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Helldivers 2 Weapon Tier List
  • 15:27, 19.05.2025

Helldivers 2 Weapon Tier List

Helldivers 2 is a real chaotic galactic warfare. Whether you're facing Terminids, Automatons, or Illuminate, your primary weapon choice can make or break the mission. From energy rifles to armor-piercing shotguns, there’s no shortage of deadly gear. In this tier list, we rank every primary weapon in Helldivers 2 based on damage, utility, versatility, and squad synergy. Weapons are rated from S-Tier to D-Tier 

                  
                  

S-Tier 

These are the best weapons in Helldivers 2, highly effective across most mission types and enemy factions.

SG-225SP Breaker Spray & Pray

  • Type: Shotgun SMG Hybrid
  • Why It’s Great: Insane close-range burst damage, large magazine, tight spread, and rapid fire. Shreds Terminids and melts bots when flanking.
  • Best Use: Bug extermination, defensive holds, breach points.
  • Downside: Ammo-hungry and short range.
           
           
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LAS-5 Scythe

  • Type: Energy Rifle
  • Why It’s Great: Infinite ammo, no reloads, high precision, and burns through light to medium armor. Perfect for long missions or when ammo is scarce.
  • Best Use: Mobile patrols, solo play, economy builds.
  • Downside: Overheats fast if you spam it.
                  
                  

PLAS-1 Scorcher

  • Type: Plasma Rifle
  • Why It’s Great: Splash damage that clears swarms. Devastating AoE with manageable recoil. Great against clustered enemies.
  • Best Use: Bug hunts, holdouts, explosive setups.
  • Downside: Friendly fire risk in tight squads.
                  
                  

R-36 Eruptor

  • Type: High-Impact Battle Rifle
  • Why It’s Great: Explosive rounds that decimate armored enemies. High skill ceiling but unmatched boss damage.
  • Best Use: Automaton suppression, big-game hunts.
  • Downside: Long reload, can kill allies if used recklessly.
                              
                              

A-Tier 

Strong weapons that perform well in most situations but may be outclassed in specific matchups.

AR-23P Liberator Penetrator

  • Type: Assault Rifle
  • Why It’s Great: Excellent armor penetration and accuracy. Works well against both bugs and bots.
  • Best Use: Mixed enemy missions.
  • Downside: Slightly lower mag capacity than base Liberator.
                
                

BR-14 Adjudicator

  • Type: Marksman Rifle
  • Why It’s Great: High damage and accuracy. Ideal for players who aim for the head and play methodically.
  • Best Use: Mid-range combat, open-field maps.
  • Downside: Limited mag, requires precision.
                
                

SG-225 Breaker

  • Type: Shotgun
  • Why It’s Great: Reliable close-range stopping power with tight spread and consistent damage.
  • Best Use: Base defense, bug tunnels.
  • Downside: Struggles against armored bots.
                   
                   

AR-23 Liberator

  • Type: Starter Assault Rifle
  • Why It’s Great: Well-rounded, stable, and versatile. Perfect for new players.
  • Best Use: Any situation, especially early-game.
  • Downside: Gets outshined by upgraded variants.
                   
                   

B-Tier 

Weapons that can excel with the right loadout or playstyle, but are less flexible.

MP-98 Knight

  • Type: SMG
  • Why It’s Great: Fast fire rate and smooth handling. Feels amazing to use.
  • Best Use: Hit-and-run tactics, fast builds.
  • Downside: Poor against armor, short range.
             
             

SG-225IE Breaker Incendiary

  • Type: Flame Shotgun
  • Why It’s Great: Area denial and crowd control via fire damage.
  • Best Use: Holding choke points or burning bug tunnels.
  • Downside: Weak against armor, hard to control spread.
               
               

AR-61 Tenderizer

  • Type: Heavy Assault Rifle
  • Why It’s Great: High damage per shot and solid penetration.
  • Best Use: Defensive play, taking cover between shots.
  • Downside: Slow rate of fire, tricky recoil.
                  
                  

C-Tier 

These weapons can still work, but they’re either underpowered or too niche to recommend for serious play.

SG-8S Slugger

  • Type: Precision Shotgun
  • Why It’s Great: One-hit potential at close range.
  • Best Use: Execution shots, elite bug targets.
  • Downside: Extremely slow fire rate, unforgiving if you miss.
                 
                 

JAR-5 Dominator

  • Type: Energy Rifle
  • Why It’s Great: Stylish beam weapon with decent DPS.
  • Best Use: Long-range suppression.
  • Downside: Underperforms compared to Scythe or Adjudicator.
                  
                  

D-Tier 

These weapons are either underpowered, awkward to use, or completely outclassed.

LAS-16 Sickle

  • Type: Energy Assault Rifle
  • Why It’s Weak: Poor damage output and long spin-up time.
  • Best Use: Rarely worth bringing.
  • Downside: Makes Scythe look like a god-tier weapon by comparison.
                  
                  

SMG-37 Defender

  • Type: Standard SMG
  • Why It’s Weak: Lackluster in damage and range. Outclassed by Knight and Ninja.
  • Best Use: Starter builds only.
  • Downside: Poor scaling and utility.
                 
                 

Helldivers 2’s combat system rewards coordination and loadout synergy. While S-tier weapons like the Scythe, Spray & Pray, and Scorcher will dominate most battlefields, don’t underestimate the impact of a well-placed Adjudicator shot or a fire-spewing Incendiary Breaker.

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