Last Stop Classes Tier List: Best Classes and What to Buy First

  • 14:01, 10.09.2026

Last Stop Classes Tier List: Best Classes and What to Buy First

Ghoul takes our S-tier spot because its perk completely changes how you handle both survival and combat. Instead of relying on regular food, Ghoul can eat zombie corpses to restore Hunger and build Rage.

That comes with a major trade-off: normal food is basically removed from your survival plan, so Ghoul works best when you can consistently find enemies to feed on. Once Rage starts stacking, though, the class becomes extremely strong.

Last Stop Classes Tier List: Best Classes Ranked

Class
Tier
Price
Role
Ghoul
S
18,000 Tickets
Combat / Rage Survival
Vampire
S
12,000 Tickets
Night Combat / Lifesteal
Ninja
A
8,000 Tickets
Mobility / Stealth
Medic
B
750 Tickets
Healing / Survivability
Driver
B
1,500 Tickets
Bus Speed / Fuel
Blackmarketer
B
2,000 Tickets
Trading / Economy
Necromancer
B
899 Robux
Summoning / Combat
Carpenter
C
750 Tickets
Building
Policeman
C
2,200 Tickets
Early Combat
Coal Miner
C
2,000 Tickets
Fuel Economy
Gravedigger
C
5,000 Tickets
Grave Looting
Juggernaut
C
2,700 Tickets
Armor / Defense

The last stop tier list above ranks every current class by how much consistent value it brings across combat, survival, mobility, economy, and team utility.

S Tier: Best Last Stop Classes Worth Saving For

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Ghoul

Ghoul takes our S-tier spot because its perk completely changes how you handle both survival and combat. Instead of relying on regular food, Ghoul can eat zombie corpses to restore Hunger and build Rage.

That comes with a major trade-off: normal food is basically removed from your survival plan, so Ghoul works best when you can consistently find enemies to feed on. Once Rage starts stacking, though, the class becomes extremely strong.

Level
Rage
DMG Reduction 
Jump
Landing DMG
1
30 seconds
40%
x2
50
2
45 seconds
60%
x2.5
75
3
60 seconds
80%
x3
100
Last Stop Ghoul Class
Last Stop Ghoul Class

Vampire

Vampire also earns S tier, but for a completely different reason. Its power spikes at night, where it gains extra Speed, Damage, Health, and Lifesteal. Enemies also won't be triggered simply by the Vampire's presence.

The downside is pretty harsh: Vampire can't use Bandages or Medkits, so Lifesteal becomes your main source of healing. That makes the class riskier than Ghoul, but incredibly strong when you can keep dealing damage.

Level
Night Speed
Night DMG
Night Health
Lifesteal
1
+10%
+15%
+20%
5%
2
+15%
+25%
+30%
9%
3
+20%
+35%
+40%
12%
Last Stop Vampire Class
Last Stop Vampire Class

A Tier: Strong and Versatile Classes

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Ninja

Ninja lands in A tier as one of the most flexible premium Ticket classes. It trades faster Hunger drain for extra movement speed, reduced enemy detection, and a reusable dash. The increased Hunger consumption can make longer runs more demanding on supplies, but the mobility boost is useful almost everywhere. Unlike more specialized classes, Ninja doesn't depend on a specific combat phase, resource, or team role to be effective.

That versatility is why Ninja sits just below the S-tier leaders in this Last Stop classes tier list: it stays useful across more situations than most specialist picks, even if it lacks Ghoul's or Vampire's peak combat power.

Level
Speed
Notice Difficulty
Dash
1
+10%
25%
Every 5 seconds
2
+20%
40%
Every 3.5 seconds
3
+30%
60%
Every 2.5 seconds
Last Stop Ninja Class
Last Stop Ninja Class

B Tier: Best Early and Mid-Game Class Picks

Medic

Medic is one of the best first purchases for new players. At Level 1, it starts with a Bandage and +15% Health. That HP bonus increases to +25% at Level 2 and +50% at Level 3, while higher levels also give you more medical supplies at the start of a run.

Bandages and Medkits are also used twice as fast while playing Medic, making emergency healing much safer.

