Complete Guide to Zombies in Schedule 1
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  • 05:17, 21.04.2025

Complete Guide to Zombies in Schedule 1

Perhaps it's hard to imagine a more absurd and popular game than Schedule 1. It's the quintessential blend of quirky and outlandish ideas brought to life with identical gameplay. The developers even included the ability to zombify residents using your underground product.

It doesn't turn the city into a full-fledged post-apocalyptic wasteland but fills the streets with green-skinned, woeful pseudo-zombies hobbling around as if they just stepped out of a B-movie horror flick.

What is the zombification effect in Schedule 1

Zombification in Schedule 1 is a visual drug effect where NPCs start vomiting, their skin turns green, and their walk resembles classic walking corpses. What does it offer? It's purely a cosmetic effect. They continue to behave normally: buying, selling, using drugs — without causing any chaos, except for their spectacular appearance.

   
   

For an ambitious drug lord who values showmanship and profit, this effect is a golden opportunity to boost income and stir excitement in the community, even if your clients look like extras from 'The Walking Dead.' While some might find it amusing and necessary, you need to know how to achieve this effect.

   
   

How to achieve the zombification effect

Creating a zombie-effect drug is much easier than it seems if you have the right tools and ingredients. First and foremost, you need to understand: the base for zombification is a drug with a euphoria effect. Only then can it be "enhanced" to zombie level.

   
   

To start, you'll need a Mixing Station, which can be purchased at a tool shop or warehouse. Next, head to Gas Mart or another trading point for ingredients.

  • Standard formula: chosen drug base (usually marijuana) + Cuke → add Gasoline to achieve euphoria. Then add Battery — and voilà, you have a drug with a zombie effect!

If you want to make it even faster, use Green Crack as the base. It already has the euphoria effect, so you can mix it directly with gasoline and then add the battery. The finished product will have zombification and will be ready for packaging and sale.

   
   
Complete Console Commands And Cheat List in Schedule 1
Complete Console Commands And Cheat List in Schedule 1   
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How to turn clients into zombies in Schedule 1

Once you have the zombie drug on hand, it's time to start selling. Give it a catchy name like “Zomb-Crack” or “Undead Delight” and put it on the shelves. As soon as clients start buying and using it, the effect will be immediate: vomiting, green skin, a slow walk like a cemetery ghoul.

This effect doesn't impact behavior. Clients will still buy and live their usual lives — they just look hilariously grotesque. This zombie drug adds an atmospheric eeriness to the streets without negatively affecting gameplay.

   
   

How to cure the zombie effect in Schedule 1

If you're tired of seeing green sluggish creatures, or if you've accidentally turned into one yourself, returning to normal is simple. The zombie effect is temporary and fades on its own over time. No antidotes or rare ingredients are needed.

Want it faster? Just take (or give 'patients') another drug without the zombie effect. In the game, each effect is a status, and a new drug simply replaces the previous one. This works for both the player and NPCs.

   
   

Is it worth producing zombie drugs?

From a business perspective, zombie drugs are a goldmine. They're easy to make, always in demand, and often sell at inflated prices, especially if made with quality ingredients. They add entertainment, make you stand out among competitors, and can become a hallmark of your drug brand.

And morality? In Schedule 1, morality isn't part of the business plan. You're not opening a rehab center — you're crafting fantastic drugs. Do you care that your clients become green monsters? Not at all. The main thing is they keep coming back for more.

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