arT

Andrei Piovezan

arT settings

Download arT config 2026
Legacy arT settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
DPI80045%
Zoom Sensitivity1.22%
Sensitivity1.451%
Hz400015%
eDPI11600%
Windows Sensitivity689%
zoom_sensitivity 1.2; sensitivity 1.45
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.29

0.31

Headshots %

52.4%

46%

Shots

15.21

12.28

Accuracy

13.8%

17%

Sensitivity compare

Avg 1.53

Crosshair
preview
Center DotNo
Length2
Gap-3
Thickness0
OutlineNo
Outline Thickness0
Red50
Green250
Blue50
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width0
Created At2026-03-03T05:27:43.078+00:00
Updated At2026-03-03T05:27:43.078+00:00
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.5
CurrentYes
Accuracy statsLast 15 matches

Body part

Hits%

Head

51918%

Chest

1.3K46%

Stomach

48817%

Arms

31211%

Legs

1907%

Video Settings
preview
Video
Aspect Ratio4:357%
Resolution1280x96043%
Display ModeFullscreen93%
Scaling ModeStretched74%
Advanced Video
Multisampling Anti Aliasing Mode4x MSAA28%
NVIDIA G SyncDisabled38%
Texture Filtering ModeAnisotropic 16x6%
Boost Player ContrastEnabled49%
Dynamic ShadowsAll38%
V-SyncDisabled46%
NVIDIA Reflex Low LatencyEnabled20%
Maximum FPS In Game028%
Particle DetailLow39%
Model Texture DetailMedium8%
High Dynamic RangePerformance9%
Shader DetailLow50%
Global Shadow QualityHigh37%
Ambient OcclusionMedium14%
Fidelity FX Super ResolutionDisabled (Highest Quality)45%
Monitor settings
Game Settings
DyAcPremium73%
Black Equalizer1216%
Low Blue Light092%
Color Vibrance1222%
viewmodel
preview
Preset Pos262%
BobFalse48%
Offset Z-1.572%
FOV6881%
Offset X2.578%
Offset Y069%
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.187

0.24

AK47 damage

20.24

24.98

AWP kills

0.013

0.081

AWP damage

1.11

7.39

M4A1 kills

0.14

0.114

M4A1 damage

16.11

11.76

HUD Scale0.9521%
HUD ColorTeam Color27%
Radar
preview
Toggle Shape With ScoreboardYes59%
Radar Map Zoom0.417%
Radar Centers The PlayerYes58%
Radar Is RotatingYes67%
Radar HUD Size1.21%
FAQ
arT utilizes a Razer Deathadder V3 Pro Black mouse set at 800 DPI and a sensitivity of 1.45, resulting in an effective DPI (eDPI) of 1160. This combination offers a balance between swift movement and precise aiming, which is ideal for high-level competitive play. The polling rate is set to an impressive 4000 Hz, ensuring minimal input lag and a highly responsive experience.
arT’s crosshair is set to a classic static style with a minimalistic design, featuring a gap of -3, length 2, and zero thickness, with no center dot or outline enabled. The crosshair color is a bright green (RGB: 50, 250, 50), which stands out against most in-game backgrounds, enhancing visibility without causing distractions. These settings help maintain a clean sight picture for accurate aiming.
arT currently uses the ZOWIE XL2586X+ monitor, a model renowned for its high refresh rates and esports-focused features. He utilizes premium DyAc for motion clarity, sets color vibrance to 12 for vivid visuals, and black equalizer to 12 to enhance visibility in darker areas. These settings collectively provide a competitive edge by ensuring clear and responsive visuals during intense gameplay.
arT opts for a 1280x960 resolution with a 4:3 aspect ratio, using stretched scaling mode. This setup is popular among professional players as it increases the width of player models, making opponents easier to spot and track, while maintaining smooth performance and strong visibility across all map environments.
arT uses the Razer Huntsman V3 Pro TKL Black keyboard, a tenkeyless mechanical board known for its fast response times and tactile feedback. Although specific keybinds are not detailed in the data, the choice of a TKL keyboard suggests a preference for a compact layout, allowing for more mouse movement space, which is critical for low-sensitivity players.
arT relies on the SteelSeries Arctis Nova Pro Wireless headset, complemented by Bose QuietComfort 20 earphones. This combination ensures both wireless flexibility and premium sound isolation. Such an audio setup allows for precise directional awareness, helping him pick up subtle in-game cues like footsteps and utility usage, which are crucial for high-level play.
arT disables V-Sync and G-Sync, opts for fullscreen display mode, and enables Nvidia Reflex Low Latency to reduce input lag. He uses 4x MSAA for anti-aliasing, anisotropic 16x texture filtering, and sets shader and particle details to low while keeping global shadow quality high. These choices maximize frame rates and clarity, ensuring a smooth, competitive experience without sacrificing important visual information.
arT chooses a HUD color that matches his team color and scales the HUD to 0.95, optimizing information display without clutter. His radar is configured with a 1.2 HUD size, 0.4 map zoom, and is set to rotate and always center on the player, enabling him to quickly interpret map information and react to enemy positions efficiently during matches.
arT’s viewmodel is set with a field of view of 68, offset_x at 2.5, offset_y at 0, and offset_z at -1.5, using preset position 2. These settings push the weapon model slightly to the side and away from the center, reducing visual obstruction and providing a clearer view of the battlefield, which can be crucial during high-pressure engagements.
Historically, arT has shifted from a higher sensitivity of 2.55 and an eDPI of 2040 to his current, more controlled setup of 1.45 sensitivity and 1160 eDPI. This transition reflects a move toward greater precision, favoring accuracy and stability over rapid movement, which is a common trend among top-tier players seeking consistency in their aim.
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