For 750 Tickets, Medic gives you immediate value without forcing you into a specific playstyle. It offers more room for mistakes and is a much more practical early unlock than saving straight away for something expensive like Ghoul.

Level
Bandages
Medkits
HP
1
1 Bandage
+15%
2
1 Bandage
1 Medkit
+25%
3
2 Bandage
2 Medkit
+50%
Last Stop Medic Class
Last Stop Medic Class
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Driver

Driver costs 1,500 Tickets and is especially useful in coordinated groups. Its bus-speed bonus increases from 15% at Level 1 to 25% at Level 2 and 40% at Level 3. Its starting fuel also improves with each level, progressing from two pieces of Coal to a Gas Can and eventually two Gas Cans. If you're usually the one behind the wheel, Driver gives your whole squad a noticeable boost.

Level
Item
Bus Speed
1
2 Coal
+15%
2
Gas Can
+25%
3
2 Gas Cans
+40%
Last Stop Driver Class
Last Stop Driver Class

Blackmarketer

Blackmarketer costs 2,000 Tickets and focuses almost entirely on making more money from each run. Selling income increases by 10% at Level 1, 15% at Level 2, and 20% at Level 3.

You also start with one, two, or three Silver Bars depending on the class level, alongside better buying prices. It's great for loot-heavy runs and players who want to build their economy faster, but it doesn't provide much direct combat power.

Level
Silver Bar
Selling Prices
1
1 Silver Bar
+10%
2
2 Silver Bars
+15%
3
3 Silver Bars
+20%
Last Stop Blackmarketer Class
Last Stop Blackmarketer Class

Necromancer

Necromancer sits comfortably in B tier. Its main gimmick is raising defeated enemies, which can give you some useful extra support during a run. However, the mechanic relies on chance, so it's not consistent enough to compete with the strongest classes. Necromancer also costs Robux instead of Tickets, making it a separate purchase rather than something you'd naturally unlock through regular progression.

Level
Raise Chance
Raise Ups
1
+10%
4
2
+17%
7
3
+25%
10
Last Stop Necromancer Class
Last Stop Necromancer Class
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C Tier: Situational Classes With Limited Value

Carpenter

Carpenter costs 750 Tickets and starts with a Hammer plus extra Wood. You get 15 Wood at Level 1, 20 at Level 2, and 30 at Level 3. It's handy if you want to start building immediately, but its value is very role-specific. For the same Ticket price, Medic offers much better general survivability and is usually the stronger first unlock.

Level
Woods
1
15 Wood
2
20 Wood
3
30 Wood
Last Stop Carpenter Class
Last Stop Carpenter Class

Policeman

Policeman costs 2,200 Tickets and gives you a firearm right from the start. Level 1 begins with a Pistol and 15 rounds of Medium Ammo, increasing to 20 rounds at Level 2 and 30 at Level 3.

Starting armed is definitely convenient, especially during the opening stages of a run. The problem is that once your squad finds decent weapons naturally, most of Policeman's advantage disappears.

Level
Weapon
1
Pistol and 15 rounds of Ammo
2
Pistol and 20 rounds of Ammo
3
Pistol and 30 rounds of Ammo
Last Stop Policeman Class
Last Stop Policeman Class
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Coal Miner

Coal Miner costs 2,000 Tickets and is built around fuel management. Level 1 starts with one Coal Block and three pieces of Coal. At Level 2, Coal and Coal Blocks become 50% cheaper, while Level 3 boosts that discount to 65% and lets corpses turn into stronger-burning Coal.

That can be useful in a squad built around efficient fuel management, but it's still a pretty narrow niche compared with classes that help in almost every situation.

Level
Perk
1
1 Coal Block and 3 Coal
2
50% Cheaper Coal and Coal Blocks
3
65% Cheaper Coal and Coal Blocks + Corpses turn into Coal
Last Stop Coal Miner Class
Last Stop Coal Miner Class

Gravedigger

Gravedigger costs 5,000 Tickets and comes with a Graveyard Shovel. When digging graves, it has a 40% chance to find random loot at Level 1, increasing to 60% at Level 2 and 80% at Level 3. It's a fun perk and can occasionally pay off with useful loot, but 5,000 Tickets is a lot for an ability that only matters around graves. That makes Gravedigger one of the more situational classes in Last Stop.

