Rip
Berk Tepe
Rip settings
Download Rip config 2026
Rip settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
Zoom Sensitivity177%
DPI80046%
Windows Sensitivity689%
Hz100066%
Sensitivity0.61%
eDPI4801%
zoom_sensitivity 1; sensitivity 0.6
AIM Stats
Stats
Value
Avg
Overall avg
There are currently no data
Sensitivity compare
Avg 1.51
Crosshair
previewCenter DotNo
Length2
Gap-2
Thickness0
OutlineNo
Outline Thickness0
Red0
Green255
Blue255
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
Created At2025-09-22T12:14:50.534+00:00
Updated At2025-09-22T12:14:50.534+00:00
StyleClassic Static
ColorYellow
Follow RecoilNo
Split Distance3
Fixed Gap3
Inner Split Alpha0
Outer Split Alpha1
Split Size Ratio1
CurrentYes
Accuracy statsLast 15 matches
There are currently no data
Video Settings
previewAdvanced Video
Boost Player ContrastDisabled17%
Texture Filtering ModeAnisotropic 2x2%
Particle DetailLow43%
NVIDIA Reflex Low LatencyDisabled20%
Ambient OcclusionDisabled28%
Maximum FPS In GameUnknown58%
V-SyncDisabled46%
Global Shadow QualityHigh37%
NVIDIA G SyncUnknown58%
Multisampling Anti Aliasing Mode2x MSAA7%
Dynamic ShadowsUnknown58%
Model Texture DetailMedium8%
Shader DetailLow52%
High Dynamic RangeQuality41%
Fidelity FX Super ResolutionDisabled (Highest Quality)48%
Video
Resolution1280x96043%
Aspect Ratio4:356%
Display ModeFullscreen94%
Scaling ModeStretched75%
viewmodel
previewOffset X2.579%
Offset Z-216%
Preset Pos017%
Offset Y213%
BobFalse57%
FOV6884%
Primary devices
Stats
Value
Avg
Overall avg
There are currently no data
HUD
previewHUD ColorWhite7%
HUD Scale126%
Radar
previewRadar Centers The PlayerUnknown29%
Radar Is RotatingUnknown29%
Toggle Shape With ScoreboardUnknown29%
Radar HUD SizeUnknown29%
Radar Map ZoomUnknown29%
FAQ
Rip currently plays with a sensitivity of 0.6 and a DPI setting of 800, resulting in an effective eDPI of 480. This combination allows for precise and controlled mouse movements, which is favored by many professional players seeking consistent aim and accuracy during high-pressure situations.
Rip uses a Classic Static crosshair style with a minimalistic design: a gap of -2, length of 2, and zero thickness, without a center dot or outline. The crosshair is colored bright yellow (RGB 0,255,255), which stands out on most maps. This configuration provides clear visibility without obstructing the target, supporting precise shot placement during fast-paced engagements.
Rip uses the ASUS PG248QP monitor, a high-performance display known for its high refresh rate and low response time. Such monitors are crucial in competitive play, as they provide smoother visuals and reduce input lag, giving Rip an edge in reaction-based scenarios and helping him track opponents more effectively.
Rip opts for a 1280x960 resolution with a 4:3 aspect ratio, utilizing a stretched scaling mode. This setting, combined with low shader and particle detail and disabled ambient occlusion, prioritizes high frame rates and visual clarity. These choices help reduce distractions and make enemy models appear larger, which can improve target acquisition.
Rip's current setup features the Logitech G Pro X Superlight Black mouse, the Logitech G Pro K/DA Keyboard, and the Logitech G733 headset. These peripherals are known for their reliability, low latency, and comfort, ensuring consistent performance during long practice sessions and matches.
While Rip's specific in-game audio settings are not detailed, his use of the Logitech G733 headset suggests a preference for high-quality, immersive sound. This wireless headset is valued for its clarity and positional audio, which helps Rip accurately detect enemy movements and actions, a vital aspect in the tactical environment of Counter-Strike 2.
Rip's system is powered by an AMD Ryzen 7 7800X3D processor and an NVIDIA GeForce RTX 3080 graphics card. This powerful combination ensures smooth gameplay at high frame rates, even with demanding settings, reducing stutter and input lag, which are essential for maintaining peak performance in competitive matches.
Rip's viewmodel is set to a field of view (FOV) of 68, with specific offsets (x: 2.5, y: 2, z: -2) and the preset position at 0. By minimizing viewmodel movement and keeping the weapon model low and to the side, Rip maximizes his field of vision, ensuring that weapon animations do not obscure important visual information during gameplay.
Rip uses 2x MSAA for multisampling anti-aliasing and anisotropic 2x for texture filtering. These settings strike a balance between visual clarity and system performance, smoothing out jagged edges without significantly impacting frame rates—an important consideration for maintaining both visibility and responsiveness.
Rip's configuration history shows he previously used a 1920x1080 resolution with a 16:9 aspect ratio but currently prefers 1280x960 at 4:3 stretched. This switch reflects a common trend among competitive players who prioritize larger enemy models and a more focused field of view, which can enhance reaction time and aiming consistency in high-stakes matches.
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