Unreleased Xbox 360 Games Every Fan Should Know About
  • 13:09, 28.07.2025

Unreleased Xbox 360 Games Every Fan Should Know About

The Xbox 360 gaming console defined an entire generation of gamers. It wasn't just a console — it was a cultural shift: with the development of Xbox Live, the emergence of indie games, and some of the best exclusives of the time, it rightfully earned its place in video game history.

But while we endlessly talk about projects like Halo 3, Gears of War, and Mass Effect, there's a section that's hardly mentioned: games that never made it to the Xbox 360 for various reasons. So let's dive into the past of this console and recall some of the most intriguing unreleased Xbox 360 games that never saw the light of day or skipped this console generation.

1. Beyond Good and Evil 2

One of the most troubled franchises in the gaming industry is undoubtedly Beyond Good and Evil 2. This sequel was supposed to be released on the Xbox 360: it was announced, teased, and various details leaked online, but it never came out not just for this console generation — it still remains in limbo.

Frame from the original Beyond Good and Evil 2 trailer
Frame from the original Beyond Good and Evil 2 trailer

After the first Beyond Good and Evil achieved cult status on the original Xbox and other platforms in the 2000s, fans eagerly awaited a sequel. Ubisoft officially unveiled the sequel in 2008, initially focusing its development on Xbox 360, PS3, and PC.

Frame from Beyond Good and Evil
Frame from Beyond Good and Evil

The early footage looked incredibly ambitious for its time: a vibrant, lively world with a more mature tone, the return of familiar characters Jade and Pey'j, and a cinematic style that significantly surpassed the original game's scope. Under the direction of Michel Ancel, the creator of Rayman, the project aimed to expand the universe, deepen the storyline, and possibly transform the game into an open-world experience.

But development quickly hit a dead end. Ubisoft never officially canceled the game, but actual progress halted for years. Technical limitations, changes in creative vision, and internal reorganizations led to the quiet postponement of the Beyond Good and Evil 2 version for Xbox 360. In 2017, the game was reintroduced — with a new world, new characters, and a completely different gameplay direction, now targeting next-generation platforms.

2. Star Wars: Battlefront III

One of the biggest losses for Star Wars fans and Xbox 360 owners is the cancellation of Battlefront III. Developed by Free Radical (the same developers behind TimeSplitters), Battlefront III was reportedly 99% complete before it was shut down in 2008.

Star Wars: Battlefront III #1
Star Wars: Battlefront III #1

A few years later, early gameplay footage leaked online: featuring massive battles, seamless transitions from planet surfaces to space, and a bold attempt to reimagine what Star Wars games could be on consoles. Microsoft's console was technically ready for such a scale — Battlefront III could have been one of the flagship shooters of the Xbox 360 era.

Why was it canceled? LucasArts cited "quality issues," although insiders claim the real reasons were staffing changes and budget disputes. Regardless, it's a true "white whale" of the industry.

Star Wars: Battlefront III #2
Star Wars: Battlefront III #2
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3. Guillermo del Toro's Sundown

Guillermo del Toro is one of the brilliant screenwriters and authors of our time. Of course, he's not Stephen King, but his stories are no less captivating, and the creatures and plots he creates keep audiences eagerly following the unfolding events.

Guillermo almost ventured into the gaming industry with the game Sundown. It was to be a horror-action game planned for release on the Xbox 360. It combined cinematic scale with survival elements in a post-apocalyptic world. Developed by Terminal Reality — creators of BloodRayne and Ghostbusters: The Video Game — Guillermo del Toro was deeply involved in creating the world and creature design.

BloodRayne 
BloodRayne 

The game was set in an America engulfed in darkness, where nightmarish creatures hunted the last survivors, and a unique day-night cycle was to be a key feature. Players would need to gather resources, hide, and fight for survival during the brief daylight hours, using whatever they could find to survive the next night.

The game's aesthetic was closely tied to del Toro's signature style — gothic beauty, grotesque yet charming monsters, and a grim atmosphere reminiscent of Pan's Labyrinth, but within an action-survival framework.

Pale Man (frame from the movie "Pan's Labyrinth")
Pale Man (frame from the movie "Pan's Labyrinth")

Unfortunately, Guillermo del Toro's Sundown didn't progress beyond the early development stage. Financial difficulties and shifting publisher priorities led to the quiet abandonment of the project. However, this game served as a bridge for del Toro into the world of game development — he later collaborated with Hideo Kojima on the ill-fated Silent Hills and Death Stranding. Sundown remains a fascinating, albeit unrealized chapter in both the Xbox 360's history and del Toro's creative journey.

