On August 20, Valve released a small but very important update for Counter-Strike 2. The developers have banned the use of binds that involve more than one movement or action — they simply won't work anymore (for example, jumpthrow or forward jumpthrow). In this article, we'll explain how to accurately throw grenades in CS2 without using a jumpthrow bind.
What is Jumpthrow?
Binds have long been a staple in Counter-Strike for both casual players and professionals. One of the fundamental binds in CS2 was jumpthrow. By pressing a single button, players could throw grenades with maximum precision while jumping. Thanks to this bind, the timing of the jump and the throw was perfectly synchronized, making the throw extremely accurate.
Community Reaction to the Jumpthrow Ban
Despite being inactive, s1mple didn't stay silent and commented on the jumpthrow ban. The former NAVI sniper was unhappy with the new changes.
Valve banned jumpthrow? They decided to destroy the first stage component of this game — fools decided to bully us.
dev1ce also reacted negatively to the update.
Valve impossible challenge: Move 1 step forward without going 3 steps back.
Twistzz hopes that Valve will bring back the ability to use jumpthrow in CS2 in the future.
Would be good to know about jump binds as it's integral to the game at this point. I would hope that it's a temporary test.
Also update 1 day before RMR closed qualifier. If I'm not mistaken, any nade that required you to foward throw against wall is going to be inconsistent now without a bind as well.
The community has already started generating memes following the latest update. This is how grenade throws on the Mirage map will look now:
You can read more about the community's opinion at the link.
How to Effectively Throw Grenades in CS2 Without Jumpthrow
Since Valve has officially banned all kinds of action automation, it’s better not to play with fire and reinvent the wheel. The developers have put in a lot of work in CS2 to make accurate grenade throws possible without any special scripts or binds. Therefore, the best way is to practice and learn how to throw grenades manually.
Replacement for Jumpthrow:
- Now, to achieve the functionality of the jumpthrow bind, you need to jump and throw the grenade at the same time. The accuracy of such throws in CS2 is very high, making it hard to miss.
Replacement for Forward Jumpthrow:
- Implementing the functionality of the forward jumpthrow bind is slightly more complicated than just jumpthrow. You need to do three actions simultaneously: crouch, throw the grenade, and press the W key. After some practice, such a throw is more than doable, but 100% accuracy is not guaranteed. For consistent success, constant practice is necessary.
Everything is fine actually, good bye jump binds. 👋 pic.twitter.com/2WBAQZxkPO
— Russel van Dulken (@Twistzz) August 20, 2024
The inability to use various binds is not a problem but just a temporary inconvenience. Nothing catastrophic has happened. Humans are adaptable creatures, and CS2 fans will adapt to the absence of binds as well.
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