Changes to player animations in CS2 have drawn criticism from the community and analysts

Changes to player animations in CS2 have drawn criticism from the community and analysts

Recently on the stream of analyst and commentator Mauisnake an important topic arose - player models in CS2. The moment where Mauisnake clearly demonstrates how the perception of models has changed when peaking has sparked an active discussion on Reddit.

The interest stems from the fact that in CS2, players holding the corner no longer have as significant an advantage as in CS:GO. A change in the model's animation now gives peekers a more distinct advantage, which calls into question familiar game mechanics.

Model animations

Previously in CS:GO, player models appeared more naturally on the screen - legs and body appeared simultaneously. This created a balanced view where the player holding the corner could see the peeker and react in time. In CS2, as Mauisnake points out, things have changed: now the model's chest comes first, and the legs follow later. This makes peaks less predictable and makes it harder to control angles.

Explanation video and community reaction

A video of Mauisnake taking apart the issue was posted on Reddit, where users actively started discussing the change. One user, Subject-Sky-9490, commented, “The whole animation system is a failure. It doesn't add anything of value, but instead takes away what was a solid system.” Another user, like ChildishForLife, emphasized that the animation looks like the top and bottom of the model are moving out of sync, which only makes things worse.

Conclusion

The changes to model animations affect fundamental aspects of the game. In competitive shooters like CS, every little detail counts, and even small visual changes can have a major impact on gameplay. The question remains - will Valve take into account this feedback from the community?

Source: Reddit

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