![Karazhan Crypts WoW SoD Season 7 Guide](https://image-proxy.bo3.gg/uploads/news/111803/title_image/webp-713e5feb69b2701027cd7bab54910d5f.webp.webp?w=960&h=480)
Blizzard truly overdid themselves in a surprisingly good way, introducing Karazhan Crypt 5-man dungeon in World of Warcraft Classic: Season of Discovery Phase 7. We delved into it straight from the release and are ready to guide you through all the ins and outs of a brand-new yet already beloved dungeon.
How to get attuned for Karazhan Crypts?
Step 1: Your journey begins at Light’s Hope Chapel in the Eastern Plaguelands. Look for a billboard outside the chapel, it’s not an NPC, but it holds your first quest “For Gold and Glory!”.
Step 2: Next, head to Deadwind Pass and go straight to the dungeon entrance at the south of the zone. You are there to meet a deceased adventurer. Yes, you’ll be chatting with a corpse, but don’t worry.
Step 3: Your next task is to rescue Harrison Jones, who’s been captured by ogres. Head to the Ogre Cave in Deadwind Pass to find him. There you have to kill ogres, find the key, and rescue him. Quick tip – you can wait near the cage while somebody finishes the quest and it will count for you too.
Step 4: Listen to Harrison’s story, “Are You Afraid of the Dark?”. Accept the follow-up quest, The Hypothesis.
Step 5: Harrison needs three magical items for his research. This step is a scavenger hunt that will take you across Azeroth.
- Flame of Life – How to Get It: Kill Elite Dragonkin in Grim Batol.
- Ancient Ironwood Branch – Kill the first boss in Demon Fall Canyon Dungeon (requires attunement) or kill Tendris Warpwood in Dire Maul West.
- Enthusiastic Wisp – go to Darkwhisper Gorge (Coordinates: 51.3, 91.1) in Winterspring. Simply interact with the wisp, no fighting is required.
Step 6: With all three items in hand, get the torch. Then head to the Crypt’s entrance in Deadwind Pass and click as much as you can on the quest item – there is no GCD, but plenty of PVP, so waste no time.
That’s it. You’ve completed the attunement process and are now ready to enter Karazhan Crypts. But before you go, don’t forget to talk to Harrison Jones one last time.
![](https://files.bo3.gg/uploads/image/70578/image/webp-cbd594a11f208cd3bd3da5ce36cbdc21.webp)
Darkness and Light Mechanics
Karazhan Crypts introduces a unique mechanic revolving around Oppressive Darkness, which obscures vision and steadily drains health. Players must rely on a Floating Firebrand, a torch-like object that provides the Guiding Torchlight buff, illuminating the area and preventing the effects of darkness. The Firebrand follows the first player who interacts with it, requiring the party to stay closely grouped. If the carrier dies, another player must pick it up before it resets to the dungeon entrance.
Certain items and abilities also provide temporary pools of light, such as:
- Withering Irises: Stationary pools of light-activated by Druids or Herbalists.
- Tome of Enchanted Flare: A spell for Hunters that creates a temporary safe zone.
- Keldorai (Night Elves) have night vision.
![All Weapon Master Locations in WoW Classic](https://image-proxy.bo3.gg/uploads/news/85010/title_image/webp-25c411da093612e3f7d20b6236aa83c5.webp.webp?w=150&h=150)
Bosses and Mechanics
Harbinger of Sin (Located in The Slough of Despair)
Until you get out of Pull of the Damned in time, there is nothing to worry about.
Abilities:
- Flame Whirl: Fire AoE - avoid standing in it.
- Pull of the Damned: A pull effect; players must immediately move away to avoid the next attack.
- Inferno: A large AoE cast after Pull of the Damned - keep running and stay outside its border.
![](https://files.bo3.gg/uploads/image/70574/image/webp-b63065a6b7535b6c40ed6b9aa08bb00a.webp)
Creeping Malison (Located in the Tomb of the Unrepentant)
The boss is quite easy once you get a grasp on its abilities. There are four pylons on each of the walls. Start encounter near one you’d like and keep fighting until you feel overwhelmed by spiders. Then, the torch-keeper has to burn the pylon, all adds will disappear and the group – move to the next one. Then, it is just rinse and repeat.
- Abilities:
- Burning Webs: Fire AoE - move out.
- Cursed Webbing: Targets a player, stunning them. Avoidable if quick.
- Cursed Spiderlings: Numerous small adds that die when the boss is defeated.
![](https://files.bo3.gg/uploads/image/70575/image/webp-0cade031fbc5e30352f7160ec0288185.webp)
![WoW Classic: Best Professions for Making Gold](https://image-proxy.bo3.gg/uploads/news/84918/title_image/webp-e1158f0ba872b9220121f244f1a880e7.webp.webp?w=150&h=150)
The Failed Apprentice (Located in the Jail Area)
One of three NPCs can be released per run using a Portcullis Key. Know that loot quite differs from boss to boss.
- Kaigy Maryla: Fire spells, including Fireball and Incendiary Boulder. Drops agility necklace.
- Sairuh Maryla: Frost spells, including Frostbolt, Blizzard, and Freezing Field. Drops plate healing bracers.
- Barian Maryla: Shadow spells, beware of his 360-degree shadow circle. Drops healing necklace.
Opera of Malediction (Located in the Tomb of the Unrepentant)
- Trigger: Requires the Opera Ticket.
- Bosses: Random event featuring different goblin gang members:
- Geenkle, Jank, Gold Rutboot, Beengis, Weeshald Rustboot.
Kharon (Located in The Pit of Criminals)
- Trigger: Interacting with Dialogues of the Dead.
- Health: 1.12M
- Abilities:
- The Red Death: Large red AoE - avoid.
- Glacial Fetters: Freezes a player in place.
- AoE Fear & Mind Control: Disrupts party movement.
![](https://files.bo3.gg/uploads/image/70576/image/webp-ac2a60d501a5ca6167b6409985a9258e.webp)
![WoW Classic: How To Get A Wand Early](https://image-proxy.bo3.gg/uploads/news/82391/title_image/webp-645ddd28d98d0735c0178517de94d083.webp.webp?w=150&h=150)
Unk’omon (Located in the Jail Area)
- Trigger: Requires a Warlock to interact with Alfwhit Grigdert.
- Abilities:
- Doom: Decurse required.
- Shadow Bolt Volley: Must be interrupted.
- Can be banished and stunned.
Dark Rider (Located in the Jail Area)
- Trigger: Requires collecting three scattered weapons.
- Health: 1.03M
- Abilities:
- Grasping Spirits: Green runes on the ground - avoid.
- Ethereal Charge: Summons a moving wall of riders, forcing players to kill one to create a safe spot.
Boss Loot
- Harbinger of Sin: Fire-based caster gear and trinkets.
- Creeping Malison: Agility-based loot and webs for crafting.
- The Failed Apprentice: Drops the same loot regardless of which apprentice is fought.
- Opera of Malediction: Drops from a loot chest with varied items based on the performance.
- Kharon: Likely drops caster and control-based gear.
- Unk’omon: Drops gems, crafting recipes, and Demonic Runes.
- Dark Rider: Drops ethereal-themed weapons and armor.
![](https://files.bo3.gg/uploads/image/70577/image/webp-afffe59276d06d9350a0ac6904fd82ff.webp)
This dungeon presents a significant challenge, requiring teamwork, precise movement, and light management to navigate the crypts successfully.
Comments