Every Effect and How to Get It in Schedule 1
  • 11:04, 29.04.2025

Every Effect and How to Get It in Schedule 1

The better product you supply to clients in Schedule 1, the more loyalty and income you will receive. To achieve this, you need to know every effect and how to obtain it, as customers often expect a specific type of their 'special' product. In this article, you'll learn everything you need to know about the effects of narcotic products in Schedule 1.

What are the effects in Schedule 1 and what is their essence

Every product consumed by your clients in Schedule 1 has unique properties based on its ingredients. Some are merely cosmetic, while others alter character behavior: making skin glow or the head enlarge, while others increase energy, induce a sedative effect, or can even be lethal.

   
   

Some NPCs explicitly demand specific effects from the narcotic product, and if your product matches their preferences, the likelihood of a sale increases significantly, as does the revenue from the sale. One product can contain up to ten effects, and each added effect changes its properties and value.

You can test the effects on yourself or others, and when they accumulate, the results can be very unpredictable. If something goes wrong and you want to quickly shed an effect, just drink an Energy Drink.

   
   

How ingredient mixing works in Schedule 1

Your first mixing station will be unlocked as part of the Mixing Mania task. The station has two slots: one for the product and one for the ingredient. To add multiple effects, you'll need to mix them step-by-step.

For example: start with OG Kush, mix it with Banana to get the Gingeritis effect. Then mix it with Paracetamol to get the Gingeritis and Sneaky effects.

   
   
Complete Guide to Zombies in Schedule 1
Complete Guide to Zombies in Schedule 1   1
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All basic effects in Schedule 1 and how to obtain them

There are 16 basic effects in total, each added by simply mixing with one ingredient. For instance, Donut adds the Calorie-Dense effect, while Gasoline adds Toxic. Basic effects require no prior preparation—just add the ingredient, and it activates.

   
   

Ingredients are sold at Western or Southern Gas Mart, but access to them is gradually unlocked depending on your rank. Initially, you'll have access only to cheaper components, with more powerful ones becoming available later.

   
   

Basic ingredients, their effect, rank, and price in Schedule 1

Ingredient
Basic Effect
Required Rank
Price
Banana
Gingeritis
Hoodlum I
$2
Cuke
Energizing
Hoodlum I
$2
Paracetamol
Sneaky
Hoodlum I
$3
Donut
Calorie-Dense
Hoodlum I
$3
Viagra
Tropic Thunder
Hoodlum II
$4
Mouth Wash
Balding
Hoodlum III
$4
Flu Medicine
Sedating
Hoodlum IV
$5
Gasoline
Toxic
Hoodlum V
$5
Energy Drink
Athletic
Peddler I
$6
Motor Oil
Slippery
Peddler II
$6
Mega Bean
Foggy
Peddler III
$7
Chili
Spicy
Peddler IV
$7
Battery
Bright-Eyed
Peddler V
$8
Iodine
Jennerising
Hustler I
$8
Addy
Thought-Provoking
Hustler II
$9
Horse Essence
Long-Faced
Hustler III
$9

All effects and their duration in Schedule 1

Advanced effects are not granted by simple ingredients. To obtain them, you need to combine a specific ingredient with a product that already has a basic effect. It's like crafting—you have a base, then transform it into something new.

For example, if you mix Sedating + Energy Drink, you get Munchies. If you have Calming + Mega Bean, you get Glowing. The simplest way is to work backward: first create the basic effect, then add the ingredient that transforms it.

   
   

The game features over 30 advanced effects, some of which—like Electrifying or Smelly—can only be obtained through chain mixes. These aren't just gimmicks: some clients demand these specific effects, and high-level buyers won't accept anything but clearly defined combinations.

