Script Throw a Coin | Auto Lempar, Auto Keberuntungan, Auto Jual

  • 15:25, 24.07.2026

Script Throw a Coin | Auto Lempar, Auto Keberuntungan, Auto Jual

Dengan skrip baru dan fungsional untuk Throw a Coin, Anda dapat mengumpulkan semua item langka dan unik dari air mancur! Yang perlu Anda lakukan adalah menjalankan skrip dan mengaktifkan fitur yang diperlukan. Skrip ini akan melakukan sisanya untuk Anda: secara otomatis melempar koin, meningkatkan level keberuntungan Anda, dan menjual item yang dikumpulkan!

ISI

Skrip Throw a Coin yang Berfungsi

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Cara Mengunduh Skrip untuk Throw a Coin

Anda tidak perlu mengunduh skrip secara terpisah di komputer atau ponsel Anda. Temukan opsi yang sesuai dalam daftar, buka blok kode dengan mengklik "+", lalu salin perintah Lua dan tempelkan ke dalam executor. Seluruh proses dilakukan tanpa menginstal file atau konfigurasi tambahan: cukup pilih skrip, transfer kode ke program peluncuran, dan jalankan.

Daftar Semua Skrip Throw a Coin

[NO KEY] Throw a Coin Script Tora isMe - Auto Throw, Sell All
loadstring(game:HttpGet("https://raw.githubusercontent.com/gumanba/Scripts/main/ThrowaCoin"))()
[NO KEY] Ouroboros Hub — Throw a Coin Script (Keyless)
loadstring(game:HttpGet("https://raw.githubusercontent.com/joustingmatch/Ouroboros/main/loader.lua"))()
unrexl Hub — Auto Luck, Auto Value, Auto Sell (NO KEY)
loadstring(game:HttpGet("https://raw.githubusercontent.com/unrexl/Scripts/refs/heads/main/ThrowaCoin"))()
[KEY] Coin Farm Hub — Auto Farm, Auto Buy Coin (NO KEY)
loadstring(game:HttpGet("https://pastefy.app/86I1xQB4/raw"))()
[KEY] sspec Hub — Auto Farm, Max Luck (FREE KEY)
loadstring(game:HttpGet("https://raw.githubusercontent.com/sspecutils/utils/refs/heads/main/loader"))()
Spiritual Hub — Fast Throw, Auto Upgrade (KEY)
loadstring(game:HttpGet("https://gist.githubusercontent.com/spiritualgaming1123-beep/333125956e29c487e4e93d5ebab72605/raw"))()
Throw a Coin Auto Farm Fast Throw Auto Upgrade
loadstring(game:HttpGet("https://gist.githubusercontent.com/spiritualgaming1123-beep/333125956e29c487e4e93d5ebab72605/raw/3be53a3e8f2f99e1f67fb77f9bc853d9daf1c707/gistfile1.lua"))()
[NO KEY] Throw a Coin Script Keyless
loadstring(game:HttpGet('https://pastefy.app/laWEOiwd/raw'))()
[NO KEY] Auto sell/upgrade Auto Farm OVERPOWERED SCRIPT for Throw a Coin
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/33044259096401e012c4ffa7397eb0111b154d61e080fa872eea0130463b6106/download"))()
[NO KEY] Simpel Auto Throw, Auto Sell, Auto Buy Script Throw a Coin
local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))() WindUI:SetNotificationLower(true) local THROW_COOLDOWN = 4 local isThrowing = false local DisplayPopupEvent = game:GetService("ReplicatedStorage"):WaitForChild("DisplayPopup", 5) if DisplayPopupEvent then for _, Connection in pairs(getconnections(DisplayPopupEvent.OnClientEvent)) do hookfunction(Connection.Function, newcclosure(function(...) return end)) end end local ThrowRejectedEvent = game:GetService("ReplicatedStorage").Assets.Events.ThrowRejected local isHooked = false for _, Connection in pairs(getconnections(ThrowRejectedEvent.OnClientEvent)) do local old; old = hookfunction(Connection.Function, newcclosure(function(...) if isHooked then return old(...) end isHooked = true task.spawn(function() if setthreadidentity then setthreadidentity(7) elseif set_thread_identity then set_thread_identity(7) end WindUI:Notify({ Title = "Throw Rejected", Content = "Try changing the selected Coin", Icon = "x", Duration = 3 }) end) local success, result = pcall(old, ...) isHooked = false if success then return result end end)) end local SETTINGS = { SelectedCoin = "Basic Coin", SelectedBuyCoin = "Basic Coin", autoThrow = false, autoBuy = false, autoBuyAll = false, coinNames = {} } if workspace:FindFirstChild("CoinImages") then for _, child in workspace.CoinImages:GetChildren() do table.insert(SETTINGS.coinNames, child.Name) end end if #SETTINGS.coinNames == 0 then table.insert(SETTINGS.coinNames, "Basic Coin") end SETTINGS.SelectedBuyCoin = SETTINGS.coinNames[1] local function fireThrowEvent() local Event = game:GetService("ReplicatedStorage").Assets.Events.CoinLanded Event:FireServer( 3, Vector3.new(-54.6961669922, 0.72600001096725, -163.96905517578), SETTINGS.SelectedCoin, nil, nil ) end local Window = WindUI:CreateWindow({ Title = "Throw a Coin", Icon = "door-open", Author = "by Bebedi", }) local Farm = Window:Tab({ Title = "Farm", Icon = "tractor", }) local Shop = Window:Tab({ Title = "Shop", Icon = "store", }) local Upgrades = Window:Tab({ Title = "Upgrades", Icon = "circle-fading-arrow-up", }) local