Throw a Coin Scripts | Auto Throw, Auto Luck, Auto Sell

  • 15:25, 24.07.2026

Throw a Coin Scripts | Auto Throw, Auto Luck, Auto Sell

Sa pamamagitan ng mga bagong at functional na script para sa Throw a Coin, maaari mong kolektahin ang lahat ng mga bihira at natatanging item mula sa fountain! Kailangan mo lang patakbuhin ang script at paganahin ang kinakailangang mga tampok. Gagawin nito ang iba pa para sa iyo: awtomatikong magtapon ng mga barya, pataasin ang iyong antas ng swerte, at ibenta ang mga nakolektang item!

NILALAMAN

Gumaganang Throw a Coin Scripts

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kahapon

Paano I-download ang Script para sa Throw a Coin

Hindi mo kailangang i-download ang script nang hiwalay sa iyong computer o telepono. Hanapin ang angkop na opsyon sa listahan, buksan ang code block sa pamamagitan ng pag-click sa "+", pagkatapos ay kopyahin ang Lua command at i-paste ito sa executor. Ang buong proseso ay nagagawa nang walang pag-install ng mga file o karagdagang configuration: piliin lang ang script, ilipat ang code sa launch program, at i-execute ito.

Listahan ng Lahat ng Throw a Coin Scripts

[NO KEY] Throw a Coin Script Tora isMe - Auto Throw, Sell All
loadstring(game:HttpGet("https://raw.githubusercontent.com/gumanba/Scripts/main/ThrowaCoin"))()
[NO KEY] Ouroboros Hub — Throw a Coin Script (Keyless)
loadstring(game:HttpGet("https://raw.githubusercontent.com/joustingmatch/Ouroboros/main/loader.lua"))()
unrexl Hub — Auto Luck, Auto Value, Auto Sell (NO KEY)
loadstring(game:HttpGet("https://raw.githubusercontent.com/unrexl/Scripts/refs/heads/main/ThrowaCoin"))()
[KEY] Coin Farm Hub — Auto Farm, Auto Buy Coin (NO KEY)
loadstring(game:HttpGet("https://pastefy.app/86I1xQB4/raw"))()
[KEY] sspec Hub — Auto Farm, Max Luck (FREE KEY)
loadstring(game:HttpGet("https://raw.githubusercontent.com/sspecutils/utils/refs/heads/main/loader"))()
Spiritual Hub — Fast Throw, Auto Upgrade (KEY)
loadstring(game:HttpGet("https://gist.githubusercontent.com/spiritualgaming1123-beep/333125956e29c487e4e93d5ebab72605/raw"))()
Throw a Coin Auto Farm Fast Throw Auto Upgrade
loadstring(game:HttpGet("https://gist.githubusercontent.com/spiritualgaming1123-beep/333125956e29c487e4e93d5ebab72605/raw/3be53a3e8f2f99e1f67fb77f9bc853d9daf1c707/gistfile1.lua"))()
[NO KEY] Throw a Coin Script Keyless
loadstring(game:HttpGet('https://pastefy.app/laWEOiwd/raw'))()
[NO KEY] Auto sell/upgrade Auto Farm OVERPOWERED SCRIPT for Throw a Coin
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/33044259096401e012c4ffa7397eb0111b154d61e080fa872eea0130463b6106/download"))()
[NO KEY] Simpel Auto Throw, Auto Sell, Auto Buy Script Throw a Coin
local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))() WindUI:SetNotificationLower(true) local THROW_COOLDOWN = 4 local isThrowing = false local DisplayPopupEvent = game:GetService("ReplicatedStorage"):WaitForChild("DisplayPopup", 5) if DisplayPopupEvent then for _, Connection in pairs(getconnections(DisplayPopupEvent.OnClientEvent)) do hookfunction(Connection.Function, newcclosure(function(...) return end)) end end local ThrowRejectedEvent = game:GetService("ReplicatedStorage").Assets.Events.ThrowRejected local isHooked = false for _, Connection in pairs(getconnections(ThrowRejectedEvent.OnClientEvent)) do local old; old = hookfunction(Connection.Function, newcclosure(function(...) if isHooked then return old(...) end isHooked = true task.spawn(function() if setthreadidentity then setthreadidentity(7) elseif set_thread_identity then set_thread_identity(7) end WindUI:Notify({ Title = "Throw Rejected", Content = "Try changing the selected Coin", Icon = "x", Duration = 3 }) end) local success, result = pcall(old, ...) isHooked = false if success then return result end end)) end local SETTINGS = { SelectedCoin = "Basic Coin", SelectedBuyCoin = "Basic Coin", autoThrow = false, autoBuy = false, autoBuyAll = false, coinNames = {} } if workspace:FindFirstChild("CoinImages") then for _, child in workspace.CoinImages:GetChildren() do table.insert(SETTINGS.coinNames, child.Name) end end if #SETTINGS.coinNames == 0 then table.insert(SETTINGS.coinNames, "Basic Coin") end SETTINGS.SelectedBuyCoin = SETTINGS.coinNames[1] local function fireThrowEvent() local Event = game:GetService("ReplicatedStorage").Assets.Events.CoinLanded Event:FireServer( 3, Vector3.new(-54.6961669922, 0.72600001096725, -163.96905517578), SETTINGS.SelectedCoin, nil, nil ) end local Window = WindUI:CreateWindow({ Title = "Throw a Coin", Icon = "door-open", Author = "by Bebedi", }) local Farm = Window:Tab({ Title = "Farm", Icon = "tractor", }) local Shop = Window:Tab({ Title = "Shop", Icon = "store", }) local Upgrades = Window:Tab({ Title = "Upgrades", Icon = "circle-fading-arrow-up", }) local Section = Farm:Section({ Title = "Coin", Opened = true }) local Section2 = Shop:Section({ Title = "Shop", Opened = true }) local Section3 = Upgrades:Section({ Title = "Upgrades", Opened = true }) Section:Dropdown({ Title = "Select Coin", Values = SETTINGS.coinNames, Callback = function(selected) SETTINGS.SelectedCoin = selected print("Selected:", selected) end }) Section2:Dropdown({ Title = "Buy Coin", Values = SETTINGS.coinNames, Callback = function(selected) SETTINGS.SelectedBuyCoin = selected local Event = game:GetService("ReplicatedStorage").Assets.Events.BuyCoin Event:FireServer(selected) print("Selected Buy:", selected) end }) local autoBuyThread = nil Section2:Toggle({ Title = "Auto Buy Selected Coin", Callback = function(state) SETTINGS.autoBuy = state if autoBuyThread then task.cancel(autoBuyThread) autoBuyThread = nil end if state then autoBuyThread = task.spawn(function() while SETTINGS.autoBuy do local Event = game:GetService("ReplicatedStorage").Assets.Events.BuyCoin Event:FireServer(SETTINGS.SelectedBuyCoin) task.wait(1) end end) end end }) local autoBuyAllThread = nil Section2:Toggle({ Title = "Auto Buy All Coins", Callback = function(state) SETTINGS.autoBuyAll = state if autoBuyAllThread then task.cancel(autoBuyAllThread) autoBuyAllThread = nil end if state then autoBuyAllThread = task.spawn(function() while SETTINGS.autoBuyAll do local Event = game:GetService("ReplicatedStorage").Assets.Events.BuyCoin for _, coinName in ipairs(SETTINGS.coinNames) do if not SETTINGS.autoBuyAll then break end Event:FireServer(coinName) task.wait(0.1) end task.wait(1) end end) end end }) Section2:Button({ Title = "Sell All", Callback = function() local Event = game:GetService("ReplicatedStorage").Assets.Events.SellAll Event:FireServer() end }) Section3:Button({ Title = "Upgrade Luck Mult", Callback = function() local Event = game:GetService("ReplicatedStorage").Assets.Events.RequestUpgrade Event:FireServer("Luck Multiplier") end }) Section3:Button({ Title = "Upgrade Value Mult", Callback = function() local Event = game:GetService("ReplicatedStorage").Assets.Events.RequestUpgrade Event:FireServer("Value Multiplier") end }) local autoSellThread = nil Section2:Toggle({ Title = "Auto Sell All", Callback = function(state) if autoSellThread then task.cancel(autoSellThread) autoSellThread = nil end if state then autoSellThread = task.spawn(function() while state do local Event = game:GetService("ReplicatedStorage").Assets.Events.SellAll Event:FireServer() task.wait(1) end end) end end }) local autoLuckThread = nil Section3:Toggle({ Title = "Auto Upgrade Luck Mult", Callback = function(state) if autoLuckThread then task.cancel(autoLuckThread) autoLuckThread = nil end if state then autoLuckThread = task.spawn(function() while state do local Event = game:GetService("ReplicatedStorage").Assets.Events.RequestUpgrade Event:FireServer("Luck Multiplier") task.wait(1) end end) end end }) local autoValueThread = nil Section3:Toggle({ Title = "Auto Upgrade Value Mult", Callback = function(state) if autoValueThread then task.cancel(autoValueThread) autoValueThread = nil end if state then autoValueThread = task.spawn(function() while state do local Event = game:GetService("ReplicatedStorage").Assets.Events.RequestUpgrade Event:FireServer("Value Multiplier") task.wait(1) end end) end end }) local ThrowButton ThrowButton = Section:Button({ Title = "Throw Coin", Callback = function() if isThrowing then return end isThrowing = true fireThrowEvent() if ThrowButton and ThrowButton.SetLocked then ThrowButton:SetLocked(true) end task.wait(THROW_COOLDOWN) if ThrowButton and ThrowButton.SetLocked then ThrowButton:SetLocked(false) end isThrowing = false end }) local throwThread = nil Section:Toggle({ Title = "Auto Throw", Callback = function(state) SETTINGS.autoThrow = state if throwThread then task.cancel(throwThread) throwThread = nil end if state then throwThread = task.spawn(function() while SETTINGS.autoThrow do fireThrowEvent() task.wait(THROW_COOLDOWN) end end) end end })
[NO KEY] Ultimate Auto Farm FOR KEY JOIN DISCORD
loadstring(game:HttpGet("https://raw.githubusercontent.com/Izonyaa/ThrowACoin/refs/heads/main/Throwacoin.lua"))()
Throw a Coin Auto Throw Script, Auto sell, Auto favorite
loadstring(game:HttpGet("https://jinhub.my.id/scripts/Universal.lua"))()
THROW A COIN KEYLESS | INFINITE CASH AND LUCK | AUTOFARM
loadstring(game:HttpGet("https://raw.githubusercontent.com/gumanba/Scripts/refs/heads/main/ThrowaCoin"))();
[ NO KEY & OP ] AUTO THROW COIN, AUTO SELL ALL, AUTO BUY.
loadstring(game:HttpGet("https://raw.githubusercontent.com/joustingmatch/Ouroboros/main/loader.lua"))()

