Boye
Jonas Boye Østergaard
Boye settings
Download Boye config 2026
BBL Boye settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
DPI40036%
eDPI6403%
Windows Sensitivity71%
Zoom Sensitivity177%
Hz100065%
Sensitivity1.61%
zoom_sensitivity 1; sensitivity 1.6
AIM Statslast 15 matches
Stats
Value
Avg
Overall avg
Headshots
0.34
0.31
Headshots %
51.6%
46%
Shots
13.63
12.28
Accuracy
16.5%
17%
Sensitivity compare
Avg 1.51
Crosshair
previewCenter DotNo
Length2
Gap-3
Thickness0
OutlineNo
Outline Thickness0
Red255
Green255
Blue255
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
Created At2026-09-07T05:26:43.713+00:00
Updated At2026-09-07T05:26:43.713+00:00
StyleClassic Static
ColorCyan
Follow RecoilNo
Split Distance5
Fixed Gap0
Inner Split Alpha1
Outer Split Alpha0.3
Split Size Ratio0
CurrentYes
CSGO-tzzKi-JBMaf-pT7bV-2RPcf-WROpP
Accuracy statsLast 15 matches
Body part
Hits%
Head
1.2K21%
Chest
2.6K47%
Stomach
87316%
Arms
62811%
Legs
2765%
Video Settings
previewVideo
Scaling ModeStretched75%
Aspect Ratio5:45%
Resolution1280x10245%
Display ModeFullscreen94%
Advanced Video
Boost Player ContrastEnabled50%
Shader DetailHigh12%
Particle DetailVery High1%
NVIDIA G SyncDisabled41%
Global Shadow QualityVery High4%
Multisampling Anti Aliasing Mode4x MSAA30%
Dynamic ShadowsAll42%
Model Texture DetailHigh7%
V-SyncDisabled45%
Maximum FPS In Game030%
NVIDIA Reflex Low LatencyEnabled22%
Texture Filtering ModeAnisotropic 16x6%
Ambient OcclusionHigh6%
High Dynamic RangePerformance9%
Fidelity FX Super ResolutionDisabled (Highest Quality)49%
Monitor settings
Game Settings
Black Equalizer207%
DyAcPremium76%
Color Vibrance2011%
Low Blue Light092%
viewmodel
previewBob
Offset Y-23%
FOV6884%
Offset Z-215%
Preset Pos017%
Offset X2.579%
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y -2; viewmodel_offset_z -2; viewmodel_presetpos 0;
Primary deviceslast 15 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.293
0.24
AK47 damage
28.72
24.98
AWP kills
0.006
0.081
AWP damage
0.64
7.39
M4A1 kills
0.136
0.114
M4A1 damage
16
11.76
Launch options
-console -allow_third_party_software +exec autoexec.cfg
-console
Enables the developer console for quick command access
-allow_third_party_software
Allows the use of third-party software (e.g. OBS). May reduce Trust Factor.
HUD
previewHUD ColorRed1%
HUD Scale1.11%
Radar
previewRadar Centers The PlayerYes60%
Radar Map Zoom0.81%
Radar Is RotatingYes69%
Toggle Shape With ScoreboardYes61%
Radar HUD Size140%
FAQ
Boye uses a mouse sensitivity of 1.6 with a DPI of 400, resulting in an eDPI of 640. This combination is favored by many professional players as it balances swift turning with precise crosshair control, allowing for accurate tracking and flick shots without sacrificing the ability to make quick, decisive movements in high-pressure situations.
Boye opts for a Classic Static crosshair style with a cyan color, minimal gap of -4, and no center dot. The crosshair is compact and unobtrusive, providing clear visibility of targets without visual distractions. Its static nature ensures the crosshair remains consistent regardless of movement, which is essential for maintaining accuracy during intense firefights.
Boye plays on a ZOWIE XL2540K monitor, renowned for its high refresh rate and low input lag, both crucial for competitive gaming. He enhances visual clarity by setting the color vibrance and black equalizer to 20, and disables low blue light. Additionally, he utilizes the 'Premium' DyAc feature to minimize motion blur, ensuring he can track fast-moving targets with maximum precision.
Boye sets his game resolution to 1280x1024 with a 5:4 aspect ratio, running in fullscreen mode with a stretched scaling. He disables V-Sync and G-Sync to minimize input lag, and opts for high or very high settings in shader detail, dynamic shadows, and ambient occlusion. Texture filtering is set to Anisotropic 16x, and he enables 4x MSAA for anti-aliasing, balancing visual fidelity with competitive performance.
Boye customizes his radar with a HUD size of 1 and a map zoom of 0.8, ensuring a broad view of the map without cluttering his screen. He enables radar rotation and centers the player, making it easier to interpret team positions and enemy locations in real time, which is essential for making informed strategic decisions during matches.
Boye uses the Sprime PM1 mouse, known for its lightweight design and precise sensor, paired with either a Wooting 80HE Black or Logitech G Pro X TKL Keyboard Magenta. These peripherals are popular among professionals for their rapid response times, customizable actuation points, and durability, all contributing to faster reaction times and more consistent inputs.
Boye relies on the Logitech G PRO X 2 Headset Magenta, a headset recognized for its superior sound isolation and positional audio accuracy. Such a setup ensures he can clearly discern enemy footsteps, grenade cues, and other critical in-game sounds, giving him a significant tactical advantage during play.
Boye's viewmodel settings include a field of view of 68, offsets of 2.5 on the X-axis, 0 on the Y-axis, and -1.5 on the Z-axis with preset position 0. This setup positions the weapon model lower and further to the right, maximizing screen space and improving peripheral vision, which helps in spotting opponents more quickly during engagements.
Boye uses a 1000Hz mouse polling rate, which means the mouse reports its position to the computer 1000 times per second. This high polling rate minimizes input delay, ensuring that every subtle hand movement is instantly reflected in-game, which is vital for the split-second reactions required in professional Counter-Strike 2 play.
Boye's technical setup shows some variation in his choice of keyboards, having alternated between the Wooting 80HE Black and the Logitech G Pro X TKL Keyboard Magenta. This suggests he experiments to find the optimal balance between key feel and actuation response. However, he consistently uses the SteelSeries QcK+ mousepad, a staple among esports players for its smooth surface and reliable tracking, indicating a preference for consistency in mouse movement.
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