Rip
Berk Tepe
Rip settings
Download Rip config 2026
Rip settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
Sensitivity0.61%
eDPI4801%
DPI80045%
Zoom Sensitivity177%
Hz100067%
Windows Sensitivity689%
sensitivity 0.6; zoom_sensitivity 1
AIM Stats
Stats
Value
Avg
Overall avg
There are currently no data
Sensitivity compare
Avg 1.53
Crosshair
previewCenter DotNo
Length2
Gap-2
Thickness0
OutlineNo
Outline Thickness0
Red0
Green255
Blue255
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
Created At2025-09-22T12:14:50.534+00:00
Updated At2025-09-22T12:14:50.534+00:00
StyleClassic Static
ColorYellow
Follow RecoilNo
Split Distance3
Fixed Gap3
Inner Split Alpha0
Outer Split Alpha1
Split Size Ratio1
CurrentYes
Accuracy statsLast 15 matches
There are currently no data
Video Settings
previewVideo
Resolution1280x96043%
Scaling ModeStretched74%
Aspect Ratio4:356%
Display ModeFullscreen94%
Advanced Video
Ambient OcclusionDisabled27%
NVIDIA G SyncUnknown60%
Boost Player ContrastDisabled17%
V-SyncDisabled46%
NVIDIA Reflex Low LatencyDisabled20%
Dynamic ShadowsUnknown59%
Maximum FPS In GameUnknown59%
Multisampling Anti Aliasing Mode2x MSAA6%
Global Shadow QualityHigh37%
Texture Filtering ModeAnisotropic 2x2%
Model Texture DetailMedium8%
Shader DetailLow51%
Particle DetailLow41%
High Dynamic RangeQuality39%
Fidelity FX Super ResolutionDisabled (Highest Quality)47%
viewmodel
previewFOV6882%
Offset X2.578%
Offset Y213%
Offset Z-213%
Preset Pos017%
BobFalse47%
Primary devices
Stats
Value
Avg
Overall avg
There are currently no data
HUD
previewHUD ColorWhite7%
HUD Scale123%
Radar
previewRadar Centers The PlayerUnknown30%
Radar HUD SizeUnknown30%
Radar Map ZoomUnknown30%
Radar Is RotatingUnknown30%
Toggle Shape With ScoreboardUnknown30%
FAQ
Rip utilizes a mouse DPI of 800 paired with an in-game sensitivity setting of 0.6. This combination results in an effective eDPI of 480, offering a balance between precise crosshair control and swift movement, which is favored by players who rely on accuracy for consistent aim tracking and flick shots.
Rip’s crosshair is set up as a classic static style with a minimal gap of -2, a length of 2, and zero thickness, without a center dot. The crosshair color is a vivid yellow (RGB: 255, 255, 0), which stands out against most map backgrounds, enhancing visibility. This compact and static configuration minimizes distractions and supports precise aiming, a common preference among competitive players.
Rip uses the ASUS PG248QP monitor, a high-performance display designed for esports. This monitor is known for its high refresh rate and low response time, ensuring smooth and responsive visuals. Such specifications are crucial for competitive play, as they allow Rip to react quickly to fast-paced in-game situations and maintain peak accuracy during critical moments.
Rip plays on a 1280x960 resolution with a 4:3 aspect ratio, using the stretched scaling mode. This setup enlarges player models horizontally, making opponents easier to spot and track, a popular choice among professional players aiming to maximize target visibility and reaction time.
Rip’s current setup features the Logitech G Pro X Superlight Black mouse and the Logitech G Pro K/DA Keyboard. The G Pro X Superlight is renowned for its lightweight design and precision sensor, enabling fast and accurate mouse movements, while the K/DA keyboard provides reliable mechanical switches preferred for their tactile feedback and durability in high-pressure scenarios.
Rip optimizes his video settings by disabling V-Sync, setting shader and particle details to low, and ambient occlusion to disabled. He runs the game in fullscreen mode and utilizes low to medium texture settings, ensuring high frame rates and minimal visual clutter. This approach reduces input lag and provides a clear, distraction-free visual environment ideal for competitive play.
Rip uses the Logitech G733 headset, which is recognized for its high-quality sound and comfortable fit. Accurate audio cues are vital in Counter-Strike 2, and a headset like the G733 ensures that Rip can clearly distinguish footsteps, gunfire, and other critical sounds, enhancing his ability to react to opponents’ movements and maintain situational awareness.
Rip configures his viewmodel with a field of view of 68 and offsets set to 2.5 on the X-axis, 2 on the Y-axis, and -2 on the Z-axis, with bobbing disabled. This setup keeps the weapon model unobtrusive, maximizing screen space and visibility of the environment, which is essential for spotting opponents and focusing on crosshair placement.
Rip uses 2x MSAA for multisampling anti-aliasing and sets texture filtering to Anisotropic 2x. This combination smooths out jagged edges and provides reasonable texture clarity without significantly impacting performance, striking a balance between visual quality and maintaining high frame rates—a practical choice for competitive play.
Rip’s settings history shows he previously used a 1920x1080 resolution with a 16:9 aspect ratio in native scaling mode before switching to 1280x960 at 4:3 stretched. This shift suggests a deliberate move toward configurations that prioritize larger player models and faster target acquisition, reflecting a common trend among competitive players seeking every possible visual advantage.
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