the Last Stop Class Shop Rotation Works
You can't buy every class whenever you want. The Last Stop class shop only stocks part of the roster at a time, while the rest are marked as out of stock. The available selection rotates every few hours and appears to be randomized.
Because of that, waiting for one specific class can slow your progression. It's better to keep two or three solid options in mind. For example, a new player could prioritize Medic, then Driver, followed by Blackmarketer. If one shows up and you've got enough Tickets, you can grab a useful upgrade instead of constantly checking the shop for a single class.

Is Necromancer Worth 899 Robux in Last Stop?
Necromancer is the only premium class in the 12-class roster, costing 899 Robux. Its passive gives defeated enemies a chance to return as allied summons instead of giving you a fixed squad at the start of a run.
At Level 1, defeated enemies have a 10% chance to be raised, with up to four summons active. Level 2 increases that to 17% with a seven-summon cap, while Level 3 reaches 25% with a maximum of 10 allies.
That cap is worth keeping in mind: 10 summons doesn't mean you instantly get 10 fighters. It only means you can potentially have that many active at once.
The RNG-heavy mechanic is why Necromancer stays in B tier. Even at Level 3, most defeated enemies won't revive, so its value depends heavily on luck and how useful your summoned units are during the run.
For pure value, Ticket classes are generally safer picks. Ghoul offers strong survivability, Vampire brings sustain, and Medic gives reliable defensive value from the moment you unlock it. Necromancer is worth buying mainly if you enjoy the summoner playstyle—not because the Robux price automatically makes it stronger.
Among those options, Ghoul remains the best class in Last Stop for overall power because Rage combines reliable survival benefits with a major combat payoff once you can keep feeding on enemies.
How to Get Tickets Fast in Last Stop
The quickest guaranteed source of Tickets is usually active Last Stop codes, so redeem any working codes before grinding for a new class.
Daily login rewards and the free group reward can also give you extra progression resources. Check the reward panels in the lobby whenever you join, since payouts may change between updates.

Don't confuse regular money with Tickets, either. Selling scavenged loot earns cash, but that doesn't mean you're directly farming the Tickets used to unlock classes. Unless the game clearly shows a cash-to-Ticket conversion, treat selling loot as a separate part of progression.
The same applies to completing runs. Runs are important for general progression and leveling classes, but there doesn't appear to be a fixed Ticket reward you can reliably count on after every completion. For now, codes and visible lobby rewards are the most dependable ways to plan your next class purchase.


Last Stop Class Prices and Balance Can Change
Last Stop is still in Beta, and the class system only arrived with the Classes + More update in early September. That means class prices, perks, and balance can change pretty quickly.
That is especially important when comparing Last Stop Roblox classes over time, since a class that looks overpriced or underpowered now may move significantly after a balance patch or shop-price adjustment.
Some class prices have already shifted between earlier and newer versions of the game. Medic and Carpenter, for example, have appeared at both 1,000 and 750 Tickets depending on when the information was recorded. Because of that, the live in-game class shop should always be treated as the final word on current prices.
The same goes for perks and balance changes. Not every adjustment is necessarily listed in detail, so it's worth checking the class purchase screen before spending your Tickets or Robux.
Information last checked: September 10, 2026. With the game still in Beta and more updates on the way, this tier list may change as classes are buffed, nerfed, or repriced.



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