syncD

David Slováček

syncD settings

Download syncD config 2025
Wave syncD settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
Zoom Sensitivity177%
DPI80041%
Sensitivity1.253%
Hz100069%
Windows Sensitivity692%
eDPI10004%
zoom_sensitivity 1; sensitivity 1.25
AIM Statslast 6 matches

Stats

Value

Avg

Overall avg

Headshots

0.3

0.31

Headshots %

46.5%

46%

Shots

16.23

12.28

Accuracy

13.1%

17%

Sensitivity compare

Avg 1.57

Crosshair
preview
Center DotNo
Length0.8
Gap-3.2
Thickness0.8
OutlineNo
Outline Thickness0
Red100
Green100
Blue100
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
Created At2025-09-22T12:14:45.129+00:00
Updated At2025-09-22T12:14:45.129+00:00
StyleClassic Static
ColorCustom
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.4
CurrentYes
Accuracy statslast 6 months
There are currently no data
Video Settings
preview
Advanced Video
Ambient OcclusionDisabled22%
Dynamic ShadowsAll32%
Model Texture DetailLow47%
NVIDIA Reflex Low LatencyDisabled17%
Multisampling Anti Aliasing Mode4x MSAA26%
Maximum FPS In Game023%
NVIDIA G SyncDisabled32%
Boost Player ContrastEnabled47%
High Dynamic RangeQuality34%
Fidelity FX Super ResolutionDisabled (Highest Quality)41%
Texture Filtering ModeBilinear35%
Global Shadow QualityLow11%
Particle DetailLow36%
V-SyncDisabled52%
Shader DetailLow48%
Video
Aspect Ratio4:363%
Scaling ModeStretched72%
Display ModeFullscreen92%
Resolution1280x96047%
Monitor settings
Game Settings
Color Vibrance1512%
DyAcPremium71%
Black Equalizer59%
Low Blue Light091%
viewmodel
preview
Offset Z-1.571%
Offset X2.576%
FOV6880%
Preset Pos262%
Offset Y068%
BobUnknown49%
Primary deviceslast 6 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.323

0.24

AK47 damage

32.26

24.98

AWP kills

0.024

0.081

AWP damage

2.26

7.39

M4A1 kills

0.069

0.114

M4A1 damage

5.96

11.76

Launch options
-allow_third_party_software -noreflex
-allow_third_party_software 
Allows the use of third-party software (e.g. OBS). May reduce Trust Factor.
HUD Scale0.93%
HUD ColorBlue4%
Radar
preview
Radar Centers The PlayerYes55%
Toggle Shape With ScoreboardYes56%
Radar Is RotatingYes64%
Radar Map Zoom0.330%
Radar HUD Size135%
FAQ
syncD utilizes a Pulsar Xlite v4 Mini Quiccs Edition mouse set at 800 DPI and a sensitivity of 1.25, resulting in an effective eDPI of 1000. This configuration strikes a balance between precise crosshair control and swift movement, which is favored by many professional players to maintain both accuracy and quick reaction times during intense gameplay.
syncD’s crosshair is a minimalistic, white static design with a very small gap and short length, no center dot, and no outline. This setup, combined with a static style and no recoil following, ensures maximum visibility and unobtrusiveness, allowing for precise aiming without distracting visual elements. The choice of a pure white color further enhances visibility against most in-game backgrounds.
syncD plays on a ZOWIE XL2546K monitor, which is well-known for its high refresh rate and esports-oriented features. He uses the 'Premium' DyAc setting to reduce motion blur, a color vibrance of 15 for enhanced color distinction, a black equalizer set to 5 for improved visibility in dark areas, and low blue light turned off to ensure the most accurate color reproduction. These settings are tailored to maximize clarity and provide a competitive edge in fast-paced matches.
syncD opts for a 1280x960 resolution with a 4:3 aspect ratio stretched to fullscreen, which increases enemy model width and can make targets easier to spot. He disables V-Sync and Nvidia G-Sync to avoid input lag, keeps most details on low settings to maximize frame rates, and enables boost player contrast for clearer differentiation of opponents. Notably, he uses 4x MSAA for anti-aliasing, balancing visual clarity with performance.
syncD uses a blue HUD color at a 0.9 scale for subtlety and compactness, preventing the interface from obstructing his view. His radar is set to the largest size (1), with a low map zoom (0.33) for broader situational awareness. The radar rotates and centers on the player, and its shape toggles with the scoreboard, all of which help him maintain a comprehensive understanding of the map during play.
syncD's viewmodel is set with a field of view of 68, an offset of 2.5 on the X-axis, 0 on the Y-axis, and -1.5 on the Z-axis, using preset position 2. This configuration positions the weapon model lower and further to the right, minimizing screen obstruction while keeping crucial weapon animations visible, which is ideal for maintaining focus on crosshair placement and enemy locations.
syncD launches the game with '-allow_third_party_software -noreflex'. The first option allows for the use of third-party applications such as performance monitoring or communication tools, while '-noreflex' disables Nvidia Reflex, possibly to maintain a consistent input latency profile or due to personal hardware compatibility preferences.
syncD uses the Wooting 60HE+ keyboard, renowned for its analog input and rapid response times, allowing for precise movement control. His mousepad is the Artisan Ninja FX Zero Soft Black, known for its consistent glide and balance between speed and control, which complements his mouse sensitivity and promotes stable, accurate flicks and tracking during gameplay.
syncD relies on the Corsair Void Pro headset, which is recognized for its clear positional audio and comfort during long sessions. This headset helps him accurately pinpoint enemy movements and in-game cues, a critical advantage in high-level play where sound awareness can mean the difference between winning and losing a round.
According to the available data, syncD’s current mouse sensitivity is set at 1.25 with 800 DPI, yielding an eDPI of 1000. There are no historical values indicating changes, suggesting that syncD values consistency in his aiming setup. Maintaining the same sensitivity over time can help develop muscle memory, which is crucial for achieving precision and reliability in competitive play.
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