Hideo Kojima and Guillermo del Toro
Hideo Kojima and Guillermo del Toro

4. Gotham by Gaslight

Batman games have always been popular among fans of the character. Gotham by Gaslight was to be an ambitious, atmospheric game about the Dark Knight, developed for the Xbox 360, but it never saw the light of day.

Gotham by Gaslight
Gotham by Gaslight

Gotham by Gaslight was based on the 1989 DC Elseworlds comic of the same name, set in a steampunk Victorian-era Gotham where Bruce Wayne hunted Jack the Ripper. Developed by Day 1 Studios — creators of F.E.A.R. 3 — the early prototypes showcased an intriguing dark world shrouded in fog, with gas-lit streets, archaic technology, and Batman using more primitive but era-appropriate gadgets.

The unique feature of Gotham by Gaslight was its bold departure from the modern metropolises typical of traditional Batman games. The game focused on slower, detective-oriented gameplay. The concept video showcased a unique combat system emphasizing parrying and a cape-gliding mechanic — something that later became a key element in the Arkham series.

Gotham by Gaslight game cover
Gotham by Gaslight game cover

Unfortunately, the project never received publisher support — despite promising prototypes — and was shelved. Ironically, it was during this period that the development of Arkham Asylum by Rocksteady was approved, which defined the future of Batman games for years to come. Gotham by Gaslight remains one of the most intriguing "missed opportunities" in the history of superhero video games. 

5. The Witcher: Rise of the White Wolf 

Among Xbox 360 games that never released is The Witcher: Rise of the White Wolf. It was planned as an adaptation of the original The Witcher game for the Xbox 360 and PS3, created from scratch specifically for seventh-generation consoles. Announced in 2008, it wasn't just a simple port but a complete reimagining — with a fully revamped combat system, new animations, an updated interface, and enhanced graphics optimized for gamepad controls.

The Witcher: Rise of the White Wolf
The Witcher: Rise of the White Wolf

The game was developed in collaboration between CD Projekt Red and the French studio Widescreen Games, aiming to introduce a new audience to Geralt's grim, morally ambiguous world — just as The Witcher brand was gaining popularity beyond Eastern Europe.

But the project quickly fell apart. Reportedly, financial disputes between CD Projekt and Widescreen Games led to missed deadlines and increased tension. Ultimately, CD Projekt suspended development, citing funding and workflow issues. The game was never officially canceled with a loud announcement — it just faded from view.

Frame from The Witcher: Rise of the White Wolf
Frame from The Witcher: Rise of the White Wolf

In hindsight, Rise of the White Wolf could have introduced Xbox players to Geralt years before The Witcher 2 and 3 became cult classics in the genre. Instead, it remained a lost opportunity from the golden age of RPGs on the Xbox 360.

Gameplay frame from The Witcher
Gameplay frame from The Witcher
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6. Lords of the Fallen

Which Lords of the Fallen game do you prefer — the one released in 2023 or its 2014 predecessor? Did you know that it was initially planned to be entirely different — and neither of these games was the developers' original vision?

Before Deck13 and CI Games completed Lords of the Fallen (2014), they were working on another version of the game for the Xbox 360. Its early concept was darker, more linear Action RPG with a strong influence from Dark Souls, but with a distinct European medieval aesthetic. It was being developed on an early version of the Unreal Engine 3, focusing on weighty melee combat, high difficulty, and a deep world mythology built around fallen gods and exiled warriors.

Lords of the Fallen (2014)
Lords of the Fallen (2014)

However, due to internal disagreements and a change in the project's scale, CI Games completely abandoned the initial direction, later rebooting development with a new team and focus on modern consoles. Although the final game retained the same name, the original Xbox 360 version remained a forgotten shadow — a project that could have become a Soulslike game before the genre went mainstream.

Lords of the Fallen (2023)
Lords of the Fallen (2023)

7. Mortal Kombat X

Mortal Kombat X never officially released on the Xbox 360, even though it was initially announced for both Xbox 360 and PS3 — alongside next-generation console versions in 2015. Warner Bros. planned to support last-generation players with simplified ports, and the development was entrusted to High Voltage Software, known for its work on ports and middleware.

Frame from Mortal Kombat X
Frame from Mortal Kombat X

However, as the Xbox One and PS4 versions took shape with high-quality graphics, seamless online integration, and expansive arenas, the Xbox 360 version began to lag significantly. Performance issues, cut content, and noticeable graphical downgrades made it clear that the game didn't meet the standards set by NetherRealm. After months of delays and silence, WB officially canceled the Xbox 360 and PS3 releases in August 2015, stating they simply couldn't bring these versions up to the level fans expected.

Ultimately, Mortal Kombat X became a symbol of the end of the Xbox 360 era — a definitive break from previous-generation consoles.