Last Stop Gravedigger Class
Last Stop Gravedigger Class

Juggernaut

Juggernaut costs 2,700 Tickets and focuses on starting armor. Level 1 gives you a Metal Helmet, Level 2 adds a Chestplate, and Level 3 starts you with a full Metal Armor set. The extra protection is useful early in a run, but Juggernaut has the same issue as Policeman: most of its value comes from starting equipment rather than a strong passive that stays useful throughout the run.

Level
Equipment Perk
1
Metal Helmet
2
Metal Helmet + Chestplate
3
Full Metal Armor Set
Last Stop Juggernaut Class
Last Stop Juggernaut Class
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How the Last Stop Class Shop Rotation Works

You can't buy every class whenever you want. The Last Stop class shop only stocks part of the roster at a time, while the rest are marked as out of stock. The available selection rotates every few hours and appears to be randomized.

Because of that, waiting for one specific class can slow your progression. It's better to keep two or three solid options in mind. For example, a new player could prioritize Medic, then Driver, followed by Blackmarketer. If one shows up and you've got enough Tickets, you can grab a useful upgrade instead of constantly checking the shop for a single class.

Last Stop Class Shop
Last Stop Class Shop

Is Necromancer Worth 899 Robux in Last Stop?

Necromancer is the only premium class in the 12-class roster, costing 899 Robux. Its passive gives defeated enemies a chance to return as allied summons instead of giving you a fixed squad at the start of a run.

At Level 1, defeated enemies have a 10% chance to be raised, with up to four summons active. Level 2 increases that to 17% with a seven-summon cap, while Level 3 reaches 25% with a maximum of 10 allies.

That cap is worth keeping in mind: 10 summons doesn't mean you instantly get 10 fighters. It only means you can potentially have that many active at once.

The RNG-heavy mechanic is why Necromancer stays in B tier. Even at Level 3, most defeated enemies won't revive, so its value depends heavily on luck and how useful your summoned units are during the run.

For pure value, Ticket classes are generally safer picks. Ghoul offers strong survivability, Vampire brings sustain, and Medic gives reliable defensive value from the moment you unlock it. Necromancer is worth buying mainly if you enjoy the summoner playstyle—not because the Robux price automatically makes it stronger.

Among those options, Ghoul remains the best class in Last Stop for overall power because Rage combines reliable survival benefits with a major combat payoff once you can keep feeding on enemies.

How to Get Tickets Fast in Last Stop

The quickest guaranteed source of Tickets is usually active Last Stop codes, so redeem any working codes before grinding for a new class.

Daily login rewards and the free group reward can also give you extra progression resources. Check the reward panels in the lobby whenever you join, since payouts may change between updates.

Tickets 
Tickets 

Don't confuse regular money with Tickets, either. Selling scavenged loot earns cash, but that doesn't mean you're directly farming the Tickets used to unlock classes. Unless the game clearly shows a cash-to-Ticket conversion, treat selling loot as a separate part of progression.

The same applies to completing runs. Runs are important for general progression and leveling classes, but there doesn't appear to be a fixed Ticket reward you can reliably count on after every completion. For now, codes and visible lobby rewards are the most dependable ways to plan your next class purchase.

Last Stop Tickets Shop
Last Stop Tickets Shop
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Last Stop Class Prices and Balance Can Change

Last Stop is still in Beta, and the class system only arrived with the Classes + More update in early September. That means class prices, perks, and balance can change pretty quickly.

That is especially important when comparing Last Stop Roblox classes over time, since a class that looks overpriced or underpowered now may move significantly after a balance patch or shop-price adjustment.

Some class prices have already shifted between earlier and newer versions of the game. Medic and Carpenter, for example, have appeared at both 1,000 and 750 Tickets depending on when the information was recorded. Because of that, the live in-game class shop should always be treated as the final word on current prices.

The same goes for perks and balance changes. Not every adjustment is necessarily listed in detail, so it's worth checking the class purchase screen before spending your Tickets or Robux.

Information last checked: September 10, 2026. With the game still in Beta and more updates on the way, this tier list may change as classes are buffed, nerfed, or repriced.

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