SinK
Thomas Laursen
SinK settings
Download SinK config 2026
Invicta SinK settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
DPI40038%
eDPI9400%
Zoom Sensitivity177%
Windows Sensitivity101%
Hz100067%
Sensitivity2.350%
zoom_sensitivity 1; sensitivity 2.35
AIM Statslast 15 matches
Stats
Value
Avg
Overall avg
Headshots
0.21
0.31
Headshots %
31.7%
46%
Shots
8.75
12.28
Accuracy
18.8%
17%
Sensitivity compare
Avg 1.53
Crosshair
previewCenter DotNo
Length1
Gap-4
Thickness1
OutlineNo
Outline Thickness0
Red100
Green100
Blue100
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
Created At2025-11-18T05:26:21.674+00:00
Updated At2025-11-18T05:26:21.674+00:00
StyleClassic Static
ColorCyan
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.3
CurrentYes
Accuracy statsLast 15 matches
Body part
Hits%
Head
35418%
Chest
88245%
Stomach
36519%
Arms
21011%
Legs
1387%
Video Settings
previewAdvanced Video
NVIDIA G SyncDisabled40%
Shader DetailHigh12%
Boost Player ContrastDisabled17%
V-SyncDisabled46%
Maximum FPS In Game029%
NVIDIA Reflex Low LatencyEnabled21%
Dynamic ShadowsAll40%
Particle DetailVery High1%
Multisampling Anti Aliasing Mode8x MSAA19%
Global Shadow QualityLow15%
Model Texture DetailHigh7%
Texture Filtering ModeBilinear37%
Ambient OcclusionHigh6%
High Dynamic RangeQuality39%
Fidelity FX Super ResolutionDisabled (Highest Quality)47%
Video
Aspect Ratio4:357%
Display ModeFullscreen93%
Scaling ModeStretched74%
Resolution1280x96044%
Monitor settings
Game Settings
Black Equalizer58%
Color Vibrance1022%
DyAcPremium73%
Low Blue Light092%
viewmodel
previewFOV6882%
Offset X2.578%
Offset Y213%
Offset Z-1.572%
Preset Pos112%
BobUnknown53%
Primary deviceslast 15 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.114
0.24
AK47 damage
12.69
24.98
AWP kills
0.287
0.081
AWP damage
25.98
7.39
M4A1 kills
0.072
0.114
M4A1 damage
7.9
11.76
Launch options
-allow_third_party_software -console
-allow_third_party_software
Allows the use of third-party software (e.g. OBS). May reduce Trust Factor.
-console
Enables the developer console for quick command access
HUD
previewHUD Scale123%
HUD ColorGreen5%
Radar
previewRadar Centers The PlayerNo11%
Toggle Shape With ScoreboardYes60%
Radar HUD Size139%
Radar Is RotatingNo2%
Radar Map Zoom0.418%
FAQ
SinK uses a sensitivity of 2.35 with a DPI of 400, resulting in an effective eDPI of 940. This combination is favored by many professional players as it strikes a balance between precise crosshair control for aiming and swift movement for fast-paced gameplay. The 1000 Hz polling rate on his Razer Viper V3 Pro Black mouse ensures rapid response times, minimizing input lag and providing a consistent, competitive edge.
SinK’s crosshair is set up with a minimalistic design: a gap of -4, length and thickness of 1, and no center dot. It uses a vibrant green color (RGB 0,255,135), which stands out on most map backgrounds, making it easier to track targets. The static style (style 4) without outlines or recoil following ensures that the crosshair remains unobtrusive and consistent, aiding in precise shooting during high-stress situations.
SinK plays on a ZOWIE XL2546K, a monitor renowned for its high refresh rate and esports-friendly features. He enables DyAc on Premium for reduced motion blur, sets color vibrance to 10 for enhanced enemy visibility, and uses a black equalizer value of 5 to brighten dark areas without overexposing the entire image. These settings are tailored to improve clarity and reaction times in fast-paced matches.
SinK opts for a 1280x960 resolution with a 4:3 aspect ratio, stretched across the screen. This setup makes player models appear wider, potentially making them easier targets, and is a popular choice among professional players seeking to maximize their reaction time and focus by limiting peripheral distractions.
SinK disables V-Sync and Nvidia G-Sync to minimize input delay, enables Nvidia Reflex Low Latency for the fastest possible reaction times, and selects high or very high details for textures, particles, and ambient occlusion to ensure visual clarity. He keeps global shadow quality low to reduce unnecessary visual noise and boosts digital vibrance to 65% for punchier colors. These settings are optimized to provide clear visuals while maintaining high frame rates.
SinK uses the Razer BlackShark V3 Pro Black headset and JBL Tune 110 Black earphones, both known for their clear sound reproduction. While specific in-game audio settings aren't listed, his choice of high-quality peripherals suggests a focus on accurate positional audio, which is crucial for detecting enemy footsteps and other subtle in-game sounds.
While specific keybinds are not detailed in the data, SinK's use of the Razer Huntsman V3 Pro TKL Black keyboard indicates a preference for compact, responsive hardware with customizable keys and fast actuation. This type of keyboard is favored by professionals who require rapid and reliable input for movement, shooting, and utility usage in intense competitive scenarios.
SinK launches the game with '-allow_third_party_software -console', enabling him to use approved third-party software (such as performance overlays or hardware utilities) and access the developer console for advanced configuration. These options help streamline his setup process and provide greater control over in-game variables.
Although only the current sensitivity of 2.35 is listed, the presence of an array format for this value suggests SinK may have adjusted his sensitivity in the past. Professional players often fine-tune their sensitivity to adapt to changes in hardware or personal preference, reflecting a commitment to optimizing their performance as their playstyle or equipment evolves.
SinK configures his radar with a HUD size of 1 and a map zoom of 0.4, ensuring that he can see a large portion of the map at a glance. He chooses not to rotate the radar or center the player, providing a static overview that aids in spatial orientation. His HUD is colored green for visibility and scaled to 1, maintaining a balance between information density and screen real estate.
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