Section = Farm:Section({ Title = "Coin", Opened = true }) local Section2 = Shop:Section({ Title = "Shop", Opened = true }) local Section3 = Upgrades:Section({ Title = "Upgrades", Opened = true }) Section:Dropdown({ Title = "Select Coin", Values = SETTINGS.coinNames, Callback = function(selected) SETTINGS.SelectedCoin = selected print("Selected:", selected) end }) Section2:Dropdown({ Title = "Buy Coin", Values = SETTINGS.coinNames, Callback = function(selected) SETTINGS.SelectedBuyCoin = selected local Event = game:GetService("ReplicatedStorage").Assets.Events.BuyCoin Event:FireServer(selected) print("Selected Buy:", selected) end }) local autoBuyThread = nil Section2:Toggle({ Title = "Auto Buy Selected Coin", Callback = function(state) SETTINGS.autoBuy = state if autoBuyThread then task.cancel(autoBuyThread) autoBuyThread = nil end if state then autoBuyThread = task.spawn(function() while SETTINGS.autoBuy do local Event = game:GetService("ReplicatedStorage").Assets.Events.BuyCoin Event:FireServer(SETTINGS.SelectedBuyCoin) task.wait(1) end end) end end }) local autoBuyAllThread = nil Section2:Toggle({ Title = "Auto Buy All Coins", Callback = function(state) SETTINGS.autoBuyAll = state if autoBuyAllThread then task.cancel(autoBuyAllThread) autoBuyAllThread = nil end if state then autoBuyAllThread = task.spawn(function() while SETTINGS.autoBuyAll do local Event = game:GetService("ReplicatedStorage").Assets.Events.BuyCoin for _, coinName in ipairs(SETTINGS.coinNames) do if not SETTINGS.autoBuyAll then break end Event:FireServer(coinName) task.wait(0.1) end task.wait(1) end end) end end }) Section2:Button({ Title = "Sell All", Callback = function() local Event = game:GetService("ReplicatedStorage").Assets.Events.SellAll Event:FireServer() end }) Section3:Button({ Title = "Upgrade Luck Mult", Callback = function() local Event = game:GetService("ReplicatedStorage").Assets.Events.RequestUpgrade Event:FireServer("Luck Multiplier") end }) Section3:Button({ Title = "Upgrade Value Mult", Callback = function() local Event = game:GetService("ReplicatedStorage").Assets.Events.RequestUpgrade Event:FireServer("Value Multiplier") end }) local autoSellThread = nil Section2:Toggle({ Title = "Auto Sell All", Callback = function(state) if autoSellThread then task.cancel(autoSellThread) autoSellThread = nil end if state then autoSellThread = task.spawn(function() while state do local Event = game:GetService("ReplicatedStorage").Assets.Events.SellAll Event:FireServer() task.wait(1) end end) end end }) local autoLuckThread = nil Section3:Toggle({ Title = "Auto Upgrade Luck Mult", Callback = function(state) if autoLuckThread then task.cancel(autoLuckThread) autoLuckThread = nil end if state then autoLuckThread = task.spawn(function() while state do local Event = game:GetService("ReplicatedStorage").Assets.Events.RequestUpgrade Event:FireServer("Luck Multiplier") task.wait(1) end end) end end }) local autoValueThread = nil Section3:Toggle({ Title = "Auto Upgrade Value Mult", Callback = function(state) if autoValueThread then task.cancel(autoValueThread) autoValueThread = nil end if state then autoValueThread = task.spawn(function() while state do local Event = game:GetService("ReplicatedStorage").Assets.Events.RequestUpgrade Event:FireServer("Value Multiplier") task.wait(1) end end) end end }) local ThrowButton ThrowButton = Section:Button({ Title = "Throw Coin", Callback = function() if isThrowing then return end isThrowing = true fireThrowEvent() if ThrowButton and ThrowButton.SetLocked then ThrowButton:SetLocked(true) end task.wait(THROW_COOLDOWN) if ThrowButton and ThrowButton.SetLocked then ThrowButton:SetLocked(false) end isThrowing = false end }) local throwThread = nil Section:Toggle({ Title = "Auto Throw", Callback = function(state) SETTINGS.autoThrow = state if throwThread then task.cancel(throwThread) throwThread = nil end if state then throwThread = task.spawn(function() while SETTINGS.autoThrow do fireThrowEvent() task.wait(THROW_COOLDOWN) end end) end end })
[NO KEY] Ultimate Auto Farm FOR KEY JOIN DISCORD
loadstring(game:HttpGet("https://raw.githubusercontent.com/Izonyaa/ThrowACoin/refs/heads/main/Throwacoin.lua"))()
Throw a Coin Auto Throw Script, Auto sell, Auto favorite
loadstring(game:HttpGet("https://jinhub.my.id/scripts/Universal.lua"))()
THROW A COIN KEYLESS | INFINITE CASH AND LUCK | AUTOFARM
loadstring(game:HttpGet("https://raw.githubusercontent.com/gumanba/Scripts/refs/heads/main/ThrowaCoin"))();
[ NO KEY & OP ] AUTO THROW COIN, AUTO SELL ALL, AUTO BUY.
loadstring(game:HttpGet("https://raw.githubusercontent.com/joustingmatch/Ouroboros/main/loader.lua"))()

