Razzmo
Matthieu Mellot
Razzmo settings
Download Razzmo config 2026
Subtop De France Razzmo settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
Zoom Sensitivity177%
Sensitivity0.520%
DPI80045%
eDPI4160%
Hz100067%
Windows Sensitivity689%
zoom_sensitivity 1; sensitivity 0.52
AIM Statslast 15 matches
Stats
Value
Avg
Overall avg
Headshots
0.33
0.31
Headshots %
58.6%
46%
Shots
10.67
12.28
Accuracy
17.9%
17%
Sensitivity compare
Avg 1.53
Crosshair
previewCenter DotNo
Length2.5
Gap-2
Thickness0
OutlineNo
Outline Thickness0
Red50
Green250
Blue50
Alpha EnabledYes
Alpha200
T StyleNo
Deployed Weapon GapNo
Sniper Width0
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.5
CSGO-GNhO5-J4szy-4kcmE-WhFVj-JhYHK
Accuracy statsLast 15 matches
Body part
Hits%
Head
10324%
Chest
19846%
Stomach
6615%
Arms
4611%
Legs
174%
Video Settings
previewVideo
Resolution1280x10245%
Scaling ModeStretched74%
Aspect Ratio16:930%
Display ModeFullscreen93%
Advanced Video
V-SyncDisabled46%
NVIDIA Reflex Low LatencyUnknown52%
NVIDIA G SyncUnknown60%
Boost Player ContrastDisabled17%
Maximum FPS In GameUnknown59%
Multisampling Anti Aliasing Mode4x MSAA29%
Shader DetailLow51%
Global Shadow QualityUnknown40%
Dynamic ShadowsUnknown59%
Particle DetailUnknown52%
Ambient OcclusionUnknown52%
Model Texture DetailLow51%
Texture Filtering ModeBilinear37%
High Dynamic RangeUnknown52%
Fidelity FX Super ResolutionUnknown52%
viewmodel
previewPreset Pos017%
FOV6882%
Offset X2.578%
Offset Y069%
Offset Z-18%
BobFalse47%
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1; viewmodel_presetpos 0;
Primary deviceslast 15 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.213
0.24
AK47 damage
21.87
24.98
AWP kills
0.002
0.081
AWP damage
0.14
7.39
M4A1 kills
0.13
0.114
M4A1 damage
12.59
11.76
Launch options
-tickrate 128 -full -clientport 27006 -freq 240 -novid -allow_third_party_software -nojoy
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
-freq 240
Sets the screen refresh rate. Example: -refresh 144
-novid
Skips the intro videos when launching CS2, getting you to the menu faster
-allow_third_party_software
Allows the use of third-party software (e.g. OBS). May reduce Trust Factor.
-nojoy
Disables joystick support, freeing up memory resources
HUD
previewHUD Scale0.9520%
HUD ColorPurple4%
Radar
previewRadar HUD Size139%
Toggle Shape With ScoreboardYes60%
Radar Centers The PlayerYes59%
Radar Is RotatingYes68%
Radar Map Zoom0.37%
FAQ
Razzmo is currently using a Razer Viper V3 Pro White mouse with a DPI set to 800 and an in-game sensitivity of 0.52. This combination results in an effective DPI (eDPI) of 416, which offers a balance between swift movements and precise control—ideal for tracking targets and making accurate flick shots in competitive play. The polling rate is set at 1000Hz, ensuring minimal input lag and a highly responsive aiming experience.
Razzmo utilizes a Classic Static crosshair style with a compact design and a bright green color (RGB 50, 250, 50, alpha 200), which stands out clearly against most map backgrounds. The crosshair is set with a small gap of -2, minimal length of 2.5, and no center dot, providing an unobtrusive yet precise aiming reference. This configuration supports high accuracy without distracting visual elements, making it suitable for both rapid target acquisition and fine-tuned aim adjustments.
For his keyboard, Razzmo has chosen the Razer Huntsman V3 Pro TKL Black, which is known for its compact form factor and fast optical switches, allowing for swift and reliable key presses. His mousepad of choice is the Razer Gigantus V2 XXL, a large surface that provides consistent tracking and ample space for low-sensitivity mouse movements, crucial for maintaining control during intensive matches.
Razzmo plays at a resolution of 1280x1024 with a 16:9 aspect ratio, using a stretched scaling mode in fullscreen. Key settings include disabling V-Sync and player contrast boost, keeping shader and model texture details on low, and using bilinear texture filtering. Multisampling anti-aliasing is set to 4x MSAA, which helps smooth out jagged edges without significant performance loss. These settings prioritize high frame rates and clear visuals, minimizing distractions and input lag during gameplay.
Razzmo configures his viewmodel with a field of view (FOV) of 68 and custom offsets: 2.5 on the X-axis, 0 on the Y-axis, and -1 on the Z-axis, using preset position 0. This setup ensures that the weapon model stays out of the central line of sight, providing a less obstructed view of the crosshair and surroundings, which is particularly beneficial during high-stakes engagements.
Razzmo opts for a purple HUD color with a scale of 0.95, slightly reducing the size of interface elements for a less cluttered screen. This choice helps maintain focus on the game while ensuring essential information remains easily accessible and visually distinct, aiding quick decision-making without overwhelming the player's field of vision.
Razzmo’s radar is set to a HUD size of 1 and a map zoom of 0.3, with the radar rotating and always centering on the player. Additionally, he enables toggling the radar shape with the scoreboard. This configuration allows for a comprehensive view of the map while keeping the player’s position clear, which is crucial for tracking enemy movements and coordinating with teammates.
Razzmo utilizes a set of launch options including '-tickrate 128', '-full', '-clientport 27006', '-freq 240', '-novid', '-allow_third_party_software', and '-nojoy'. These commands ensure the game runs at a high server tick rate, uses his monitor's refresh rate (likely 240Hz), skips the intro video for faster startups, and disables joystick support to reduce unnecessary background processes, all of which contribute to a smoother and more responsive gameplay experience.
While the profile does not specify Razzmo's exact audio equipment or in-game sound settings, his overall technical preferences suggest an emphasis on clarity and minimalism. This likely translates to using settings that prioritize crucial game sounds such as footsteps and gunfire, enabling him to react swiftly to audio cues and maintain a competitive edge during matches.
Based on the data provided, Razzmo’s current settings reflect a focus on clarity, performance, and minimalism, but there is no explicit historical data on previous crosshair or video configurations. If any adjustments have been made in the past, his present choices—such as a static, minimal crosshair and low visual detail—indicate a consistent commitment to optimizing for competitive play rather than experimenting with drastic changes.
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