Testing has shown that CS:GO is faster than CS2 in terms of animation response
Testing has shown that CS:GO is faster than CS2 in terms of animation response

A Reddit user after an interview with Aleksib decided to check whether the difference in registering kills between CS:GO and CS2 is so catastrophic. The conclusion was expected - CS2 is seriously inferior to CS:GO in terms of response time when registering kills, which caused a heated discussion in the community.

The topic was of particular interest due to the fact that reaction speed and response time are critical parameters for shooters. A difference of milliseconds can significantly affect the outcome of the game.

Background and testing

A Reddit user recorded a 480 FPS video to make a detailed comparison between the two versions of the game. The testing showed that in CS2, the shot reaction animation doesn't start until frame 27, and the killfeed doesn't start until frame 31, while in CS:GO, the model reacts as early as frame one, and the killfeed appears at frame eight. In total, CS2 loses to CS:GO by about 60 milliseconds in event display speed.

Results of the study

The test demonstrated that CS2 significantly lags behind CS:GO in the speed of displaying shots and their consequences. At the same time, animation lag can affect the perception of accuracy and dynamic gameplay. The user carefully captured every frame and millisecond in his video, allowing him to objectively capture this gap between the games. Although the input lag is the same in both versions, it was the animation lag in CS2 that was the cause of dissatisfaction.

The video quickly went viral in the community, here's former pro player Bubzkji noting, “Subtick or whatever causes this issue. Has been a disaster since the release of CS2, almost laughable at this point”.

Conclusion

Testing has confirmed that CS2 is inferior to CS:GO in terms of response time, which is important for all players looking for accuracy and instant reaction in the game. It is important that the developers pay attention to this aspect and fix the problem, which can seriously affect the game's perception and balance.

Source: Reddit

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