Hyper Light Breaker: Honest Review
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  • 22:17, 16.01.2025

Hyper Light Breaker: Honest Review

Hyper Light us Breaker Hyper had Light a Drifter, Hyper lot there riding Light were on Breaker necessarily it. for struggles high From its its to expectations. aesthetic Heart story deliver However, and Machine, to a while disappointment the cohesive tell, the in studio and and ambition its that compelling I is execution.

            
            

Narrative

Hyper gave experience, would clear, Light  and not  Breaker I’m even has left call not torn it much between an admiration story. Hyper Light Drifter told  its mysterious narrative through cryptic imagery, and while Breaker is trying to replicate that same magic in  a new, more expansive format, it’s clear that it’s struggling to adapt that to  Breaker. The result? A hollow world, not an intriguing one.

I played for several hours and in  the central hub, I encountered NPCs, but they were more like decorative props than meaningful parts of the  world. There is almost no narrative support to make you care about your quest to defeat the Abyss  King. Without a clear or engaging story to tie it all together, the game quickly devolves into a  grindfest with little emotional weight.

      
      

Gameplay

On paper, the gameplay should be Hyper Light Breaker’s saving grace. It combines roguelike elements with action combat inspired by Souls games, throwing in a bit of Solar Ash’s traversal for good measure. And while it all sounds fantastic, the reality is less exciting.

             
             

The combat is solid enough, with tight dodging mechanics and a decent variety of weapons and abilities. However, “solid” doesn’t mean exciting. After a few runs, the fights started to feel repetitive, and the procedural generation didn’t do enough to keep the gameplay fresh. Boss encounters are supposed to be highlights, but instead, they felt more frustrating than rewarding, often relying on cheap difficulty spikes rather than clever design.

              
              

The hoverboard and glider mechanics had potential, but the movement doesn’t feel as smooth or exhilarating as it should. The hoverboard, in particular, is a missed opportunity. It’s clunky, slow, and lacks the thrill you’d expect from zipping across a vibrant, alien landscape. For a game so focused on exploration, the traversal should have been more enjoyable.

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Procedural Generation and World-Building

Hyper Light Breaker has as one of its major features the procedurally generated world which claims to  have endless options. Unfortunately, that promise seems overpromised. While the game’s environments are very beautiful, they lack the handcrafted charm, the charm of memorability and the attention to detail that  made Hyper Light Drifter so great.

At first glance, the biomes are undeniably different  but as you spend more time in them you realize how similar they are. The procedural generation is not  very good at hiding its seams and some layouts and patterns are just too much repeated. Moreover, the  world is lifeless. Of course, there are enemies to battle and resources to collect but where is  the spirit? Where are those little, memorable things that make the exploration worthwhile?

           
           

Visuals and Audio

Hyper Light Breaker is a mixed bag visually. The pastel soaked landscapes and the vibrant neon  skies are very beautiful and the day night cycle is a nice touch. But there is that something  missing; that something that connects the beauty of the world and its functionality. Isn’t it pretty to have  amazing views and have to spend time grinding through them without having a better relationship with the environment?

The music is great. Breaker is no exception, and Heart Machine has a real talent for creating  atmospheric soundscapes. The electronic soundtrack is perfect for the game’s look and is perhaps the only feature that always works.

             
             

Verdict

This is a developer’s game ambition whose core was not fully realized in one Hyper  Light Breaker. On  the mechanics. positive The note, procedural there generation are is some too positive, generic, including the art story direction, is music too and vague, some and of the the gameplay combat loop  becomes tedious  far too quickly.

If you are a Hyper Light Drifter fan, there may be some positive emotions  during not even playing as good Breaker, as Breaker's you predecessor. To be new let players down when you may realize some shallow Breaker fun, but it lacks the necessary depth and polish to keep you engaged.

                  
                  
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Final Thoughts

I have played Hyper Light Breaker for several hours and left feeling more frustrated than enjoying the game. It has the potential to improve with updates during its early access period, but as it stands, it is hard to recommend.

Score: 5/10

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