cs2-skin-english

Cooper

Austin Abadir

Cooper settings

Download Cooper config 2026
WINNERS Cooper settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
DPI80046%
Sensitivity1.22%
eDPI9602%
Zoom Sensitivity177%
Hz400016%
Windows Sensitivity688%
sensitivity 1.2; zoom_sensitivity 1
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.26

0.31

Headshots %

38.4%

46%

Shots

8.01

12.28

Accuracy

22%

17%

Sensitivity compare

Avg 1.51

Crosshair
preview
Center DotNo
Length1
Gap-4
Thickness1
OutlineNo
Outline Thickness0
Red255
Green255
Blue255
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
Created At2026-08-12T05:25:27.159+00:00
Updated At2026-08-12T05:25:27.159+00:00
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance3
Fixed Gap-3
Inner Split Alpha0
Outer Split Alpha1
Split Size Ratio1
CurrentYes
Accuracy statsLast 15 matches

Body part

Hits%

Head

1119%

Chest

2646%

Stomach

712%

Arms

916%

Legs

47%

Video Settings
preview
Advanced Video
Boost Player ContrastEnabled50%
Maximum FPS In Game030%
Ambient OcclusionMedium15%
Texture Filtering ModeAnisotropic 4x10%
NVIDIA G SyncDisabled42%
V-SyncDisabled45%
NVIDIA Reflex Low LatencyEnabled + Boost7%
Multisampling Anti Aliasing Mode4x MSAA30%
Global Shadow QualityVery High4%
Model Texture DetailVery High0%
Dynamic ShadowsAll42%
Shader DetailHigh12%
Particle DetailHigh3%
High Dynamic RangeQuality41%
Fidelity FX Super ResolutionDisabled (Highest Quality)49%
Video
Resolution1920x108029%
Aspect Ratio16:931%
Display ModeFullscreen94%
Scaling ModeNative10%
viewmodel
preview
Offset X19%
FOV609%
Offset Y19%
Offset Z10%
Preset Pos017%
BobUnknown31%
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.166

0.24

AK47 damage

19.19

24.98

AWP kills

0.266

0.081

AWP damage

24.58

7.39

M4A1 kills

0.075

0.114

M4A1 damage

8.3

11.76

HUD ScaleUnknown27%
HUD ColorUnknown27%
Radar
preview
Radar HUD SizeUnknown29%
Radar Centers The PlayerUnknown29%
Toggle Shape With ScoreboardUnknown29%
Radar Map ZoomUnknown29%
Radar Is RotatingUnknown29%
FAQ
Cooper is currently utilizing a Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse mouse set to 800 DPI, with an in-game sensitivity of 1.2. This combination yields an effective eDPI of 960, which is a balanced setting favored by many professional players for its blend of precise crosshair control and swift reaction capability. Additionally, the mouse polling rate is set to 4000 Hz, allowing for extremely responsive input and minimal delay between physical movement and in-game action.
Cooper’s crosshair is configured as a Classic Static style, colored in green with full RGB intensity, and is minimalistic in its dimensions—featuring a very small gap, short length, and thin lines without a center dot. The crosshair is static and does not follow recoil, which helps maintain a consistent point of reference during firefights. This setup minimizes visual distractions and ensures that Cooper’s aim remains precise and unobstructed, which is critical for high-level play.
Cooper currently plays on a 1920x1080 resolution with a 16:9 aspect ratio, running in fullscreen mode with native scaling. This configuration is popular among professionals as it offers a wide field of view, sharp image clarity, and ensures maximum compatibility with competitive monitors. Playing at native resolution helps preserve visual fidelity and allows for easier spotting of enemies at a distance.
Cooper uses the ZOWIE XL2546 monitor, a model renowned in the esports community for its high refresh rate and DyAc technology. This monitor provides extremely smooth motion clarity, which is crucial in fast-paced shooters like Counter-Strike 2. The high refresh rate allows Cooper to react more quickly to in-game events, giving him a competitive edge in clutch situations.
Cooper opts for high-performance video settings, including high shader and particle details, very high model and global shadow quality, and anisotropic 4x texture filtering. He disables vertical sync and NVIDIA G-Sync to minimize input lag, and enables NVIDIA Reflex Low Latency with boost for the lowest possible system latency. These settings strike a balance between visual clarity and maximum responsiveness, ensuring he doesn’t miss critical visual cues while maintaining fluid gameplay.
Cooper currently uses the HyperX Cloud II headset, a staple among professional gamers due to its excellent sound isolation and clear positional audio. This allows him to accurately pinpoint enemy footsteps and in-game cues, providing a significant advantage in tactical awareness and decision-making during matches.
Cooper’s viewmodel settings are tailored for minimal visual obstruction, with a field of view set to 60 and all positional offsets (X, Y, Z) at 1. This compact viewmodel ensures that weapon models do not block his line of sight, allowing for better visibility of opponents and the environment, which is especially important during high-stakes engagements.
Cooper uses the Razer Huntsman V3 Pro TKL Black keyboard, which is designed for rapid key actuation and reliability. While specific keybinds are not detailed, the use of a tenkeyless mechanical keyboard allows for more mouse space and quicker access to essential keys, supporting efficient movement and swift weapon switching essential for professional play.
Cooper’s most recent setup includes the Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse mouse and the Pulsar eS Saturn Pro Black mousepad. Previously, he used the Razer Viper V3 Pro White mouse and the SteelSeries QcK Heavy mousepad. Such changes can impact grip comfort, glide speed, and overall aiming consistency, indicating Cooper’s commitment to optimizing his setup for peak performance and personal preference.
Cooper’s system is powered by an NVIDIA GeForce RTX 3090 graphics card and an Intel Core i9-12900K processor. This high-end hardware ensures that he can maintain consistently high frame rates and ultra-low input latency, even with demanding graphics settings. Such a setup is essential for competitive play, where every millisecond counts and hardware bottlenecks can be the difference between victory and defeat.
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