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The events of Death Stranding 2: On the Beach continue Sam Porter Bridges' story on his transcontinental mission—this time crossing the extreme conditions of Mexico and Australia. While the game is built on a narrative structure similar to the first installment, the sequel deepens the formula with new landscapes, more complex threats, and emotional stakes. The game retains its chapter-based structure and mission progression, now organized into distinct episodes and main orders.
Understanding how the game unfolds is crucial for tracking story progress or determining when to engage in side content. Below is a comprehensive overview of each chapter and every main task that forms the campaign of Death Stranding 2.
Death Stranding 2 consists of 17 episodes. Their duration is uneven: some stretch over hours of travel and battles, while others focus on cutscenes and exposition. Most episode titles are symbolic, hinting more at emotional or thematic content rather than specific events.
Complete list of episodes in Death Stranding 2:
Starting from episode 17, world exploration becomes fully open again, allowing players to return to previous locations, complete unfinished deliveries, and uncover hidden lore elements on both continents.
Main Orders are the backbone of the gameplay. These missions are not limited to cargo delivery: some include stealth elements, intense battles, and intriguing plot developments long-awaited by Kojima fans. Each task gradually brings Sam closer to reuniting shattered civilizations, battling ghostly forces, or confronting his own past.
All tasks and orders in Death Stranding 2
Order Number | Description |
Order No. 1 | Return Home |
Order No. 2 | Deliver Chiral Network Gateway to C1 |
Order No. 3 | Deliver one or more Remote Medical Units to Villa Libre |
Order No. 4 | Restore all Chiral Density Gauges stolen by bandits |
Order No. 5 | Defeat BTs near the former geophysical lab and deliver prototype MP Bullets |
Order No. 6 | Defeat the giant BT |
Order No. 7 | Deliver a gift for Lou |
Order No. 8 | Connect Australian Plate Gate Terminal to Chiral Network |
Order No. 9 | Deliver Chiral Decontaminator to the government base |
Order No. 10 | Liberate the Western Environmental Observatory from bandits |
Order No. 11 | Deliver Communications Disruptor and mysterious record to the musician |
Order No. 12 | Investigate unusual resin flows near F1 |
Order No. 13 | Restore the monorail and deliver special alloys to F1 |
Order No. 14 | Deliver all terraforming equipment to Rainbow Valley |
Order No. 15 | Deliver a test kangaroo to the animal shelter |
Order No. 16 | Deliver all aid packages to the Northern Environmental Observatory |
Order No. 17 | Escape from the strange dimension |
Order No. 18 | Recover all Weapon Sets and Burrowing Bombs stolen by bandits |
Order No. 19 | Deliver Necrobiotes to F2 South Distribution Center |
Order No. 20 | Deliver all aid packages and Chiral Printer Parts to F1 |
Order No. 21 | Rescue Dowser's friend from armed survivors |
Order No. 22 | Find Tomorrow |
Order No. 23 | Deliver Flower Assortments and Tar Magnetite to Heartman's Lab |
Order No. 24 | Deliver Beach Yeast to Pizza Chef |
Order No. 25 | Deliver hot pizza to Data Scientist |
Order No. 26 | Recover the old BB Pod from the armed survivors' base |
Order No. 27 | Deliver all Tar Dissolvent to DHV Magellan |
Order No. 28 | Extract and destroy Weapons Fabricator data, return to DHV Magellan |
Order No. 29 | Recover the coffin from the armed survivors' base |
Order No. 30 | Deliver all Life Support Systems prototypes to F4 |
Order No. 31 | Return from the strange dimension |
Order No. 32 | Deliver Cryptobiote variants to Chronobiologist |
Order No. 33 | Deliver Timefall-Resistant Emu to Metagenomicist |
Order No. 34 | Deliver all Chiral Microbes to F5 East Distribution Center |
Order No. 35 | Destroy Ghost Mech Fabricators and extract data |
Order No. 36 | Cross the snowy peaks and deliver the meteorite to Adventurer |
Order No. 37 | Rescue Adventurer from the snowy mountains |
Order No. 38 | Deliver Chiral Decontaminators and Sedatives to the Eastern Environmental Observatory |
Order No. 39 | Destroy the Giant Ghost Mech |
Order No. 40 | Recover all Stranded Cargo |
Order No. 41 | Deliver Chiral Field Controller prototypes to F6 |
Order No. 42 | Deliver Cyclotron Parts and Special Materials to DHV Magellan |
Order No. 43 | Destroy all Chiral Jammers and eliminate the southern threat |
Order No. 44 | Deliver Network Stabilizer to F7 North Distribution Center |
Order No. 45 | Return again from the strange dimension |
Order No. 46 | Deliver Drawbridge Terminal Unit to F8 |
Order No. 47 | Rescue Tomorrow and prevent the final Stranding |
Order No. 48 | Find an item deeply connected to Higgs |
Order No. 49 | Return home with Lou |
These tasks are designed to gradually introduce new mechanics or variations of the core gameplay loop. Some involve fragile or hazardous cargo, others restrict movement over challenging terrain, while yet others require tactical decisions during combat or infiltration of enemy territory.
The campaign is conditionally divided between Mexico and Australia. The initial chapters introduce the player to the story and mechanics in the Mexican environment, setting the tone for future events. Upon arriving in Australia, the scale expands—in both narrative and gameplay. Threats become more complex, geography more unforgiving, and challenges more creative.
Fortunately, the game rarely permanently blocks access to locations. Players are encouraged to return, explore, and complete missed deliveries even in later chapters. This open structure allows for a more flexible approach to storytelling—players can focus solely on main tasks or embark on long journeys with side content.
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