Cara Menggunakan Skrip di Throw a Coin

  • Unduh executor Roblox (Xeno digunakan dalam contoh).
Cara mengunduh Xeno Executor
Cara mengunduh Xeno Executor
Cara meluncurkan Xeno Executor
Cara meluncurkan Xeno Executor
  • Luncurkan Throw a Coin di Roblox.
  • Klik Attach di executor untuk mengaktifkannya di Roblox.
Tombol Attach di Xeno Executor
Tombol Attach di Xeno Executor
  • Salin skrip yang berfungsi dari daftar.
  • Klik tombol Execute untuk menjalankan skrip.
Memasukkan kode Lua di Xeno Executor
Memasukkan kode Lua di Xeno Executor
  • Setelah itu, menu GUI dari skrip akan muncul, di mana Anda dapat mengaktifkan fitur yang diinginkan.
Menu skrip Throw a Coin
Menu skrip Throw a Coin
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kemarin

Fitur Utama Skrip Throw a Coin

DAFTAR FITUR
Auto Throw
Sell All
Upgrade Luck Multiplier
Upgrade Value Multiplier
Auto Play
GUI skrip Throw a Coin
GUI skrip Throw a Coin

Mengapa Skrip Throw a Coin Tidak Berfungsi

Masalah setelah menjalankan skrip dapat muncul dalam berbagai cara: Roblox berhenti merespons, tiba-tiba menutup, terputus dari server, atau secara otomatis terhubung kembali ke permainan. Kegagalan semacam ini tidak selalu terkait dengan Throw a Coin — sering kali disebabkan oleh lingkungan di mana kode dijalankan.

Alasan paling umum adalah ketidakcocokan antara skrip Lua tertentu dan executor. Selain itu, beberapa perintah mungkin diblokir oleh mekanisme perlindungan Roblox, tidak didukung setelah pembaruan permainan, atau hanya berfungsi di server tertentu.

Untuk memecahkan masalah, pertama-tama tutup sepenuhnya Roblox dan program eksekusi skrip. Kemudian mulai ulang semuanya dalam urutan yang benar dan uji kodenya lagi. Jika kesalahan berlanjut, ubah komponen satu per satu: pertama coba skrip lain dengan executor yang sama, kemudian uji skrip asli di lingkungan yang berbeda.

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