cs2-skin-english

TMKj

Tiago Martins

TMKj settings

Download TMKj config 2026
G2 Ares TMKj settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
DPI80046%
Windows Sensitivity688%
Sensitivity1.253%
Zoom Sensitivity177%
eDPI10004%
Hz100065%
sensitivity 1.25; zoom_sensitivity 1
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.46

0.31

Headshots %

68.4%

46%

Shots

13.86

12.28

Accuracy

14.9%

17%

Sensitivity compare

Avg 1.51

Crosshair
preview
Center DotNo
Length1
Gap-4
Thickness1
OutlineNo
Outline Thickness0
Red255
Green255
Blue255
Alpha EnabledNo
Alpha200
T StyleNo
Deployed Weapon GapNo
Sniper Width1
Created At2026-09-08T05:26:01.930+00:00
Updated At2026-09-08T05:26:01.930+00:00
StyleClassic Static
ColorCustom
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio1
CurrentYes
Accuracy statsLast 15 matches

Body part

Hits%

Head

1.7K28%

Chest

2.9K46%

Stomach

65611%

Arms

63510%

Legs

3065%

Video Settings
preview
Video
Display ModeFullscreen94%
Aspect Ratio4:356%
Resolution1280x96043%
Scaling ModeStretched75%
Advanced Video
Maximum FPS In Game030%
Shader DetailLow52%
Ambient OcclusionDisabled29%
High Dynamic RangeQuality41%
Fidelity FX Super ResolutionDisabled (Highest Quality)49%
Boost Player ContrastDisabled17%
NVIDIA Reflex Low LatencyDisabled20%
NVIDIA G SyncDisabled42%
Multisampling Anti Aliasing Mode2x MSAA7%
Model Texture DetailLow51%
V-SyncDisabled45%
Global Shadow QualityHigh37%
Dynamic ShadowsAll42%
Texture Filtering ModeBilinear38%
Particle DetailLow43%
Monitor settings
Game Settings
Color Vibrance1222%
DyAcPremium74%
Black Equalizer1217%
Low Blue Light092%
viewmodel
preview
Bob
Offset Z-1.573%
Preset Pos263%
FOV6884%
Offset X2.580%
Offset Y069%
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.293

0.24

AK47 damage

30.45

24.98

AWP kills

0.005

0.081

AWP damage

0.28

7.39

M4A1 kills

0.092

0.114

M4A1 damage

9.84

11.76

HUD Scale126%
HUD ColorPink4%
Radar
preview
Toggle Shape With ScoreboardYes61%
Radar Is RotatingYes69%
Radar HUD Size141%
Radar Centers The PlayerYes60%
Radar Map Zoom0.419%
FAQ
TMKj utilizes a mouse sensitivity of 1.25 paired with an 800 DPI setting, resulting in an effective DPI (eDPI) of 1000. This configuration strikes a balance between swift crosshair movement and precise control, which is essential for tracking opponents and making quick adjustments during high-stakes matches. The 1000 Hz polling rate further ensures that mouse inputs are registered with minimal delay, contributing to a responsive and consistent aiming experience.
TMKj opts for a Classic Static crosshair style with a notably tight configuration: a gap of -4, length of 1, and thickness of 1, without a center dot or outline. This minimalist setup provides a clear point of reference without obstructing the player's view, allowing for precise head-level shots and effective tracking. The custom white color at 200 alpha, though not enabled via RGB, ensures the crosshair stands out against most backgrounds, enhancing visibility during fast-paced encounters.
TMKj plays at a resolution of 1280x960 with a 4:3 aspect ratio and uses the stretched scaling mode in fullscreen. This setup is favored by many competitive players as the stretched aspect ratio makes enemy models appear wider, potentially making them easier to spot and aim at. Fullscreen mode also reduces input lag and maximizes frame rate stability, both critical factors in competitive Counter-Strike 2 play.
TMKj uses the ZOWIE XL2546K monitor, renowned for its high refresh rate and esports-centric features. He leverages the monitor's 'Premium' DyAc setting for reduced motion blur, sets color vibrance to 12 for enhanced color differentiation, and uses a black equalizer value of 12 to brighten dark areas in-game. These adjustments help TMKj spot opponents more easily and maintain visual clarity during rapid movements.
Currently, TMKj uses the Wooting 80HE Ghost keyboard and the Logitech G Pro X Superlight 2 Black mouse. The Wooting 80HE's analog input technology allows for rapid and nuanced keypresses, which can enhance movement precision. The G Pro X Superlight 2 is a lightweight, wireless mouse favored for its low latency and accurate tracking, enabling TMKj to execute fast, precise flicks and maintain consistent aim throughout matches.
TMKj's viewmodel is configured with a field of view (FOV) of 68, offset_x at 2.5, offset_y at 0, and offset_z at -1.5, with preset position 2. This setup positions the weapon model further to the side and slightly lower, maximizing peripheral vision and keeping the center of the screen clear for spotting enemies. Such a configuration is popular among pros who prioritize unobstructed sightlines and quick target acquisition.
TMKj relies on the HyperX Cloud Alpha Wireless headset alongside KZ ZS10 Pro X earphones. The Cloud Alpha Wireless is known for its clear directional audio and comfortable fit, which are crucial for long practice sessions and tournaments. High-quality audio gear helps TMKj detect subtle cues such as footsteps and reloads, granting him a competitive edge in situational awareness and reaction time.
TMKj's system is equipped with the NVIDIA GeForce RTX 5080, a top-tier graphics card that delivers high frame rates and smooth visuals even at demanding settings. This ensures that TMKj experiences minimal stutter and latency, allowing him to react swiftly to in-game events. A powerful GPU is essential in Counter-Strike 2 for maintaining consistent performance, especially during intense firefights and on graphically complex maps.
TMKj prioritizes performance and clarity by disabling V-Sync, NVIDIA G-Sync, and NVIDIA Reflex Low Latency, and setting most graphics options such as shader detail, particle detail, and model texture detail to low. He enables high global shadow quality and dynamic shadows for better enemy visibility, while using 2x MSAA for a modest balance between visual fidelity and frame rate. These settings help reduce distractions and maintain high, stable FPS during competitive play.
Historically, TMKj has experimented with various viewmodel settings, alternating between FOV values of 60, 64, and 68, and adjusting offsets accordingly. However, his most recent and consistent choice is FOV 68 with offset_x 2.5, offset_y 0, and offset_z -1.5. This progression suggests a deliberate move towards maximizing screen real estate and minimizing visual clutter, aligning with a preference for optimal visibility and minimal distractions during gameplay.
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