sl3nd
Henrich Hevesi
sl3nd settings
Download sl3nd config 2026
INFINITE sl3nd settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
Zoom Sensitivity177%
DPI80046%
Hz100066%
Sensitivity0.91%
Windows Sensitivity689%
eDPI7204%
zoom_sensitivity 1; sensitivity 0.9
AIM Statslast 15 matches
Stats
Value
Avg
Overall avg
Headshots
0.27
0.31
Headshots %
33.2%
46%
Shots
14.34
12.28
Accuracy
14.6%
17%
Sensitivity compare
Avg 1.52
Crosshair
previewCenter DotNo
Length1
Gap-4
Thickness1
OutlineNo
Outline Thickness0
Red0
Green255
Blue0
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width0
Created At2026-03-28T05:27:28.713+00:00
Updated At2026-03-28T05:27:28.713+00:00
StyleClassic Static
ColorCustom
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.3
CurrentYes
Accuracy statsLast 15 matches
Body part
Hits%
Head
57117%
Chest
1.6K48%
Stomach
59618%
Arms
39512%
Legs
1715%
Video Settings
previewAdvanced Video
NVIDIA Reflex Low LatencyUnknown51%
Ambient OcclusionUnknown52%
V-SyncDisabled46%
Boost Player ContrastEnabled49%
Model Texture DetailLow51%
Particle DetailUnknown51%
Multisampling Anti Aliasing Mode8x MSAA19%
NVIDIA G SyncUnknown59%
Maximum FPS In GameUnknown59%
Dynamic ShadowsUnknown59%
Global Shadow QualityHigh37%
Shader DetailUnknown36%
Texture Filtering ModeAnisotropic 8x2%
High Dynamic RangeUnknown52%
Fidelity FX Super ResolutionUnknown52%
Video
Aspect Ratio5:45%
Display ModeFullscreen94%
Resolution1280x10245%
Scaling ModeStretched75%
Monitor settings
Game Settings
Black Equalizer135%
DyAcPremium73%
Color Vibrance1311%
Low Blue Light092%
viewmodel
previewBobFalse46%
Offset Z-213%
FOV6882%
Offset Y069%
Offset X2.578%
Preset Pos017%
Primary deviceslast 15 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.211
0.24
AK47 damage
20.12
24.98
AWP kills
0.316
0.081
AWP damage
28.98
7.39
M4A1 kills
0.061
0.114
M4A1 damage
7.36
11.76
Launch options
-novid -tickrate 128 -high -freq 240 +autoexec.cfg -untrusted
-novid
Skips the intro videos when launching CS2, getting you to the menu faster
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
-high
Sets CS2 process to high priority, allocating more CPU resources
-freq 240
Sets the screen refresh rate. Example: -refresh 144
HUD
previewHUD Scale0.8511%
HUD ColorOrange1%
Radar
previewRadar Is RotatingYes69%
Toggle Shape With ScoreboardYes61%
Radar Map Zoom0.710%
Radar Centers The PlayerYes59%
Radar HUD Size140%
FAQ
sl3nd is currently playing with a VAXEE XE Wireless Blue mouse set at 800 DPI and a sensitivity of 0.9, which results in an effective eDPI of 720. This combination offers a balanced approach, allowing for fine control during precise aiming while still enabling swift crosshair movement, which is essential for both tracking targets and quick flick shots in high-pressure scenarios.
sl3nd utilizes a custom-colored, classic static crosshair with a minimal gap of -4, a length and thickness of 1, and no center dot. By opting for a compact and unobtrusive crosshair design, he minimizes distractions and ensures clear visibility of opponents, which is crucial for landing accurate shots, especially in tight situations where precision is paramount.
sl3nd uses the ZOWIE XL2546K monitor, a popular choice among professional Counter-Strike players due to its high refresh rate and advanced features. His monitor settings include DyAc set to Premium for motion clarity, a color vibrance of 13 for enhanced enemy visibility, black equalizer at 13 to improve shadow detail, and low blue light at 0 to avoid color distortion. These settings collectively help maximize visual information while reducing eye strain during long gaming sessions.
sl3nd plays on a 1280x1024 resolution with a 5:4 aspect ratio in fullscreen mode and uses stretched scaling. This setup is favored by many professionals as it makes enemy models appear wider, making them easier to spot and hit. Additionally, he enables anisotropic 8x texture filtering and 8x MSAA for clarity, keeps model texture detail on low for higher frame rates, and enables boost player contrast to enhance player visibility against backgrounds.
While specific audio hardware details are not provided, sl3nd’s technical setup implies a focus on clarity and spatial awareness. By fine-tuning in-game audio settings and likely using high-quality peripherals, he ensures that crucial sound cues like footsteps and weapon reloads are easily distinguishable, giving him an edge in reacting to opponents’ movements and coordinating with teammates.
Although exact keybinds are not listed, sl3nd’s use of the Wooting 60HE+ keyboard suggests he benefits from analog input and rapid actuation, which are advantageous for precise movement and swift command execution. Such keyboards allow for customizable actuation points, enabling sl3nd to tailor his controls for faster response times and more nuanced in-game actions.
sl3nd configures his radar with a HUD size of 1 and a map zoom of 0.7, ensuring a comprehensive view of the map without overwhelming his main screen. He keeps the radar rotating and centered on the player, and enables shape toggling with the scoreboard. This setup provides consistent spatial awareness, helping him track enemy movements and coordinate strategies with his team.
sl3nd’s launch options include '-novid' to skip the intro video, '-tickrate 128' for consistent server performance, '-high' to prioritize game processes, '-freq 240' to match his monitor’s refresh rate, '+autoexec.cfg' for loading custom settings, and '-untrusted' for compatibility. These commands streamline his game launch and ensure his settings are always applied for competitive consistency.
According to the current data, sl3nd is using the VAXEE XE Wireless Blue mouse and the ZOWIE XL2546K monitor, with no historical gear changes listed. This consistency indicates a preference for reliable, high-performance peripherals, which are critical for maintaining muscle memory and visual consistency in competitive play.
sl3nd sets his viewmodel FOV to 68, with offset values of 2.5 (x), 0 (y), and -2 (z), and disables viewmodel bob. These settings position the weapon model in a way that maximizes screen space and minimizes distraction, allowing for a clearer view of the environment and opponents. Disabling bobbing further reduces unnecessary movement, contributing to a stable and focused visual experience during high-intensity matches.
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