Interested in how to create the schizophrenic effect in Schedule 1 or any other? Below you can find a table with all the effects, how to obtain them, and how they affect characters:

Effect Name
Mixing Order / Ingredients
Effect Impact
Duration
Athletic
Cuke and Paracetamol
Field of view (FOV) expands. You gain the ability to run very fast. Similar or identical to the "Energizing" effect.
2 minutes
Anti-Gravity
Banana, Paracetamol, Mouth Wash, and Motor Oil
Blue dots float around you, indicating an active anti-gravity effect. You can jump high and descend slowly as if flying. 
2 minutes
Bright-Eyed
Chili, Flu Medicine, Paracetamol, and Viagra
After taking, your eyes glow. 
2 minutes
Balding
Paracetamol and Energy Drink
Your eyes turn red, and hair on your head disappears. 
2 minutes
Calorie-Dense
Battery
Field of view narrows. 
Almost 3 minutes
Calming
Flu Medicine, Gasoline, Horse Essence, Mega Bean, Paracetamol, and Viagra
Field of view narrows; everything looks closer. 
Almost 3 minutes
Disorienting
Energy Drink, Gasoline, and Mega Bean
Camera and movement controls are inverted. When walking, controls randomly change for a few steps. One pupil looks straight, the other down. 
Almost 3 minutes
Cyclopean
Cuke and Mega Bean
Your two eyes turn into one large eye in the middle of your face. 
3 minutes
Energizing
Addy, Donut, Energy Drink, and Mega Bean
Eyes enlarge. Field of view expands. You can run extremely fast, similar to the "Athletic" effect. 
About 2 minutes 30 seconds
Electrifying
Addy, Energy Drink, Horse Essence, and Mega Bean
Blue lightning appears around the character. Eyes turn blue. 
A little over 3 minutes
Explosive
Donut
After consumption, you explode, causing lethal damage to nearby NPCs.
About 38 seconds
Euphoric
Addy, Battery, Chili, Cuke, Donut, Energy Drink, Flu Medicine, and Gasoline
Causes a happy smile and a state of euphoria. 
2 minutes
Foggy
Flu Medicine and Gasoline
A cloud of fog swirls around you. 
A little over 3 minutes
Focused
Banana, Gasoline, and Mega Bean
Everything looks slightly blurry, as if out of focus. 
Less than 2 minutes
Glowing
Battery, Gasoline, and Mega Bean
Your skin turns neon green, and you start glowing. 
3 minutes
Gingeritis
Addy, Donut, Flu Medicine, Iodine, and Paracetamol
Your hair turns red. 
2 minutes
Laxative
Cuke, Energy Drink, and  Mega Bean
You'll start "soiling" your clothes (messing your pants).
3 minutes
Jennerising
Banana and Mouth Wash
Transforms into a woman
Almost 3 minutes
Munchies
Battery, Cuke, Energy Drink, Flu Medicine, and Motor Oil
No noticeable effect. 
Almost 3 minutes
Long-Faced
Chili
Head and neck grow.
Almost 3 minutes
Refreshing
Addy, Banana, Chili, Flu Medicine, and Horse Essence
No noticeable effect on the character. 
About 2 minutes
Sedating
Gasoline, Iodine, Motor Oil, and Mouth Wash
Smooth mouse movement. Vignette around the screen edges. 
A little over 2 minutes
Schizophrenic
Motor Oil
Screen shakes and becomes unstable. Character facial features express anxiety. 
About 3 minutes
Shrinking
Energy Drink
Your character shrinks to almost half size. 
Almost 3 minutes
Seizure-Inducing
Banana and Iodine
Character starts twitching in seizures. Camera shakes. 
About 1 minute
Smelly
Banana and Gasoline
A green cloud trails behind you with every move. 
About 3 minutes
Slippery
Donut, Flu Medicine, and Paracetamol
Hard to stop while walking—surface feels very slippery.
About 2 minutes
Spicy
Gasoline
Your head catches fire. 
About 2 minutes
Sneaky
Banana, Donut, Energy Drink, Gasoline, Iodine, Mouth Wash, and Viagra
NPC theft zone increases. Police counters fill twice as fast. 
More than 2 minutes
Toxic
Chili, Flu Medicine, Mega Bean, Motor Oil, Paracetamol, and Viagra
Causes vomiting. 
About 3 minutes
Thought-Provoking
Banana, Cuke, and Iodine
Your head enlarges. 
2 minutes
Zombifying
Battery
Character's skin turns green. Voice sounds like a zombie. 
About 3 minutes
Tropic Thunder
Battery, Chili, Gasoline, and Paracetamol
Character colors invert—from light to dark or vice versa. 
About 2 minutes
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