Paano Gamitin ang Isang Script sa Throw a Coin

  • I-download ang isang Roblox executor (Xeno ang ginagamit sa halimbawa).
Paano i-download ang Xeno Executor
Paano i-download ang Xeno Executor
Paano i-launch ang Xeno Executor
Paano i-launch ang Xeno Executor
  • I-launch ang Throw a Coin sa Roblox.
  • I-click ang Attach sa executor para i-activate ito sa Roblox.
Attach button sa Xeno Executor
Attach button sa Xeno Executor
  • Kopyahin ang anumang gumaganang script mula sa listahan.
  • I-click ang Execute button para patakbuhin ang script.
Pagpasok ng Lua code sa Xeno Executor
Pagpasok ng Lua code sa Xeno Executor
  • Pagkatapos nito, dapat lumitaw ang isang GUI menu ng script, kung saan maaari mong i-activate ang ninanais na mga tampok.
Throw a Coin script menu
Throw a Coin script menu
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Pangunahing Mga Tampok ng Throw a Coin Scripts

LISTAHAN NG MGA TAMPOK
Auto Throw
Sell All
Upgrade Luck Multiplier
Upgrade Value Multiplier
Auto Play
Throw a Coin GUI script
Throw a Coin GUI script

Bakit Hindi Gumagana ang Throw a Coin Scripts

Ang mga isyu pagkatapos patakbuhin ang script ay maaaring magpakita sa iba't ibang paraan: ang Roblox ay humihinto sa pagtugon, biglang nagsasara, nadidiskonekta mula sa server, o awtomatikong nagre-reconnect sa laro. Ang ganitong mga pagkabigo ay hindi kinakailangang may kaugnayan sa Throw a Coin — madalas itong sanhi ng kapaligiran kung saan isinasagawa ang code.

Ang pinaka-karaniwang dahilan ay ang hindi pagkakatugma sa pagitan ng isang partikular na Lua script at ng executor. Bukod pa rito, ang ilang mga utos ay maaaring ma-block ng mga mekanismo ng proteksyon ng Roblox, hindi na suportado pagkatapos ng mga update ng laro, o gumagana lamang sa mga partikular na server.

Para sa pag-troubleshoot, unang ganap na isara ang Roblox at ang programang nag-e-execute ng script. Pagkatapos ay i-restart ang lahat sa tamang pagkakasunod-sunod at subukan muli ang code. Kung patuloy ang error, palitan ang mga bahagi isa-isa: una subukan ang ibang script gamit ang parehong executor, pagkatapos subukan ang orihinal na script sa ibang kapaligiran.

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