Valve engineer Fletcher Dunn (@ZPostFacto) has taken to Reddit to explain the issues with packet loss and latency spikes that have recently appeared in Counter-Strike 2 following the Armory update. Faced with the new latency and packet loss rates, users expressed their outrage on social media.
A new approach to measuring connection quality
According to Dunn, after the Armory update, Valve changed the method by which the network connection displayed in the HUD is evaluated. The changes do not concern the processing of packets as such - now the system takes into account packets that arrive with a significant delay, equating them to lost ones if they negatively affect the gameplay. As a result, players see increased packet loss rates.
Community reaction
The explanation caused a mixed reaction. Some users, such as @biche_xxx, are grateful to Valve for communicating and hoping for an improved game. Others, such as @greyeddie, are outraged that the connection issues have been present since the last update and refuse to accept the explanation as sufficient.
Fletcher Dunn (@ZPostFacto), a Valve engineer, responded to users on Reddit regarding the recent loss/jitter issues that players are experiencing in CS2.
— Thour CS2 (@ThourCS2) November 5, 2024
No packets are being processed any differently than before. Now, It also includes packets that are significantly delayed. pic.twitter.com/tYrm52ME3n
Criticism of the new telemetry system
Users @JavierBuen93565 and @medsa6 claim that Valve has been hiding the connection issues in CS2 from the beginning, and now many are noticing significant degradation in the game. The comments show that for many players, the update has been a big disappointment.
What's next.
Valve plans to continue to support CS2, and players are hoping for additional fixes that will bring back the usual quality of network connection.
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