susp

Tim Ångström

susp settings

Download susp config 2026
HEROIC susp settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
Windows Sensitivity690%
eDPI5602%
Sensitivity0.71%
DPI80045%
Hz100068%
Zoom Sensitivity177%
sensitivity 0.7; zoom_sensitivity 1
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.32

0.31

Headshots %

51.7%

46%

Shots

12.29

12.28

Accuracy

18.6%

17%

Sensitivity compare

Avg 1.54

Crosshair
preview
Center DotNo
Length1.6
Gap-3
Thickness0
OutlineNo
Outline Thickness0
Red255
Green255
Blue255
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width0
Created At2026-01-16T05:28:20.529+00:00
Updated At2026-01-16T05:28:20.529+00:00
StyleClassic Static
ColorCyan
Follow RecoilNo
Split Distance7
Fixed Gap-3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.3
CurrentYes
Accuracy statsLast 15 matches

Body part

Hits%

Head

43818%

Chest

1.2K51%

Stomach

36615%

Arms

27611%

Legs

1034%

Video Settings
preview
Video
Resolution1280x96044%
Aspect Ratio4:357%
Scaling ModeStretched73%
Display ModeFullscreen93%
Advanced Video
V-SyncUnknown31%
NVIDIA G SyncUnknown63%
High Dynamic RangeUnknown55%
Global Shadow QualityUnknown42%
Texture Filtering ModeUnknown35%
Fidelity FX Super ResolutionUnknown55%
Boost Player ContrastUnknown35%
NVIDIA Reflex Low LatencyUnknown55%
Maximum FPS In GameUnknown63%
Multisampling Anti Aliasing ModeUnknown35%
Dynamic ShadowsUnknown63%
Model Texture DetailUnknown35%
Shader DetailUnknown38%
Particle DetailUnknown55%
Ambient OcclusionUnknown55%
Monitor settings
Game Settings
DyAc
Low Blue Light092%
Black Equalizer135%
Color Vibrance2011%
viewmodel
preview
Offset Y069%
Offset Z-1.572%
FOV6881%
Offset X2.577%
BobFalse49%
Preset Pos262%
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.246

0.24

AK47 damage

27.34

24.98

AWP kills

0

0.081

AWP damage

0

7.39

M4A1 kills

0.102

0.114

M4A1 damage

11.07

11.76

Launch options
-high -novid -refresh 280 +mat_queue_mode 2 -d3d9ex -allow_third_party_software
-high 
Sets CS2 process to high priority, allocating more CPU resources
-novid 
Skips the intro videos when launching CS2, getting you to the menu faster
-refresh 280
Sets the refresh rate of your game client e.g. -refresh 144
-allow_third_party_software 
Allows the use of third-party software (e.g. OBS). May reduce Trust Factor.
HUD ColorTeam Color26%
HUD Scale0.8512%
Radar
preview
Radar HUD Size137%
Radar Is RotatingYes67%
Toggle Shape With ScoreboardYes59%
Radar Centers The PlayerYes57%
Radar Map Zoom0.411%
FAQ
susp utilizes the Logitech G Pro X Superlight 2 Black mouse set to 800 DPI, paired with an in-game sensitivity of 0.7. This results in an effective eDPI of 560, which is a balanced choice that allows for both precise aiming and swift movement. The combination of high-end hardware and carefully selected sensitivity is designed to optimize control and consistency during competitive play.
susp opts for a Classic Static crosshair in a cyan color with a compact and minimalistic design—featuring a small gap, short length, no center dot, and no outline. The crosshair is static and does not follow recoil, providing a clear, unobtrusive aiming point that supports precise shooting and fast target acquisition, which is favored by many top-level players for its reliability in high-pressure situations.
susp's primary monitor is the ZOWIE XL2566X+, a high-refresh-rate display that is highly regarded among professional players for its smoothness and responsiveness. Key settings include a color vibrance of 20, black equalizer set to 13 for enhanced visibility in dark areas, and low blue light at 0 to prevent color distortion. These adjustments ensure optimal clarity and reduce eye strain during extended gaming sessions.
susp plays at a resolution of 1280x960 with a 4:3 aspect ratio set to stretched mode. This configuration is popular among professional players because it makes enemy models appear wider and easier to spot, while also offering a higher frame rate and reduced input lag compared to higher resolutions and aspect ratios. The stretched 4:3 view can enhance target acquisition in fast-paced scenarios.
susp uses a viewmodel FOV of 68, with positional offsets that push the weapon model slightly to the right (offset_x 2.5), up (offset_y 0), and back (offset_z -1.5). This setup minimizes the weapon's on-screen footprint, providing a less obstructed field of view and allowing for better peripheral awareness, which is crucial for spotting opponents and reacting quickly.
susp's current keyboard is the Logitech G Pro X TKL Keyboard Black, known for its compact, tenkeyless design that frees up desk space for mouse movement. He pairs this with the ZOWIE H-SR-SE ROUGE II mousepad, which is designed to provide a consistent and smooth gliding surface, ensuring precise tracking and rapid flicks—important for maintaining accuracy during high-intensity matches.
susp relies on the HyperX Cloud II Wireless headset, which is renowned for its clear, immersive sound and comfortable fit. A high-quality headset is essential in Counter-Strike 2, as it enables players to accurately pinpoint enemy movements, utility usage, and other critical audio cues, providing a distinct tactical advantage in competitive play.
susp previously played with a lower sensitivity of 0.55 and an eDPI of 440, but has since increased these to 0.7 and 560, respectively. This shift towards a higher sensitivity suggests a preference for faster aiming and more dynamic movement, possibly to accommodate evolving playstyles or to better suit the pace of Counter-Strike 2 compared to earlier versions.
susp launches the game with several command line options: '-high -novid -refresh 280 +mat_queue_mode 2 -d3d9ex -allow_third_party_software.' These settings prioritize game process, skip the intro video, force a 280Hz refresh rate, optimize CPU usage, enable DirectX 9 exclusive mode for lower latency, and permit trusted third-party software, all of which are intended to maximize performance and responsiveness for competitive play.
susp sets his HUD color to 'Team Color' and scales it to 0.85 for a more compact interface. His radar is configured to rotate, center on the player, and maintain a fixed HUD size with a zoom level of 0.41, ensuring that map information is always clear and accessible. These settings help him quickly gather vital information about teammate positions and enemy locations without unnecessary distraction.
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