Last Hitting and Denying Guide in Dota 2
  • Guides

  • 12:07, 27.06.2024

Last Hitting and Denying Guide in Dota 2

Microcontrol in Dota 2 is one of the important aspects that a good player should have in order to gain more advantages over the opponent, and the better the skills, the better the results. Some of the micro-control techniques include fliplast per hitting and denaying creeps, which allow a player to control their line and farm creeps better. This guide will analyze these concepts, how to perform these techniques, and why they are needed.

What is last hitting in Dota 2?

Last hit is a technique for finishing off creeps in Dota 2, which is based on the fact that a player must hit a creep when it is low on health to finish it off and get a reward. The idea of the last hit technique is necessary to realize a better farming pace, as well as a number of some subtleties related to controlling creeps on the line.

Standing on the line, players need to kill creeps to get experience points and gold for them. The reward is credited to the player who killed the creep, which is why the idea of a last hit came about. There is no point in hitting creeps on the line for no reason, as this will cause the line to shift towards the enemy tower, which will make it difficult for you to position yourself, which means that your hero and ally will be more vulnerable to enemy attacks.

What is creep denying in Dota 2?

Along with the last hit, there is the concept of deny. While the first technique is aimed at killing enemy units to get a reward, deny is a technique for killing your own, allied creeps to prevent the enemy from getting gold for killing them. It also provides only a fraction of the experience. Denying creeps also helps to control the line to shift it in your favor.



Creep collision
Creep collision
SumaiL Voted As The Most Iconic North American Dota 2 Player
SumaiL Voted As The Most Iconic North American Dota 2 Player   
Article
yesterday

How do I perform a last hit?

To perform a flipper hit, you need your hero to deliver the last attack to the enemy unit directly, killing it. If you succeed, you will see the corresponding animation of the gold received and the sound of coins ringing.

On the one hand, it is not so difficult to finish off a creep, but in the realities of a game match, this process can be complicated for some reason. Let's start with the fact that each character has its own attack animation, attack speed, and amount of damage. These parameters should be taken, as they will affect your ability to finish off the creeps.

If we take a ranged and a melee hero as an example, the last one is easier to perform a last hit. The animation of the normal attack of the Juggernaut (for example) is a bit nicer than that of Clinkz with his arrows. You should also take into account the speed of the projectile and the strength of the attack. Logically, heroes with high damage can finish off creeps more easily, and those with lower attack values are forced to adapt to the hero even more.

Items that increase damage or impose armor reduction help to finish off creeps on the line. If the player realizes that his attack is not enough to kill the creep, you can enlist the support of an ally, for example, a low-damage support, who will deal an additional blow to the unit, reducing its health. You can also use your own abilities, which have a short recharge time. Experienced players often use the technique of canceling the attack animation, especially when playing as melee characters. At the moment of the swing, if the player realizes that his attack will not be fatal to the creep, he cancels the attack. He immediately repeats this process until he is sure that his next attack will finish off the desired unit.

When performing a last hit, you should also take into account external factors. First of all, allied creeps that are fighting enemy creeps, and based on their attacks, you have to deliver the last blow. Also, monitor the behavior of opponents who will try to prevent you from finishing off the creeps. This often becomes the biggest problem when the enemy's attack power and animation are simpler. They manage to not only finish off your creeps but also their own, which means you will not get gold and only a fraction of the experience.

You need to understand how quickly a creep will die. If it's under a tower, it will die. If there is a whole wave of creeps, it will die quickly. You should learn how to deceive the enemy. This means: use attack animations to make him think that you are going to deliver the last blow. Then he will start to deny. At this point, you stop the animation. The enemy hero will not be able to deal enough damage to finish off his creep. So you attack and deliver the final blow.



Last hitting a creep
Last hitting a creep

How to perform deny?

The process of finishing off allied creeps is similar to the principle of a last hit, but it is focused on allied creeps, not enemy ones. You can only attack an allied creep when their health threshold drops below 50%.

To attack an allied creep, you need to give a forced attack by pointing at the unit. There are two ways to do this. The first is to activate the forced attack function by right-clicking and specifying the type of allied unit. The other way is to simply press the appropriate forced attack button (default the A key on the keyboard) and point to the desired creep you want to finish off.

What are the last hit and deny techniques for?

First and foremost, the techniques of last hit and deny are needed for an effective farming process, especially at the initial stage of the game. A lane hit is a priority for carry, midlaner, and offlaner who farm their lanes because they require as much gold as possible and experience to gain a new level and abilities. The better the hero performs last hits, the more he farms.

Deny is necessary to reduce the ability of the enemy hero on the line to receive gold and only a little experience. Both the hero who is farming on the line and the support can get their own creeps. However, it should be understood that the priority task is to get the last hit and farm the creeps.



Dire side creeps
Dire side creeps
How Many Games to Calibrate Dota 2?
How Many Games to Calibrate Dota 2?   
Guides
yesterday

Training last hitting and denying

Dota 2 has a fairly good training system for beginners that teaches them all the main points of micro and macrogame and explains most of the game mechanics and nuances. One of the training options in the training menu is the last hitting. This mode is designed to help players adapt to the mechanics of killing creeps. For each completed capture, the player will receive a reward, and depending on the results of the training session, a specific reward will be assigned. In addition to teaching how to finish off creeps, this training also forces the player to control the line, not letting the creeps go too far forward or backward. This will result in the player losing points if the creep is killed by a guard or an allied tower.

Last hit practice
Last hit practice

Tips for killing creeps

  • Choose a set of several heroes that you will play most often and adapt to their attack stats, attack speed, animations, etc.
  • If you play in lane positions, you should take items that deal more damage or attack speed to make it easier to finish them off. It can be Faerie Fire, Iron Branch, Queling Blade, an attribute item, Circlet, etc.
  • If you are playing as a ranged hero and trying to finish off a creep that is on the high ground, remember that you may miss with your attack.
  • The priority units you should finish off are the mage creeps, catapults, and banner bearers, as they give you more gold and experience.
  • Give preference to last hits rather than deny.
  • Use some of your hero's abilities to finish off the creeps.

Conclusion

Mastering the techniques of last hitting and denying creeps is one of the most important things for any Dota 2 player. This will determine the player's ability to farm the necessary items, hold their line, and prevent enemy heroes from farming.

TAGS
Additional content available
Go to Twitter bo3.gg
Comments
By date 
Clash.gg 3 cases