Mortal Kombat X gameplay
Mortal Kombat X gameplay

8. Tom Clancy’s Rainbow 6: Patriots

For its time, Tom Clancy’s Rainbow 6: Patriots was set to be a bold, story-driven evolution of the Rainbow Six franchise — an ambitious tactical shooter with a strong moral undertone. The game was announced in 2011 for Xbox 360, PS3, and PC.

Tom Clancy’s Rainbow 6: Patriots
Tom Clancy’s Rainbow 6: Patriots

Patriots aimed to abandon the classic counter-terrorism formula in favor of a darker, more politicized story. Players were to face not faceless enemies but an internal uprising born from economic collapse and radical ideology.

The gameplay trailer showed players controlling a captured enemy strapped to an explosive vest — demonstrating the moral tension Ubisoft aimed for. However, development faced challenges: key team members left the project, a new console generation loomed, and the game's overall tone might have been too controversial for Ubisoft's brand at the time.

Tom Clancy’s Rainbow 6: Patriots art
Tom Clancy’s Rainbow 6: Patriots art

Ultimately, Patriots was canceled, and the series was reimagined. It was replaced by Rainbow Six Siege — a game that fully shifted focus to multiplayer and achieved long-term success. Yet Patriots remains a fascinating "what if" in Ubisoft's history — a moment when Rainbow Six could have delved into narrative depth before fully embracing the world of competitive gaming.

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9. Legacy of Kain: Dead Sun

One of the most anticipated adventure games in the Legacy of Kain series was to be Legacy of Kain: Dead Sun, developed for Xbox 360 (as well as PS3, PS4, and PC). The game was developed by Climax Studios under the creative direction of Sam Barlow — a writer who later gained fame with Her Story.

Frame from Legacy of Kain: Dead Sun
Frame from Legacy of Kain: Dead Sun

Dead Sun was set in the distant future of Nosgoth, introducing new heroes: a human named Asher and a vampire of the Saradin subspecies — a blue-skinned soul eater. Both were bound by a shared destiny and called to change the course of the world's history.

Development began around 2009–2010 under the supervision of Crystal Dynamics. However, after three years of work, Square Enix canceled the project in 2012, citing story issues and doubts about its commercial success. Despite the cancellation, Dead Sun spawned a separate multiplayer spin-off — Nosgoth, created by Psyonix as a free-to-play game. It lasted until 2016, after which it was also shut down.

Legacy of Kain: Dead Sun gameplay
Legacy of Kain: Dead Sun gameplay

According to former community members and insiders, after Dead Sun's cancellation, its developers were bound by strict non-disclosure agreements (NDA), which explains the near-total lack of official information.

Today, Legacy of Kain: Dead Sun remains one of the most painful lost opportunities in the series — a bold attempt to reimagine the Kain mythology without the usual time paradoxes of Soul Reaver, in a new world with new ideas. But this story never had a chance to come to life.

10. Mad Max 

The Mad Max game, based on the movie of the same name, was first announced in 2013 with plans for simultaneous release on Xbox 360, PS3, Xbox One, PS4, and PC. Developed by Avalanche Studios, it aimed to create a gritty open-world game inspired by the universe of Fury Road, focusing on survival, vehicular combat, vehicle customization, and a harsh desert landscape.

Mad Max game
Mad Max game

However, as the studio focused on high-quality graphics and increasing technical demands, the Xbox 360 and PS3 versions gradually lost priority. In May 2015, they were officially canceled due to hardware limitations and performance issues.

As a result, the final version of Mad Max was released only on Xbox One, PS4, and PC, receiving generally positive reviews — particularly for its atmosphere and engaging driving mechanics. But for Xbox 360 owners, the cancellation was a loss: it could have been one of the last major AAA games on the platform.

Thus, Mad Max became a vivid example of how the generational leap between consoles led to the discontinuation of ambitious projects on older hardware, leaving the Xbox 360 behind in the final years of its lifecycle.

Mad Max gameplay
Mad Max gameplay

Of course, this is not the entire list of unreleased or canceled Xbox 360 games. However, these are some of the projects that could have potentially been revolutionary or simply popular on the seventh-generation gaming console, remaining in fans' memories for years and becoming nostalgic.

Luckily, not all of these games have completely faded into oblivion: some have found life on newer systems — thanks to breakthrough graphics and performance on better hardware. We hope that one day even the fully canceled projects or those in "unknown" status will see the light of day and fill this gap in the gaming industry.

Which unreleased Xbox 360 game were you most looking forward to or still wish to see in the future? Share your thoughts, memories, and theories: how might these projects have looked and what value would they have brought to the gaming world?

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